new edition
Larry D. Hols
crkdface at PCPARTNER.NET
Mon Oct 13 23:20:34 CEST 1997
Hallo,
>What kind of art are you looking for?
Most companies have a need for a regular supply of artwork for
games and supplements. They do have a regular stable of artists that they
draw on for this, but they can and do use work by new artists, as the
established artists often are working on pieces for somebody else's
products and can't fit extra work in at the time. There are also instances
where none of the artists produce work that stylistically matches the
product (for instance, for my game due out next year from Plaid Rabbit, we
haven't found artists able/willing to produce exactly what we want.)
So, this all means that the companies are always willing to find a
new artist or two that can produce work for them. In this case, I would
love to be able to approach AH with the proposal and a notice that I may be
able to find some art that I think will fit the game. They may be willing
to look at work that I think fits. (They seem to want my ideas on the
direction development of the line should take. This fits in with that.)
So, if you have serious intent and marketable talent, I'm
interested in seeing some work. If I like it, I'll pass it along to AH
with your contact info so they can evaluate the work and maybe they'll
offer you some bona fide freelance work on this project.
What I'm lookng for--- I see P&P as a perfect vehicle for pulp
Swords & Sorcery fantasy. This is the sub-genre of Conan and Kull, etc.
where larger-than-life heroes deal with mighty opponents. This does not
include studded leather codpieces and stylized armor, nor does it involve
characters with tons of tattoos and dangling jewelry. The tones are muted,
in large part, with colorful characters played against a murky background.
Note that I also am looking for art that turns cliched images upside down:
I don't want Conan clones everywhere, nor the chainmail bikini bimbos.
This is a setting of determined competence in a gritty everyday.
I think there will be a stronger need for line drawings than for
anything else. If you don't trust yourself to produce wonderful color
paintings, then concentrate on line drawings.
Oh, if anybody really loves doing realistic images of near-future
settings, meaning without all the spiked shoulder pads and weapons and what
not, then I may be able to find you a place working on a game for Plaid
Rabbit.
Larry
More information about the pnp
mailing list