Dropped Wpns

Scott Adams longshot at DARKTECH.ORG
Tue Oct 17 00:19:19 CEST 2000


At 11:37 AM 10/16/00 +0200, you wrote:
>>I know they happen it just seemed always funny when I started gaming oh so
>>long
>>ago.  I mean characters are to be heros like Arnold.  I just can't see
Arnold
>>as Conan dropping that big sword and saying "opps" then grabs it again.  I
>>know
>>it happens just always seemed wacked :)
>
>Can't recall which of the hack-and-slash movies it was, one of the Conans
>or Red Sonja, but I remember a scene where he fumbles, drops his axe or
>whatever, hangs on the side of a pit with the bad guy standing over etc.
>Adds some drama to the movie.

I think your right its been so long since those movies.  But it just still
seems wacky to have this supernatural (of sorts) hero 'opps' and do a fumble. 
Its like Clint eastwood forgetting the
safety on his 45.  :)  I guess I'm into the 'hero' image too much to conceive
of proper fumbles.
And yes I know its for dramatics but it still seems wacked :)

>
>So fumbles happen in the movies. Now figure out a way to add them to p&p in
>a way that makes sense. The discussion about fumbles came up (shortly) once
>again in our game this weekend. Whether we want to introduce fumbles and if
>so how.

The best game I've seen them in is Fantasy Hero.  It did fumbles, criticals
and
such
very well.  And it was even somewhat realistic charts.  

>
>Burton seems to rule that any failure that has double dice is a fumble. We
>ruled for a time. A few years ago we had a fumble rule that any roll over
>95+EL/2, before any modifiers, was a fumble. Are there any other thoughts
>on how to implement fumbles in p&p? And what are the consequences? Lose one
>phase, lose weapon, or what.

Lost one phase for sure that's what I did.  But 95 is a bit harsh.  I'd say
98+EL/2
at the min since most fumbles in most game systems I saw had it rigged at
the upper 2%.  Then some systems even got harsher if it was over 100 it
was a critical fumble like a broke weapon or worse personal damage.


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