[PnP] Proofreading P&P version 2
Scott Adams
longshotgm at comcast.net
Tue Nov 7 04:40:51 CET 2017
Dwarf vs Dwarves..bleh...
I like Dwarves.
As google tells us it was popularized by Tolkein's Hobbit as Dwarves.
IF he uses it..why not we use it :)
I agree with you on the energy thing.
At 05:07 PM 11/4/2017, you wrote:
>Much appreciated. > First of all Powers and
>Perils has 'dwarfs' not 'dwarves' There were
>quite a lot of dwarves in the original text from
>Richard. Hopefully all are now dwarfs. > page 20
>"The energy cost to use this power for EL+1
>hours equals the masterâs EL+1." Isn't this
>just a long winded way of saying it uses 1
>energy per hour? No, this implies you select the
>EL at the start, determine success, and spend
>energy for the full duration at the start. The 1
>energy per hour implies you can extend each
>hour, but would have to reroll for success each
>hour as well. Not changed. > page 20
>Supernatural Will, "Characters that have this
>attribute also have the evil eye if their rating
>is 11." What rating are you refering to and does
>it have to be exactly 11? Their native ability
>increase (explanation added.) > page 24 "When a
>wound is suffered that leaves the character with
>an HPV value less than one, a roll is taken on
>the Death Table."Â There is no Death Table
>Corrected to Bleeding Wounds Table. > page 89
>The formula for the Duration of Unconsciousness
>is "(100-Stamina)+(Actual DamageÃ10) turns" but
>the math is the example is " (100-30)+(2Ã2), 74
>turns" This was in v1. Corrected the example and
>changed to 18 minutes. All the others mistakes
>have been changed as suggested. A new version is
>now available for download from the site.
>Thanks, Wout On 04-11-17 20:41, Panthera Altaica
>wrote: > I have making a list of problems in the
>P&P version 2 rule book as I've > been making my
>P&P homebrew wiki. > > Here is the first two
>chapters: > > First of all Powers and Perils has
>'dwarfs' not 'dwarves' > > page 1 "CEP Combat
>Experience Points(s)" > > page 10 Table 2.7: Age
>Table column Roll "82-88" and "88-93" > > page
>12 "Expertise Poins Expertise points are spent
>to gain any skill > listed in §3 or to meet the
>expertise requirement to learn a Magic Path" > >
>page 14 Roll 56 "You have no idea where you got
>it or what ot is worth" > Should be > > page 14
>Roll 33 "Special Attribute", Roll 44 "Special
>Attribute", Roll > 66 "Special Attribute." and
>Roll 77 "Special Attribute." The period at > the
>end should be used or not, consistently. > >
>page 15 "Making it allows him to wait WBÃ3
>turns before acting." 'WB' > isn't listed in
>"1.2 Abbreviations Used" and is not explained
>anywhere > on the page/ > > > page 16 Table
>2.15: Special Attributes, Roll 33+34
>"Supernatural Power, > Lower." shouldn't be a
>period at the end. > > page 16 Table 2.15:
>Special Attributes, "Mental invulnerability"
>should > be Roll 98 > > page 17 Roll 71 "Referee
>will roll 1D6+14 on the Map Table for itâs >
>value." should be 'its value' > > page 17 "It
>also grants the ability to communicate with
>animals that > spend a majority of their time in
>the earth (moles, shrews, etc." > missing
>closing ')' > > page 19 "C) Natural Magicians
>recover expended Mana at a faster rate > than
>normal. When resting he adds MELÃ2. At other
>times he recovers > (W+Em)/5 + MEL/3, > rounded
>down. (See 2.4.11)" should be '§2.4.11' > >
>page 20 "The energy cost to use this power for
>EL+1 hours equals the > masterâs EL+1." Isn't
>this just a long winded way of saying it uses
>1 > energy per hour? > > page 20 "EXAMPLE The
>Character rolled a 7 but muust increase by 10
>to > reach 16. His Native Agility is 16 after it
>is modified by this Special > Attribute. The
>starting Current Ability of the Character, in
>Agility, > equals his Natice Ability of 16
>increased by 7, i.e. 23 before any >
>characteristic points are applied to it." This
>whole emaplesi bold > unlike the other examples
>sofar in the book. > > page 20 "The starting
>Current Ability of the Character, in Agility, >
>equals his Natice Ability of 16 increased by 7,
>i.e." sould be 'Native > Ability' > > page 20
>Supernatural Will, "Characters that have this
>attribute also > have the evil eye if their
>rating is 11." What rating are you refering > to
>and does it have to be exactly 11? > > page 20
>Supernatural Will, "People with this talent are
>considered to be > Natural Magicians for all
>Shamanic Magics if trained as a Shaman, and >
>are Natural Magicians if trained as a Druid or
>Priest (with the > exception of Mashmashu, Kalu,
>Qadisthu and Bards)," Should in with a '.' > not
>a ','. > > page 21 "A player who chooses to risk
>this option rolls 1D3 on the > talented table
>and the liability table for each, i.e. if the
>result is a > 2 he rolls twice for talent and
>twice for liability." should be > "...rolls 1D3
>times on the talented table..." > > page 21 "His
>ELis +5 with Bastard Sword and +2 with
>Broadsword and Great > Sword." Should be 'EL
>is' > > page 22 "It also applies at 1/2 value,
>roundedn up, for Eroticist." > should be
>'rounded' > > page 23 " These are the basic
>values that are used in combat as > deescribed
>in Chapter 8." should be 'described' > > page 24
>"When a wound is suffered that leaves the
>character with an HPV > value less than one, a
>roll is taken on the Death Table."Â There is
>no > Death Table > > page 29 Table 2.26: Skills
>for Civilized Human Characters, station 0 "A >
>non-combat skill with a Cost to Learn of ten or
>less or 10 partial > expertise points towards an
>an apprenticeship ..." Should only be one
>an > > > page 29 Table 2.26: Skills for
>Civilized Human Characters, station 4 > "Three
>skills with a Cost to Learn of forthy or less."
>should be 'forty' > > page 30 "The metal items
>that they make are made of alloys that do not >
>contain any Iron watsoever." should be
>'whatsoever' > > ---- > > page 89 The formula
>for the Duration of Unconsciousness is >
>"(100-Stamina)+(Actual DamageÃ10) turns" but
>the math is the example is > " (100-30)+(2Ã2),
>74 turns" > --- It is with books as with the
>fire in our hearths; we go to a > neighbor to
>get the embers and light it when we return home,
>pass it on > to others, and it belongs to
>everyone. > > >
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