Naval Ships and Tech discussion (LONG)
Scott Adams
longshot at JAX.FIDONET.ORG
Mon Dec 8 04:30:53 CET 1997
*** Quoting "Choinski, Burt" from a message to longshot ***
"B> "Open sea hex where required, coastal hug if possible". Each day in
"B> open sea the navigator must roll 2d10 plus his Navigation skill -- A
"B> roll of 18+ is needed to avoid any course drift. If he rolls a 12-17
"B> he has low drift; 11 or less indicates high drift.
"B> low Drift: (roll 1d6) 1-3 Move NW or SW one hex (north or south
"B> depending on previous movement) 4-6 Move NE or SE one hex (as
"B> above)
"B> High Drift (roll 1d6) 1 Move N one hex 2 Move NE one hex 3
Interesting chart. I'll have to use that sometimes. That's similar to what I
do from a modification of the 'search' rules in the books.
~~~ Telegard v3.09.g1/mL
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