Naval Ships and Tech discussion (LONG)

Scott Adams longshot at JAX.FIDONET.ORG
Mon Dec 8 04:30:53 CET 1997


*** Quoting "Choinski, Burt"  from a message to longshot ***

"B> "Open sea hex where required, coastal hug if possible".  Each day in
"B> open sea the navigator must roll 2d10 plus his Navigation skill -- A
"B> roll of 18+ is needed to avoid any course drift.  If he rolls a 12-17
"B> he has low drift; 11 or less indicates high drift.

"B> low Drift:  (roll 1d6)    1-3  Move NW or SW one hex (north or south
"B> depending on previous movement)    4-6  Move NE or SE one hex (as
"B> above)

"B> High Drift (roll 1d6)    1 Move N one hex    2 Move NE one hex    3

Interesting chart.  I'll have to use that sometimes.  That's similar to what I
do from a modification of the 'search' rules in the books.

~~~ Telegard v3.09.g1/mL
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