A legend (on behalf of Richard Snider)
Wout Broere
broere at POWERSANDPERILS.ORG
Sat Dec 27 10:43:28 CET 2003
Posted on behalf of Richard Snider:
A LEGEND
In the time before form there existed a fertile spirit, a kind and
loving force, a wife to the Wanderer, a giver of life. Her name was Danaan.
And as the infant time slowly crawled through the morass of
formlessness, this spirit gave life to new spirits and she named them
Dagda, Mathgen and Nuada.
The sons of Danaan were a strange breed. The clutches of formlessness
stifled them. Danaan felt dreams of great beauty in their minds, dreams of
a new thing foreign to all that was. She found these thoughts a treasure
and sought the aid of the Wanderer to give them life.
And the Wanderer was a lord of peace. He looked into the minds of his
sons. He saw the beauty and knew the danger. As he pondered their visions,
another spirit sensed something of interest was about to grow and he
slithered to the Wanderers side.
The Wanderer regarded the foul presence at his side and, sadly,
realized its touch, its knowledge, would be needed if his loving wife was
to be satisfied. At that price he abandoned all thought of progressing
further and departed, ready to wander anew. And before he flew, a new life
came to Danaan and she was called Hecate.
Now the Eldest Serpent was enticed by the breadth of the things he
felt in the Wanderers mind. As Fate ordained, once enticed, his mind was
not one to set loose the object of his desire. Subtly he wormed his way
into the councils of Danaans sons and became as one with them.
In the fullness of time the Cunning Serpent heightened the yearning
of the children. Even Hecate, the pale young flower of Danaans heart felt
a stirring for the things her brothers dreamed.
The doting mother watched as her children waned with longing. In the
absence of the Wanderer the Serpent came to her and told of a way to give
life to her childrens dreams. He spoke of a cold and violent spirit, a
force who held the key to all they desired and left Danaan to consider his
words.
And Danaan, above all things, was a mother. Even greater than her
love for the Wanderer was her devotion to the spirits she gave life. For
ages the Serpents words burned in her heart, a brooding poison from which
there was no escape. Gathering all her strength, she set out to face the
foul spirit, the giant and demon Ymir.
The Serpent Kototh felt Danaans decision. He smiled. Once she was
well on her journey he took himself to the children and told them their
mother was slave and captive of the evil Ymir. While Hecate set out to find
the Wanderer the Sons of Danaan rode forth to battle on the heads of Kototh.
And Danaan found the frigid being whose name was Ymir. He was a vast
creature, ancient and cold, a terrible force who felt her warmth and
clasped it to him as a man deserts the snow for a warm womans arms.
For an age Danaan was held in Ymirs cold embrace. She struggled but
found all hope of escape beyond her. In time her four rescuers sallied
forth to her aid, arriving at her side as her spirit twisted in the throes
of childbirth.
Now Kototh was a wise spirit. Nothing had yet happened that was a
surprise to the hoary serpent. As he saw Danaans pain he knew the time was
right to bring the dreams to life. Flinging the sons of Danaan toward Ymir
he urged them to battle while he set himself as a beacon to hurry the
Wanderer to their side.
And the sons used all of their might to lay the foul Ymirs hold on
their mother and as their battle achieved frenzy its might gave birth to a
new thing and it was called Light and Kototh beheld it with wonder and greed.
Ymir clasped Danaan to him with a hoary arm while the other battled
the Whelps of the Wanderer. As their strength began to fade their loving
mother surrendered the last of her power to them to insure their survival.
Furious at the departure of his warmth Ymir threw Danaan aside and strode
forth to reclaim what she had given.
Now the three headed Lord of Doom felt the coming of the Wanderer and
knew it was time to strike. Throwing all his ancient might at Ymir he drove
him back until he stood over what remained of the spirit Danaan.
And the Wanderer came forth to the scene of battle with the fair
daughter Hecate at his side and he saw his sons weakened and Danaan among
the fallen. Rage exploded from his heart, newborn and steaming. Power,
blinding and potent, filled his soul as he strode forth to slay the foul Ymir.
And Kototh saw the fruition of the dream and smiled and he slid away
from the approaching Wanderer and gathered the children to his side. As the
Master of Magics cast his might the Serpent prepared the children to act.
And so the battle progressed. Ymir fell to his knees before the might
of the Wanderers frenzy. As he knelt, nearly one with the pale spirit
Danaan, the Cunning Serpent led the children forth and their strength was
added to the Wanderers arm and Ymir and Danaan were cast forth into a
spinning vortex of dark and light and from that vortex form was born.
And as form was given life it reached out to the formlessness and
became one with it. Seeing the good that had been wrought, the Wanderer
smiled. A moment later he felt a strangeness and knew Danaan was lost to
him forever.
With tear filled eyes the Wanderer gathered the infant spirits of
Danaans demise to his breast and he called forth to his sons. To Nuada he
passed the sweetest jewel and he named her Brigit and to Dagda he gave the
most radiant jewel and she was named Rhiannon and to Mathgen, the youngest
of the brothers, was given the last child whose name was to be Luchta.
And he ordered the brothers to cling to the children of Ymir and keep
them from his sight and taking his four children to his side he set forth
and began the work of creation in earnest.
And Kototh saw the gleaming world before him and his heart burned
with lust for it and he slithered forward joining the All-Father and the
Children of Danaan in the True World.
(Excerpt from the scroll of time, circa 1003 Roghsa)
Another Excerpt
And the gods looked upon the infant form and knew it was good and the
Wanderer sat himself on the heights and did assign to each his place in the
realm of form. Even unto the Serpent did he extend a place in this new realm.
As the ages passed form grew and the work of the gods gave birth to
many wonders and Kototh looked upon the creations of the others and he knew
jealousy. He looked upon the beauty of Rhiannon and he knew lust. In
cunning he gave birth to the first race of things and called them Dragons.
In lust he gave birth to Kotan and, in all faith, offered her to Dagda in
place of Rhiannon.
Now Dagda was a noble god. His elder did place the sweet Rhiannon in
his care and, moreover, he had found the awakening of love at the sight of
her and so he declined the Serpents offer.
And Kototh pressed his suit for he knew the child of Rhiannon would
be a being of surpassing greatness and he yearned to have the child as he
lusted to know the touch of the perfect goddess who would bear him.
And Dagda declined
Now Kototh knew anger. For an age he plotted his vengeance and gave
birth to his court. With the completion of the vile Balor he again pressed
his suit for Rhiannon with the might of his children and the power of the
Firbolg at his side.
And Dagda declined and war was born
And now the Wanderer came forth and with Nuada unarmed and Balor
caged did order the new child war to stop. As Brigits new daughter
Morrigan screamed her rage peace came to the land and the combatants
returned to the halls of friendship.
In the fullness of time Rhiannon gave birth to Lugh, ending much of
Kotoths desire for her. And the Serpent slid forth with birthing gifts for
the new one and he did offer to stand as fosterer of the child.
And Dagda declined.
(Scroll of time: ibid)
Legend Again
And the Nameless One saw the blight the gods gave birth to and he was
not pleased and over the ages he welded the newly formed sons of his ilk
together and he plotted the eradication of the cancer.
And valiantly the true sons of Entropy enticed the Eldest Serpent
into partnership in their cause and together they gave birth to Armageddon
and the power of the Nameless One roiled forth to shatter all that should
not be.
Now among the Nameless Hosts were the leaders of a young thing named
Chaos, beings who accepted form in order to destroy it. And they sat
together, seven together, plotting the final blow as the might of Tehuti
strode onto the battlefield.
For an age the valiant kings warred on the foul thing form. At last,
the hoary Tehuti put an end to all war and did call a Convocation of Gods
and the seven who were the Maskim considered their choice as their masters
of the Elder Law rebelled against the interfering one.
And the Elder Law was savagely cast forth into the darkest Limbo and
held there by Tehutis might. Seeing his lords caged the lord Choronzon
rose to fight anew and at his side the master of the Maskim Abaddon ordered
a halt. When next the time came it would find Chaos prepared to slay the
unwanted.
(Elder Tome of the Black Sea AKorchu)
Yet Another
With the birth of form shape came to the power who was the Sleeper in
the Egg and he too was born and the totality of his might brought light to
the skies and he looked around at the rolling world and was disturbed.
And with a mighty yawn the Sleeper set a throne upon the egg and
placed both on the fulcrum of eternity and, smiling, he slept and the
powers gently rocked his throne.
In the fullness of time Armageddon came to the planes and the throne
rocked with each mighty battle until finally the Sleeper could bear it no
longer. And gathering his might about him he did stride forth to see what
caused the waves of violence that so disturbed his rest.
And so Tehuti came to see the battles and he arrives as the hosts of
Elder Law and Chaos stood ready to shatter the Elder and he saw the evil
this would cause and knew anger.
And with a snarling roar that shook the heavens he bellowed let there
be Order and so the fire of Law was set alight in the heart of Nergals
vile jewel.
And the fire burned forth and the jewel became pure, a beacon of
order and life, a sun. And Kototh saw the blinding brilliance of his jewel
and he tightened his hold on his prize.
Now, trapped within the burning sphere sat Metatron and all the power
of the new Law and Labbiel bowed smiling to his Lord and set out to gain
release for his liege.
And with tricks and jests Labbiel did tempt the Serpent into allowing
his exit and with scoffing humor did he enrage the Eldest One into
loosening his hold and as Labbiel warred with the furious serpent the force
of Law burst forth and, as one, cast him from the heavens for all time.
(Verses III VII, the Book of Labbiel, 1713 Bhamotin)
NOTE The preceding should give you some foundation of the divine history
of the mythos. What follows are descriptions of the divinities and some
miscellaneous details of interest.
DANAAN Contact Level Try It!!
Mother Goddess of the Tuath, Consort of the Wanderer, the heart of
existence and giver of form, Queen of Devotion and Night, the Unwilling
Mistress, Heart of the Sidh.
Danaan was consumed in the creation of the True World. Her being and
the essence of Ymir are believed to have been consumed in giving birth to
light and form. How can the truth of this belief be known?
YMIR Contact Level Ha, Ha, Ha
Demon of Eldritch Might, Spark of Form, Source of Light, the essence
of cold, pawn of the serpent, Luster after Warmth.
See Danaan.
The Children of Danaan (The Tuatha)
NUADA Contact Level 5
King of the Tuatha, the spirit of leadership, God of Influence and
Charisma, the Royal Warrior, Lord of the Silver Hand, King who was and will
be, Consort of Brigit.
Nuada manifests as a silver clad Elf warrior on a Sri Eponi. His
left hand is silver. His right carries an axe.
DAGDA Contact Level 7
The Sweet Singer, Patron of Bards, Spokesman of Elysium, God of the
Sword, he in whom birds find peace, Master of the Musical powers,
Harpmaster, Consort of Rhiannon.
Manifests as a gigantic elf prince carrying a harp and wearing a
glowing sword in a silver sheath. Often preceded by the arrival of songbirds.
MATHGEN Contact Level 6
Lord of Wizardry, Master of Elder Magics, Forrestal of the True
World, Patron of those who seek knowledge, Consort of Luchta, Paramour of
Brigit, Keeper of Power.
Manifests as a white-haired elf in grey robes. In one hand is a staff
in the other a book.
HECATE See Neutrality
BRIGIT Contact Level 5
The gentle flower, Goddess of Healing and Beauty, Patron of
Fertility, Consort of Nuada, Mistress of Mathgen, Queen of the Elder Light.
Manifests as a pretty elf in a fine dress with flowers adorning her hair.
RHIANNON Contact Level 5
Goddess of Flight, Patron of Birds, the essence of beauty, Goddess of
the Elder Tongues, Consort of Dagda, the Radiant Queen.
A full manifestation of Rhiannons beauty can be fatal to a mortal
heart. She most commonly appears as a songbird when summoned.
LUCHTA Contact Level 4
Patron of Craftsmen, the Divine Carpenter, Shaper of the Wood, keeper
of the forest, Consort of Mathgen.
Appears as a tradeswoman in a carpenters apron. Noted for her matter
of fact nature and lack of pretense.
THE CHILDREN OF BRIGIT
MORRIGAN Contact Level 7
The Dark-haired Rider, Goddess of War, Queen of Prophecy, Mistress of
the Heroic Dead, Mistress of Finvarra, Daughter of Mathgen, Adopted
daughter of Nuada, Queen of Magic and Sorcery, Patron of Heroic Warriors,
the battle raven, Bane of Kototh.
Morrigan has three manifestations, depending on her purpose. She
appears as a beautiful noblewoman, a washerwoman or a hideous gigantic hag
dripping blood from her mouth and sword. She can also appear as a large,
black raven.
MANANNAN Contact Level 5
God of the Elder Seas, Patron of Sailors, bane of Tiamat, Lord of the
Burning Spear, the lustful sailor.
Appears riding the back of a pair of dolphins carrying a trident that
burns with eldritch flame. If summoned to the land he is ALWAYS hostile.
YNGVI Contact Level 3
Maker of the Storm, Father of Lightning, Render of Silence, ruler of
the rains, Patron of the Wind, the seeker of beauty.
Manifests as a young, muscular warrior with a blustery and boisterous
nature. This god is far easier for beautiful females to handle.
TITANIA Contact Level 5
Guardian of the Fay Path, Queen of the Faerry Sidh, the soul of
twilight, Consort of Oberon, mistress of the glades, queen of the mists,
True Daughter of Nuada.
Manifests as a gorgeous faerry woman six feet in height. Is dressed
in a flowing gown and wears a diadem set with three radiant, flawless diamonds.
THE CHILDREN OF RHIANNON
LUGH Contact Level 8
Son of Dagda, Creator and God of the Sidh, Master of All Arts, the
shining one, the blessed heir, the power of the sidh, the doting father and
generous son.
Lugh commonly manifests as an elf child 12 to 16 years of age
surrounded by an aura of power. Like his mother Rhiannon, the beauty of his
full manifestation would slay most mortals.
THE CHILDREN OF LUCHTA
CERNUNNOS See Neutrality
NUMA Contact Level - ??
The doomed Queen, Consort of Lugh, the Radiant Lady, Queen of Beauty,
the Imprisoned Mistress, the Eternal Victim, daughter of Mathgen.
Numa was the first member of the Sidh to fade. All efforts to summon
her have failed. (She is Queen of the Sidh Heaven which, as everyone knows,
does not exist.)
FIGOL Contact Level 5
Master of the Wild Wood, the eternal Forester, Patron of Druids,
Master of Divination, Lord of Justice, the Runemaker, Enemy of traitors,
twin brother of Cernunnos the Lifegiver.
Manifests as an ancient druid carrying a staff and a scarred branch
with wilted leaves.
GWYDION Contact Level 6
Lord of Transmutation, shaper of existence, Lord of Cleverness and Guile,
the clever prey, Prince of Elder Magics.
Even if summoned properly the god must be overcome before he will
manifest. He changes shapes at will and flees. If he is caught he manifests
as a laughing boy whose eyes radiate power.
THE GRANDCHILDREN OF LUCHTA
CRIEDNE Contact Level 3
Son of Gwydion, Patron of the senses, Lord of the Brazier, god of
cooking, patron of epicurean delights.
Manifests as a corpulent elf in a smeared apron.
DIANCECHT Contact Level 4
Son of Gwydion, God of Healing, Master of the Soothing Arts, Patron
of Herbalists
Manifests as an elven healer with a herd sack and a sickle
EPONA Contact Level 4
Daughter of Figol, Handmaiden of Brigit, the Gentle Servant, Goddess
of Fruit and Fertility, Beloved of Lugh, Guardian of Horses, Queen of the
Sri Eponi
Appears as a gorgeous, nude woman on a Sri Eponi or as a Fay horse
mare. On rare occasions appears as a servant woman carrying a basket of
flowers.
ASTER Contact Level 4
Daughter of Figol, Consort of Daenn, Queen of the Sidh, Daughter of
the Wood, the star of the Sidh, Lady of Mystery, the silent Queen.
Manifests as a stately elf matron in robes of mourning. Unless you
are capable of telepathy summoning her is pointless. She cannot be
compelled to speak.
OGMA Contact Level 3
Son of Criedne, Grandson of Mathgen, Master of Satires, God of
Eloquence, the biting tongue, Troubadour of Dagda.
Manifests as a bard. Is a very short tempered artist.
THE CHILDREN OF NUMA
DAENN Contact Level 6
The Hidden One, High King of the Sidh, Master of Concealment, Lord of
the Secret Paths, Son of Lugh, Consort of Aster, the clever huntsman.
Daenn manifests in hunters green with bow and sword. He is NEVER
happy to be summoned.
OBERON Contact Level 6
Son of Lugh, King of the Faerry Sidh, Consort of Titania, Master of
the Sidh Arts, Ruler of the Knowe, Lord of the Mists, the eternal poet,
calmer of the wild heart, Master of Rhetoric, bane of recalcitrant virgins.
Appears as a Faerry male about five feet tall wearing fine garments.
When he chooses he appears as Puck, a mischievous prankster who adopts many
guises.
PAYAN See Neutrality. Payan was delivered of Numa as a result of Paitco
Sith, her grandson, holding her captive and raping a child into her. The
following prophecy, issued by Mimirs daughters the Norns, and confirmed by
Morrigan and Mathgen, is relevant.
All Hail Numas third son
All Hail the Heightener and the Power
The true son
He who is the fate of his sire
All hail Payan
Tremble at his name
THE CHILDREN OF ASTER
FINVARRA Contact Level - 5
King of the Elf Sidh, the silver warrior, Master of Sidh Magics, bane
of Mallen Trow, Warrior in the Wood, Son of Daenn, Fosterling of Dagda,
Consort of Morrigan, King of Swords.
Appears clad in silver elven chainmail carrying a wand and wearing an
ornate sword at his hip. He is generally mounted when he appears.
PAITCO SITH See Kotothi
THE CHILDREN OF MORRIGAN
ULL Contact Level 3
The Supreme Archer, Lord of Speed, God of Sight, the unerring, Patron
of Huntsmen.
Appears as an elf clad in fine robes and carrying a powerful bow.
MORAIN Contact Level 3
Walker in the Mists, Mistress of the Final Song, the melancholy
Queen, Illusions Mistress, sometimes Consort of Diancecht, daughter of
Finvarra, Queen of Souls.
She manifests as a form in the mist. No living soul, except perhaps
her blood, have seen her face in millennia.
DONEL Contact Level 4
Prince of the Elf Sidh, Lord of Magics, the dark rider, patron and
protector of champions, the brooding king, Son of Finvarra, Lord of War.
He manifests as a mounted young elf in black armor.
NOTE
The Sidh Gods are listed by family lineage because such relationships
are relevant in their internal politics. Without exception, all Sidh Gods
who descend from Lugh detest Paitco Sith and are, to some extent, afraid of
the prophecy pertaining to Payan.
For Mathgens get the primary hate is Kotothi in general and Kototh
in particular. The descendants of Nuada detest the Firbolg and Giants in
general because of Nuadas loss at their hands. The most adamant in the
hatred of Kototh, of all the Sidh Gods, is Morrigan.
THE DARK ELDER (The Kotothi)
KOTOTH Contact Level - 11
The Eldest Serpent, three-headed Lord of Doom, lord and father of
races, the Jealous Spirit, God of Cunning and Wit, the lurking serpent, he
who hungers for the sun, patron of theft, greed and trickery, Lord and
Father of Dragons, Serpents and Worms, bane of birds, he whose jest is
Death, Master of the Arcane, the midwife of form, receptacle of Dark
Knowledge, quester after light, the Eldest Elder, Lord of Wild Growth and
Choking Moisture, Partner in Chaos, walker in the three worlds, Reveler in
Perversity.
Kotoths manifestations vary. In the Lower World he has his true
form, a ten mile long three headed serpent. In the Middle World he is
Atoth, a tall, thin wizard with the eyes of a serpent and three serpent
rings. In the Upper World he is Otar, a single headed winged dragon some
eight hundred feet long.
THE CHILDREN OF KOTOTH
KOTAN Contact Level 3
Queen of the DaetaKoti, Mistress of Black Might, the ambusher, Enemy
of Dagda, daughter and mistress of Kototh, Seducer of Kotarl, Consort of
Nebeth, the lusting Queen, Queen of the Kotothi Hells.
Kotan manifests as a beautiful woman with pale green skin. When
hostile, or compelled, her true form, a triple headed DaetaKoti, is
exhibited. Her lust for, and hatred of, males, especially elves, is noteworthy.
ZURITI Contact Level 5
The Eldest Dragon, true son of Kototh, Lord of the Elder Dragons, the
hoarder, God of Eternal Hunger, the flame of Evil.
Manifests as an elder dragon more than 400 feet long.
Mushru - see law
NEBETH Contact Level 4
The Great Serpent, King of the Great Serpents, Lord of Fascination
and Slime, patron of the Daeta Koti
Manifests as a great serpent nearly a mile in length.
LABOTH Contact Level 3
Lord of Worms, eater of the earth, the hunger without thought, he who
waits, ambitions child, Son of Tiamat.
Manifests as an earth eater miles in length
LORDS OF THE CREATED
MALLEN TROW Contact Level 5
Lord of the Stones, God of Rock Trolls, King of Trolls, enemy of the
wood, Eternal Nemesis of the Sidh.
Manifests as a gigantic troll in chainmail and cape armed with a
spiked shield and battle axe. On the center spike of his shield is an elf
skull. His cape is woven from faerry wings.
NOTE The skull is that of Pwyll, the first son of Finvarra and Morrigan
(a fallen Sidh God). He is among the forgotten.
MABACKOTA Contact Level 3
God of the Troldfolk, patron of fishers, Lord of Torture, Perversity
and Humiliation, reveler in pain, Patron of the Dance, master of Vengeance,
jester to the Lord of Doom.
Appears as a large trold male with a trident and net.
GYWN AP NUDD Contact Level 3
Patron of the Hunt, God of the Goblins, Master of Deceit, the prince
of liars, Lord of Ambition and Lust, the rapist, bane of dwarves.
He commonly appears as a shining prince in fine clothes. Unless his
true form is forced on him, a gigantic goblin in armor, nothing he says can
be believed.
GARTUN Contact Level 3
Father of the Great Apes, acolyte of Nebeth, Lord of Paralysis,
corrupter of beasts, Enemy of Man.
Appears as a gigantic ape with a knobbed club. He also wears a
bandolier and belt of gold.
FUSINIAN Contact Level 2
King of the Spiders, Lord of Theft, the dependable assassin, servant
of Kototh, the Doom Spider.
Manifests as a small man in leather wearing a score of daggers on his
person or as a tiny spider.
PRINCES OF THE PALE
KOTARL Contact Level 6
The great deceiver, perverter of civilization, Master of Dark
Knowledge, Lord and Enemy of Civilized Man, Patron and Reaver of Wizards,
the Dark Sorcerer, slayer of Cernunnos.
Manifests as a wizard in black robes carrying an engraved staff that
is twisted with bands of blackness.
UTGARD GEROR Contact Level 7
Lord of the Mountain, Master of the Frozen Wastes, High Smith of
Kototh, Lord of Wit, maker of the subtle thought, Patron and Father of
Giants, reaver of the arrogant, Brother of Kototh.
Manifests as a massive mountain giant carrying an immense hammer.
SHURIKAL Contact Level 5
Fosterling of Kototh, Master of Arcane Knowledge, the conqueror, he
who revels in destruction, Patron of Barbarians, enemy of knowledge, Master
of the Corrupt.
Appears as a large black warrior in waste lion skin carrying an
ornate club with iron studs.
PAITCO SITH Contact Level 6
Lord of the Beguiled, Master and King of the Daoine Sidhe, Patron of
blood seekers, the abducting son, Lord of Dark Magics, Patron of Evil
Beasts, reveler in betrayal, the Corrupt Avenger, Nemesis of the Light.
Manifests as a fifteen year old elf prince in silver armor. He is
never armed and always carries a staff.
OTTHINAR Contact Level 2
Creature of Perversity, Master of Permanent Ills, merchant of evil,
the Golden Slayer, Son of Kotarl.
Otthinar resists manifesting. If he is compelled to do so he appears
as a small statue of a three-headed dragon. He must be forced out of this
form before a word is spoken to him if the summoner wishes to be safe from
his power.
ANGUELINE Contact Level 3
Queen of the Baobhan Sith, Flayer of Hags, Mistress of Paitco Sith,
Goddess of Seduction, mistress of the tainted earth, the defiler, whore of
the three-headed lord.
Manifests as a stunning Baobhan Sith in a diaphanous green gown. Her
silver crown is topped with a throbbing ruby, a drop of the blood of Kototh.
THE GREY ELDER
GODS OF THE ELEMENTS
DOMIEL Contact Level 7
Prince of Majesty, Lord of Fear and Trembling, God of the Elements,
father of the elemental spirits, Patron of True Existence, Master of Cold,
Father of Fire and Frost, lord of the north.
Manifests as an armored king with burning eyes. Looking into his eyes
strikes fear into most mortals. He will only deal with those who can
withstand his gaze.
EARTH
GEA Contact Level 7
The ancient earth, Mistress of Prosperity, Consort of Goibniu,
Patroness of Just Vengeance, the essence of fertility, Goddess of Wealth,
Mistress of Life, Nemesis of Tiamat.
Manifests as a voluptuous mother with immense breasts, one of which
is always uncovered to suckle the earth.
GOIBNIU Contact Level 6
Lord of the Smiths, God of Brewing, Creator of the Dwarves, master of
the mountain, High King of the Wild Earth, Shield Brother of Domiel, enemy
of man, Keeper of Hidden Treasures, Master of the Secret Paths, Lord of the
Gnomes, father of Dvalinn, Consort of Gea.
Manifests as a crotchety old dwarf warrior drinking a flagon of ale.
Always ready for battle.
DVALINN Contact Level 5
Patron of Artisans, King of the Dwarves, God of Metalcraft, the
ultimate craftsman, Lord of Stubbornness, the Runemaster, Son of Gea and
Goibniu.
Manifests as a dwarf craftsman dirty from the forge.
FIRE
GIRRA Contact Level 5
The ever burning one, Master of Elemental Fire, feeder on impurity,
the Wrathful One, Son of Domiel.
Manifests as a giant composed of lava and flame.
KEIRAN Contact Level 3
King of the Fire Lords, warrior in flame, the honest guardsman,
Keeper of the Hoard.
See Fire Lords. His height is 18 feet.
AIR
BEN NEZ Contact Level 4
King of the Air, Lord of the Wind, master of prefatory birds, Father
of the Hawk, patron of the hunt, the falcon of Domiel.
Manifests as a giant hawk.
URIELA Contact Level 4
Queen of the Sylphs, Mistress of the Storm, rider on the winds,
Patron of Birds, the cooling beauty, the Curious Lady.
See Sylphs. Appearance is 280.
WATER
ZU Contact Level 7
The Immortal Serpent, Brother and enemy of Tiamat, Kototh and Utgard
Geror, God of Elemental Waters, quester after knowledge, patron of Domiel,
adviser of Mimir, Lord of the Flood, Guardian of Pure Waters, thief of the
immortal tome, Lord of Capricious Wit, the prankster.
See water serpents and imagine one three miles long.
MANAKEL Contact Level 4
The playful hunter, Lord of Aquatic Animals, Patron of the Dolphin,
guardian of man at sea, Lord of the Friendly Current, enemy of monsters,
the bringer of joy, Servant and friend of Zu.
Appears as a large sea otter with sapphire eyes and a ready smile.
OANNES Contact Level 4
Goddess of Mer, Queen of the Undines, the sea witch, consumer of the
unwary, the treacherous consort, paramour of Manannan, Consort of Dagon.
Manifests as a stunning undine with a radiant crown.
NOTE No deity of the water can be summoned out of its element. It is
impossible.
DAGON Contact Level 3
The jealous king, Warlord of Mer, Master of Battles, Enemy of Men,
Consort of Oannes.
Manifests as a bearded merman carrying a barbed trident.
NOTE Dagon is vexed with the licentiousness of Oannes and his daughters
the Undines. Because of this is he is nearly Manannans enemy and rarely
suffers any man to live. Fear of his reaction may be a reason why Undines
are known to eat their lovers when they tire of them.
THE COURT OF DIONYSIUS
DIONYSIUS Contact Level 6
Lord of Vegetation, the roarer, maker of warm moisture, Patron of
Civilization, Lord of Pleasures, Master of the Wilds of the Mind, God of
Illusion and Masquerade, maker of vengeful horrors, the bull horned lord,
Master of Eternal Life.
Manifests as a noble lord with fine garments bedecked with jewels.
Two bull horns sprout from his head.
BACCHUS Contact Level 4
God of Wine, tempter to abandon, God of the Maenads, God of
Inspiration and Ecstasy, the besotted son, Son of Dionysius.
Appears as a rotund man swilling wine and smiling happily.
CERES Contact Level 5
Queen of the Fertile Field, Goddess of Agriculture, mistress of the
seasons, Mother of Taritu and Astarte, Consort of Dionysius, the fertile
wife, Patron of Farmers.
Appears as a farmwife carrying a bushel of wheat in a cornucopia.
BES Contact Level 4
Protector of Dwarves, Guardian and Master of Sleep, author of kindly
dreams, God of Music and Hilarity, Protector of men from evil spirits and
dangerous beasts, Quieter of the Wild Thought, soother of pains, the
midwife, sometimes Consort of Reya.
Manifests as a rotund beardless dwarf dressed in a loincloth. Always
preceded by music and laughter.
PAN Contact Level 3
Patron of Fertility, King of the Satyrs, master of the beguiling
flute, Lord of the Goat, child of the forest, Son of Dionysius.
Appears as six foot tall satyr with golden pan flute.
THE COURT OF ODIN
ODIN Contact Level 8
The All-Father, Lord of the Wolf, Patron of Scavengers, Master of Elder
Magics, the Far traveler, God of Inspiration, he who makes beasts of men,
bringer of frenzy, master of the Wild Hunt, Father of the Oak, Reaver of
the Sidh, Lord of the Heroic Dead, King of the Aesir, the Wanderer.
Appears as a grey-robed old man with one eye. Often accompanied by a
pair of ravens and/or mounted on an eight legged steed.
NOTE Hatred of the Sidh, especially Lugh, stems from the fall of Hecate
in Armageddon.
FRIGG Contact Level 3
Consort of Odin, Patron of Dutiful Wives, Protector of the Freehold,
Mistress of Birth, the fertile Queen.
Appears as a noble wife wearing an iron tiara.
THOR Contact Level 6
The Thunderer, patron of fishermen, Lord of Battle, God of Strength,
Protector of Soldiers, the valiant son, God of the Storm, Champion of the
Aesir, Bane of Utgard Geror.
Manifests as a red haired warrior in armor carrying Mjornir, his
hammer. Noted for his belligerence and violent temper.
LOKI Contact Level 5
Fosterling of Odin, God of Fire, Lord of Ambition, master of the
eldritch arts, Lord of Charisma, Father of Monsters, son of Utgard Geror,
Nemesis of Thor.
Manifests as a sharp-tongued courtier wearing rings of power.
TYR Contact Level 5
God of Courage and Wisdom, Master of Battle, fosterer of the wolf,
brother of giants, Master of Daring, giver of valor, Lord of Warfare and
Guardian of Peace, Champion of the Elder Path, Patron of Justice.
Manifests as a warrior with a missing left hand. Wears the torque of
a king and carries a mace.
MIMIR Contact Level 7
The thinking one, Warden of Knowledge, father of sweet water, Patron
of the Asrai, Lord of the Water Spirits, dweller at the heart of the world,
Keeper of the Eternal Secret, the eye-keeper, he who exacts payment, Lord
of the Eternal Well, he who knows all, Patron and Mentor of Zu.
Does not manifest for anything. To contact him you must travel to his
realm. There are no shortcuts.
FREY Contact Level 6
Lord of the Vanir, God of the Fertile Earth, master of the sky,
Patron of the Bereaved, Sword of Life, protector of the just, the noble
king and faithful widower.
Manifests as a King in a chariot drawn by eight golden horses.
NOTE- Before Armageddon Frey had a sister and wife named Freya. She is one
who fell in the battles and one of the Forgotten Gods.
THE GODS OF LAW
Laws deities are of two basic types. The first are gods who came
into being with Tehutis creation of the sun. They are the pure essence of
the alignment. The second is made up of Elder and other deities who joined
Law in the battles of Armageddon and remained after the Convocation.
Though Metatron is the recognized Overlord of them all, the two
groups are distinct. Each controls its own forces and has its own goals.
THE COURT OF LAW
METATRON Contact Level 10
Father of Ahuras, lord of the hierarchs, spokesman of the host,
chancellor of the heavens, Lord of Covenants, sustainer of man, the
Liberator and Scribe, mans intermediary in the Heavens, the Eternal Judge,
Lord of Order, Supreme Lord of Life, master of death, the pillar that is
purity, Patron of the Enlightened.
Manifests as a pillar of flame of varying height and intensity.
Rarely, appears as a royal scribe.
SABBATHIEL Contact Level 8
Lord of Repentance, Righteousness and Sanctification, soldier of the
sun, Viceroy of Metatron, master of the heavens, Prince of Light, giver of
patience, Marshal of the Host, patron of soldiers, God of Government, the
loyal master, midnight warrior, Champion of the Law, Lord of the Morning.
Manifests as a perfect ahura with a flaming sword. (Effectively a
fusion of Mithras and the Christian archangel Michael).
GAVREEL Contact Level 6
The Anunciator, bane of Nergal, Lord of Resurrection, God of Mercy,
master of divine vengeance, Lord of the Blessed, giver of revelations, Lord
of Justice, God of War, protector from insanity, the reconciler, Spokesman
of Metatron.
Beautiful Ahura carrying a horn. Appearance is normally stern as each
word he speaks is a thing of omen. Equivalent to the Christian archangel
Gabriel.
NOTE His word caused the banishing of the Seirim from Law. Some residual
animosity may exist.
LABBIEL Contact Level 6
Healer of the Land, regent of the sun, overseer of the evening winds,
God of Prayer, Lord of Love and Joy, Master of the Healing Arts, Lord of
Science, Prince of Knowledge, bane of Kototh in the heavens, the Scoffing
and Jesting Lord, reviler of evil, Patron of Laughter.
His manifestation is entirely capricious and often whimsical. It is
not impossible for the unwary to succeed in summoning him and be unaware of
his presence.
NOTE Sabbathiel, Gavreel and Labbiel are the Great Ahuras. In most cases
they run the court.
LIEUTANENTS OF SABBATHIEL
ARCAN Contact Level - 3
Rager against Chaos, the charioteer, Lord of the Kerubim.
Manifests as a gigantic, nearly maniacal, Kerubim. Uncontrollable if
anything evil is in the area.
ATEUSEUL Contact Level 4
Marshal of the Angels of Fury, Lord of the Amaliel, bane of the
beasts of Chaos, the power who brings terror to terrors Lord.
Manifests as a bleeding, battered ahura whose eyes glow with the fire
of hatred.
SRAOSHA Contact Level 5
Lord of the Hafaza, protector of man, Lord of Obedience, God of
Discipline, the undecievable and unsleeping Lord, Warrior against the
Storms, bane of Aeshma Daeva, Warden of the Holy Paths, Reaver of Devils.
Will not manifest without major compulsion. If tried, any failure
brings the caster to him. If you succeed, his presence can be felt, not seen.
LIEUTENANTS OF GAVREEL
ISFAHAN Contact Level 4
God of Rebirth, patron of the musical arts, Lord of Song, singer of
the Gods, Redeemer of the Fallen, Master of Rhetoric, Son of Inanna.
Appears as a shining ahura clad in white. His every word is musical
and compelling, a danger to sway any mortal mind.
BECALIEL Contact Level 2
Patron of Wives, enemy of Satan, Reaver of the Faithless, Solace of
the devout, the giver of quests, protector of unwonted sinners, Patron of
Urchins.
Manifests as a small female ahura in the soiled, tattered robes of an
Urigallu priestess. Her red hair is cropped short in the style of a
penitent sinner.
LIEUTENANTS OF LABBIEL
ABRAXAS Contact Level 6
The Mediator, prince of the Aeons, Lord of the Days, God of Healing,
warrior against pain and illness, the soothing master, God of Healing
Light, Lord of the Maskela.
Manifests as a healer seated on an ornate throne. Always accompanied
by two Maskela of incredible beauty and power.
ARATHRON Contact Level 4
Lord of Alchemy, God of Medicine, Master of Invisibility, patron of
artisans, the left hand of knowledge, Patron of Science.
Unless compelled to show his person his manifestation is always
invisible. When compelled, is an ahura wearing a golden crown and dressed
in a smock.
NOTE Except for Isfahan all the gods of this court are bound by the rule
of purity. The highest standards of moral conduct, up to and including
celibacy, are demanded. They do not demand the same from worshippers though
they have been known to reward those with the will to abide by such a
lifestyle. (Isfahan chooses to abide by the laws. He is not compelled to do
so. The least rewarding to emulators of them is Labbiel. His is the
dissenting voice on some of their demands.)
THE COURT OF THE CONVERTED (ASHUR)
ASHUR Contact Level 7
Lord of the Storm, God of the Wind, the avenger, Patron and enemy of
Man, Servant of the Righteous, Guardian of the Tablets of Destiny, upholder
of truth and justice, He who holds the fates of All, the Lawgiver.
Manifests as a king in royal robes with long white hair and beard. He
carries the tablets of destiny in his arms.
ENKI Contact Level 7
God of the Waters, Lord of Immortal Wisdom, turner of the flood, Lord
of Magical Knowledge, instructor in the arts of survival, patron of man,
deliverer from demons, Father and Councillor of the Gods, the Dead and
Undying Lord.
Only his voice answers any summons. He cannot be compelled to
manifest physically.
INANNA Contact Level 6
The Star of Lamentation, Courtesan of the Gods, patron of
priestesses, Lady of Resplendent Light, Goddess of Battles, Mistress of
Fertility and Sterility, lady of many charms, She who commands fear in Men,
She who brings to life and sends to death, Mourner in the Winter, the
questing goddess, the Warrior Queen, Lady of the Host, Beloved of Taritu.
Manifests as an armed warrior maiden carrying a glowing spear. Often
arrives in a chariot pulled by the god Mushru.
SERVANTS OF ASHUR
VAHAGN Contact Level 5
Son of Ashur and Allatu, God of Fire and Lightning, the realm
warrior, Champion of Order, Lord of Might, patron of adventurous deeds, God
of Invincible Power, the eternal warrior, bane of Ahriman, the Merciless Son.
Manifests as a blond warrior with eyes of light wearing silver and
gold chainmail.
SERVANTS OF ENKI
YAVISHTA Contact Level 4
The Divine Blacksmith, artisan of the gods, Lord of Terrestrial Fire,
teacher of the mechanical arts, Lord of Pleasure, Armorer of the Gods.
Manifests as a silver-haired man wearing an armorers apron full of
tools.
CEDALION Contact Level 3
Lord of the Forge, servant and apprentice of Yavishta, the divine
dwarf and eternal artisan, Master of Metals, seeker of perfection, Son of Bes.
Appears as a dwarf armorer sweating from his labors. Attracted by
things that near perfection.
SERVANTS OF INANNA
TARITU Contact Level - 4
The Dying Goddess, shield maiden and beloved of Inanna, mistress of
Adonis, Lady of the Chase, patron of the flowering field, she who tempts
stone to cry, the stalking beauty, Ambassador to the Neutral Courts,
Daughter of Ceres, Goddess of Unselfish Loves.
Unbelievably gorgeous warrior carrying a spear and a glowing purplish
shield. At her side are one or more reddish wolves that aid her in the chase.
MUSHRU Contact Level 4
Father of the Mushrussu, Son and Enemy of Kototh, Lord of the
Ravaging Flame, keeper of the sacred tongue, Guardian of the House of
Inanna, patron of the good.
See Mushrussu then imagine something at least eight times as powerful.
ADONIS Contact Level 3
Son of Inanna, Lover of Taritu, the perfect jewel, God of Virility,
Lord of Masculine Beauty, the prince reborn.
His manifestation is a threat to overwhelm anyone who is attracted by
the beauty of a man.
NOTE Ashur was Warlord of the Vanir before Armageddon. With the fall of
his king, Enki, the betrayal of Allatu and the onset of Law, he passed the
title to his son Frey and led those of his host who would follow into the
service of Law. Including the damned and forgotten, his children are (from
oldest to youngest): the twins Frey and Freya and Vahagn. The twins Inanna
and Allatu are his grandchildren. The twins Taritu and Astarte are his
great grandchildren.
CHAOS
The Maskim
Seven paramount gods rule Chaos, though not all of them rule their
own court. They are, in order of importance:
1) Abaddon * 5) Nergal
2) Ahriman * 6) Aeshma Daeva
3) Choronzon 7) Lilith
4) Sammael *
* Indicates the gods who rule one of the three courts of Chaos.
THE ELDER LAW
This phrase signifies the major lords of Entropy. Little is known of
them though it is clear that before their imprisonment most, if not all, of
their might was spent attempting to destroy form. They were extremely
powerful and the existence of form was anathema to them.
Only one of these gods is recalled. Even he is only called the
Nameless or he whose name is forgotten out of need. You may consider him
the equal or near equal of Tehuti in power. There were thirteen Lords of
Entropy. One of them was Ahriman. Some minor servitors of the Elder Law
were Choronzon, Ba-en-kekon, Az and others.
THE COURT OF ABADDON
ABADDON Contact Level 9
Lord of Death and Destruction, the destroying angel of Armageddon,
demon of the Abyss, Personification of Hell, Master of the Alal, Lord of
the Abashita, Chainer of Sammael, servant of the Elder Law, Speaker of the
Maskim.
Manifests as a faceless black figure in dark robes. He is often
mounted like an Alal.
CHRONOZON Contact Level 6
Most High Lord of Chaos, Dweller in the Abyss, Lord and Essence of
Terror, the cat of slime, fire of hatred, father of corruption, Stalking
Panther of the Nameless.
Manifests as a gigantic feline dripping vile slime. A truly hideous
sight.
NERGAL Contact Level 7
Marshal of the Maskim, Lion-headed Lord of Hell, God of the Dead,
ruler of the summer sun, Master of Pestilence and Disease, God of War,
patron of fever, Consort of Allatu, the Harvester, Lord of the Spear.
Manifests as an armored general with the head of a lion.
SERVANTS OF ABADDON
DUMA Contact Level 5
The Stillness of Death, Lord of Silence, Prince of Hell, minister of
Abaddon, Marshal of the Alal, demon of Vindication.
Manifests as a thousand eyed man carrying a black rod that glows with
power.
RAHAB Contact Level 6
The Personification of Death, Son of Abaddon, Champion of Destruction
and Decay, Lord of Insolence, master of primordial waters, Bane of Life,
slayer of all.
Manifests as death with sickle except wears iron gauntlets and eyes
burn a fiery red. All who die feel his touch. He is death.
SERVANTS OF CHRONOZON
CHAOS Contact Level 4
The Beast, monster of Confusion and Disorder, Marshal of the Beasts
of Chaos, servant of Chronozon, Defiler of all form.
The horror of his manifestation is indescribable. Insanity can result
from summoning Chaos.
BA-EN-KEKON Contact Level 4
Lord of Silent Terror, the soul of Darkness, Champion of Entropy,
Bane of All Existence, Marshal of the Kekoni, Slayer of the Light.
Appears as a cloud of darkness which extinguishes all light.
SERVANTS OF NERGAL
MURMUR Contact Level 6
Duke of Hell, Lord of the Necromantic Arts, teacher and master of
philosophies, the Griffin Rider, the jeweled lord, Minister of Nergal.
Manifests as a noble mounted on a griffin. Eyes are black coals that
burn the soul of those who meet their gaze.
ALLATU Contact Level - 5
Queen of the Dead, Goddess of Hell, Consort of Nergal, Star of
Damnation, the unforgiving Queen, patroness of Patricides, Bane of
Families, Defiler of Taritu, Enemy and Sister of Inanna.
Appears as a glorious Queen riding a sedan chair carried by four
Nergali. A beautiful and dangerous Goddess.
NAMTAR Contact Level 5
Herald of Death, God of Disease, Lord of Pestilence, Master of
Plague, the provider of death, he who crouches at Nergals side, the
destroyer of life.
Manifests as an ugly, twisted, winged hunchback of a demon. His
entire essence is disease. Even his breath can lay the summoner low.
SERVANTS OF MURMUR
BARBATOS Contact Level 4
Marshal of the Harab Serapel, Duke of Hell, Lord of Hidden Knowledge,
master of tongues, Servant of Murmur, Patron of Evil Dreams, Master of
Nightmares.
Appears as a large Harab Serapel or a thin scholar with the head of a
raven.
NILGERANTHRIB Contact Level 3
King of Liches, Master of the Vile, breeder of man, teacher of
Lichcraft, Patron of Evil Ambition.
Manifests as a pale lich in a jet black robe.
NERGAS Contact Level 3
Defiler of Man, the Born Lich, Bane of Neutrality, reviler of the
good, Patron of the Damned, Son and Enemy of Cernunnos.
Manifests as a walking corpse in a burned and tattered shroud.
NOTE Nilgeranthrib and Nergas are new additions. You may ignore their
divinity if you prefer.
THE COURT OF AHRIMAN
AHRIMAN Contact Level 10
The Principle of Chaos, the Most Evil Mind, Father of Evil, patron of
Death and Destruction, the universal enemy, Father of Aeshma Daeva, Lord of
Az, adviser and Maskim Lord, Reaver of the Soulless, the self-created
master, the fated king.
Manifests as a dark wizard with burning red eyes. His essence is
thought and destruction.
AZ Contact Level 5
Consort of Ahriman, Demon of Disorder, enemy of reason and life, the
insatiable force who must be satiated, Lady of Greed, Queen of Disorderly
Motion, mother of daivas, the Weapon and Doom of Ahriman.
Appears as a bestial, hideous woman who is always in motion and
always consuming something.
AESHMA DAEVA Contact Level 7
The Fiend of the Wounding Spear, Lord of the Daivas, the dragon
rider, Lord of Lust and Lechery, God of Anger and Revenge, Child of Chaos,
Master of the Storm, First Born of Ahriman, Marshal of the Daivas.
He normally manifests as a fierce, spear-armed daiva on dragon back.
Rarely he will appear as a handsome man in armor (most often when summoned
by a female).
MEPHISTOPHELES Contact Level 6
He who loves not the Light, principle of the Negative, Lord of Liars
and Self-Destruction, Sword of Temptation, collector of souls, stalker in
the night, Lord of the Heliophobic Demons, Corrupter of Life, master of
eternal torments, Prince of Rhetoric, Overseer of the Pit.
See Heliophobic Demon.
SETH Contact Level 6
Lord of Darkness, Marshal of the Storm, King of the Desert, the
essence of earthly Chaos, Warrior against the Sun, the power perverse,
Champion of Contention and Revenge, God of the Scorpion, Patron of the
Desert Lion, God of the Serpent Women.
Manifests as a black king in a jeweled loincloth carrying a mace. His
crown is carved from a single black diamond.
ADRAMELECH Contact Level 5
Enemy of Gods, the bearded peacock winged lion, Lord of Guile and
Ambition, God of Malice and Mischief, King of Fire, the fiercest spirit,
eater of children.
Manifests in the form specified above. He is angered is a child is
not fed to him at once.
VIZRANUH Contact Level 5
God of Nothingness, Eater of Souls, the personification of hunger,
the Negation of Existence, the demon death, Lord and Father of Soul Daivas,
Minister and Avenger of Ahriman.
See Soul Daivas.
LESSER SERVANTS OF AHRIMAN
MERESIN Contact Level 4
Son of Aeshma Daeva, the boiling spirit, Marshal of the Aerial
Powers, Lord of Thunder and Lightning, the meridian devil.
Appears as violent devil literally boiling from the heat of his own rage.
ASTAROTH Contact Level 3
Queen of Lust and Perversity, Consort of Aeshma Daeva, the Shining
Lady in Darkness, the doomed Queen, paramour of Allatu, Sister of Taritu.
Appears as a gorgeous woman robed in seductive black.
NOTE When night comes to the place of her fall Astarte becomes Astaroth.
When day returns she is again Astarte, a law goddess with the attributes below.
ASTARTE Contact level 3
Goddess of Love, Patron of the Temple, Queen of Light, beacon of the
devout, Sister of Taritu.
NOTE Astarte was stolen in Armageddon and forced to be the consort of
Aeshma Daeva. While Freya remains among the Forgotten, her schizophrenic
identity must continue.
MASTEMA Contact Level 4
Patron of Rapists, the embodiment of hatred, prince of evil, Lord of
Hostility and Condemnation, the soul of rage, Patron of Injustice, the
damning god, Defiler of the Innocent.
Appears as a barbarian warrior, berserk and lustful.
LYSSA Contact Level 3
The Forgotten Mistress, Mother of Gods, Goddess of Mad Fury, Reaver
of Man, Maker of the Inner Storm, tormentor of Astaroth, Mother of Aeshma
Daeva.
Appears as a raving, all but rabid, woman in disheveled garments.
SLIDRANTH Contact Level 3
Bandit on the Silver Road, the Leech, Lord of Leeching Darkness,
tempter of the powerful, Lord of the Frozen Fires, Patron of Evil Ends,
Sorcerer of the Darkness.
Manifests as a red-eyed form incased in impenetrable darkness.
THE COURT OF SAMMAEL
SAMMAEL Contact Level 7
Lord of Chaos in the Air, Grand Vizier of the Lands of Woe, the Evil
Prince, Sovereign of Sin, demon of anger, Marshal of the marching hosts,
the poison angel, God of Defiance, Lord of Rebellion, Patron of Treachery
and Courage, the eloquent king, merchant of souls.
His manifestation is quite variable. It generally works to delude
and/or bribe the summoner.
LUCIFER Contact Level 7
Lord of Pandemonium, Emperor of the Lands of Woe, Prince of Demons,
master of hell, Patron of Arrogance, Master of Ambition, Lord of the
Fallen, son of the morning, the Light-Bringer, Eternal enemy of Metatron
and Sabbathiel, Master of Devils, God and Patron of Sin, Prince of rebels,
the fallen son.
Manifests as a supremely handsome ahura. Must be forced to adopt his
true form, a burned, disfigured devil.
NOTE Recently returned from captivity in the outer planes. A victory for
Chaos (though Sammael may not agree) with the secret aid of Balance.
THE LORDS OF HELL
BELZABOUL Contact Level 5
Chief of Demons, Prince of Devils, servant of Lucifer, Lord of the
Flies, master of insects, God of Decay and Corruption, Lord of the
Pseudothei, the Envious Spirit.
Manifests as a corpulent devil or a fly.
BELIAL Contact Level 5
The Great Deceiver, Lord of Deceit, God of Infamy, Patron of Evil and
Sin, master of perversion, Child of Ahriman, Chancellor of Sammael, Grand
Duke of Hell.
Manifests as a smiling courtier in fine robes. He is always ready to
help the summoner.
MAMMON Contact Level 4
God of Greed, Lord of Wealth, Duke of Hell, giver of pain, Master of
the Flayers, Supreme Judge of Hell.
He manifests as a devil wearing gold and jewels.
RHADAMANTHUS Contact Level 3
Lord of Tortures, Judge and Duke of Hell, Tormentor of the Damned,
general of the hosts, the Flayer.
He manifests as a horse headed devil in chainmail.
BELPHEGOR Contact Level 3
God of Ingenious Invention, the inspiration of the damned, Master of
Manipulation, Chamberlain of Pandemonium.
He manifests as a disheveled demon carrying a scroll and some tools.
THE GODDESS IN BLACK Contact Level 5
Queen of Black Magics, Patroness of Witchcraft, the terror of the
tomb, Goddess of Ghosts and Edimmu, Watcher of the Gallows, mistress of
untimely death, defiler of the kindly arts, Enemy of Love, Lady of
suicides, Patron of Cannibals, Queen of Power.
She manifests as a dark figure robed in black and is often preceded
by the stench of the tomb.
SIN Contact Level 4
Princess of Hell, misleader of man, Goddess of Evil, daughter and
mistress of Sammael, Patron of the Deadly Seven, Patron of Human Sacrifice,
the Evil Queen, Leader of Hells Hounds, the defiler of innocence,
She manifests as a voluptuous young girl and tries to seduce the
summoner. Must be forced into her true form as a beastly demon.
NOTE Sin and the Goddess in Black merged with Hecate to defile her. If
you retain Hecate as a Chaos God, instead of Neutral, do not use either of
these goddesses.
LILITH Contact Level 6
Maskim Queen, the Night Hag, Mother of Man and Demons, the immortal
enemy, Mistress of Vampiric Spirits, the screech owl, Enemy of Infants,
Queen of Incubi and Succubi, Bride of Sammael, Mother of Sin, Goddess of
the Immortal Evils, the kiss that ends all, the eater of life, Mistress of
the Seven Dukes.
She manifests as a hideous hag, a screeching owl or a gorgeous woman,
depending on her intent.
THE SUB-COURT OF LILITH
PRINCESS NAAMAH Contact Level 5
Mother of Demons, Daughter of Lilith, Seducer of Life, Princess of
the Succubi, mother of Aeshma Daeva, Mistress of Lucifer and Sammael,
Goddess of Unnatural Lust, the bloody mistress, the irresistible flower of
Doom.
She manifests as the most beautiful woman the summoner can imagine.
If she is not forced into succubi form all it lost.
LEMASHTU Contact Level 4
Lord of the Seven Dukes, Master of the Akhkharu, Consort of Lilith,
the blood-seeking Lord.
Manifests as an Akhkharu nine feet in height.
NOTE The other Akhkharu who, with Lemashtu, form the seven dukes are all
CL2. They are ZARANA the Soul Shaker, DRIANA PROBAN Perpetual Servant
of Lilith, Courtier of Lust, SANQUI the drinking Sword, BLARAS the
Black Count, MELIN the Skulker, and MARSLAN the Insatiable Stalker.
MOLOCH Contact Level 4
Lord of the Incubi, Master of Damnation, quester in darkness, Patron
of Perverse Evils, God of Human Sacrifice, Defiler of Infants, Lord of
Black Knowledge.
He manifests corpulent and pale with blood dripping from his fangs.
MUST be fed an infant when summoned.
SHEVOLD Contact Level 3
Duchess of the Succubi, the irresistible, Seducer of the Gods, Bane
of Adonis.
Manifests in the manner given for Princess Naamah.
TIVAN Contact Level 3
Consort of Moloch, lady in the shadows, Collector of Sacrifices,
stealer of infants.
Manifests as a compelling matron.
SIER Contact Level 4
Queen of the Lamia, Consort of the Seven Dukes, the bloody Duchess,
drainer of man, the White Lady of Doom.
She manifests as a pale lady in a white shroud surrounded by cloying,
sweet scented mist. Any male who risks summoning her is in danger.
MOULAN KRIGAIR Contact Level 2
Handmaiden of Lilith, the prophet of blood, intermediary of the
Faithful, founder of the Lpnth Mysteries.
Manifests as a Katai courtesan covered with blood.
NOTE The Court of Sammael are primarily fallen Law gods, those damned by
Law and their descendants.
THE COURT OF TIAMAT
TIAMAT Contact Level 7
Sister of Kototh, Mother of Gods, the Eternal Sea, enemy of man, the
Serpent Ocean, eater of the Land, Lady of Shipwrecks, Patron of Mer,
harvester of sailors, reviler of the Moon, Mistress of the Heavens.
She manifests as a monstrous serpent miles in length. May not be
summoned out of water unless the summoner is in the Upper World.
APSU Contact Level 4
Consort of Tiamat, God of the Depths, Master of the rites of the sea,
Lord of Subterranean Waters, Master of the Watery Dead, reaver of the
skies, and spinner of the waves.
Manifestation as for Poseidon without the trident.
KINGU Contact Level 4
Son of Tiamat, Lord of the Myrmidons, Marshal of the Seas, the
boat-breaker, God of Deadly Waters, the wave warrior, Destroyer of Man,
Enemy of all mammals.
Manifests as a hideous merman with a trident.
TIELLA Contact Level 5
Daughter of the Raging Seas, the Sea Hag, treasurer of Ocean, Consort
of Kingu, mistress of monsters, Goddess of Powers, Lady of the Elder Seas,
Mistress of the Watery Realms, Keeper of the Watery Dead, collector of
might and beauty.
She appears as a gorgeous undine. Must be forced into her true form,
a corpulent and revolting hag.
The Gods of Balance
TEHUTI Contact Level - 14
Supreme Master of Balance, the Eternal Sleeper, Spokesman of the
Gods, keeper of the divine record, inventor of science, literature and
wisdom, Lord of Invention, the measurer, Patron of Form and Existence,
creator of the powers, Invincible Master of the Astral Paths, preserver of
the dead, Lord of Time, Master of the Unalterable Laws, Judge of the combat
of the Gods, Lord of the Sacred Words, the spirit of truth and Master of
Eternity.
He does not manifest. The attempt to compel it would be suicide.
AHURA MAZDA Contact level 10
Lord of Balance, Judge of Man, Lord of the Convocation, Commander of
Truth, he to whom no thing can lie, the ruling mind, God of Thought,
Champion of the Lesser, Warden of the Elder Law, far-seeing Lord of Might.
He manifests as a King on a glowing silver throne.
MANU Contact Level 10
The personification of Fate, architect of Destiny, Master of the
Eternal Triad (Manu, Zehanpuryuh, Jehudiel), Author of the Tablets of
Destiny, brother of Omael, shadow watcher, Overseer of the Neutral Courts.
See Zehani
ZEHANPURYUH Contact Level 8
Master of the Rites of Balance, dispenser of judgment, Weigher of the
Balance, the Sword of Fate, Patron of Divination, the Eternal Master, True
Son of Tehuti.
Manifestation is as for Manu except he carries a sword of Astral Might.
JEHUDIEL Contact Level 7
Lord of the Celestial Spheres, recorder of the eternal planes, Lord
of the Eternal Veil (impenetrable blackness separating the planes of the
true world from all others), Herald of the Edicts of Fate, writer on the
veil, Guardian of Existence.
Does not manifest. Efforts to summon him bring Zehanpuryuh instead.
SOQED HOZI Contact Level 8
Lord of the Merkabah, Prince of Astral Fire, the sword of Balance,
Marshal of Balance, the Fist of Tehuti, Lieutenant of Time.
He manifests as a giant Merkabah with bow drawn and ready.
POTEH Contact Level 9
Lord of Oblivion, Master of Forgetfulness, God of Forgotten
Knowledge, collector of things lost, Reader of Fate, Lord of the Unknown,
Knower of the Unknowable, the eternal void, Warden of the Forgotten Well,
dweller beyond the veil, Master of the Planes, Keeper of the Unalterable Law.
Poteh appears as a large robed man. He cannot be compelled to appear
but may choose to do so. He may also choose to bring the summoner to him in
his tower.
OMAEL Contact Level 6
Perpetuator of Life, multiplier of the species, Master of Fecundity,
Weaver of Destiny, brother of Manu.
Manifest as a gentle old man in a farmers robe.
SARAMEYA Contact Level 6
Master of the Astral Winds, the eloquent gambler, protector of
heroes, Messenger of Tehuti, Warden of the Stones, Lord of Boundaries and
Limits, patron of animals, Lord of Fraud and Theft, God of Travelers and
Commerce, watcher on the roadway, patron of shepherds, he who is swifter
than thought, Patron of Spies and Assassins, partner of Poteh, Harvester of
Ills.
His appearance is equivalent to the Greek god Hermes.
NEUTRALITY
THE GODS AND THEIR COURTS
Three major Gods rule. They are all ancient forces whose natures, to
a degree, have changed with their alignment. They are Shamshiel, Hecate and
Eblis. Together they form the Neutral Triad. The following delineates their
nature and that of gods owing fealty to them.
NOTE Many scholars believe this is a growing alignment. Metaphysicians
say the elements, especially the Earth, are being swayed from current
allegiances. Some other alignments are believed to be worried by the growth
of the upstarts. Many deities of Chaos and the Dark Elder oppose this group.
ESSENTIAL NATURE The Neutrals, for various reasons, act out of
self-interest and in a generally defensive or protective manner. Todays
friend can be tomorrows enemy when dealing with many of them.
RELATIVE DIVINE STRENGTH Should you wish to compare the power of the
gods, square the Contact level listed for them. A CL3 is a 9. A CL7 is a 49.
THE COURT OF SHAMSHIEL
SHAMSHIEL Contact Level 7
Lord of the Seirim, seducer of mankind, the disintegrating Master,
Lord of Weaponcraft, Teacher of Finery and Cosmetics, the master warrior,
Patron of War, protector of kings, Keeper of the Garden of Delights, the
twelve winged Lord of Battle, Warlord of the Triad.
He manifests as an old warrior in grey armor or as a twelve-winged
ahura with blazing eyes. Shamir or Forneus always precede his arrival.
MARINA Contact Level 4
The Eternal Mother, patron of childbirth, Protector of the Helpless
and the Innocent, the she-wolf, Queen and Patroness of Love, Consort of
Gods and men, the salvation of the damned and shelter of the defiled,
Consort of Niall, adopted sister of Taritu, the perfect flower.
She appears as a beautiful woman in a flowing sensuous dress. On the
rare occasions when she appears as a silver wolf battle ensues always. Is
among the most benevolent of the neutral deities.
SHAMIR Contact Level 4
The Black Twin, Patron of Warriors, the Disintegrator, Guardian of
the Grey Paths, Champion of the Seirim, Bane of dark evils, Speaker of
Truth, reaver in the night, patron of mercenaries, Lord of the Anakim, Son
of Shamshiel.
He manifests as a large man in black armor bearing a black sword with
pulsing white runes. It is said no mortal sees his face without being
changed or slain.
MAOR Contact Level 1
The eternal swordsman, Fosterling of Morrigan, student of Shamshiel,
avenger of dishonor, Patron of Gamblers and Rakes.
Manifests as a warrior in leather armor. One hand holds a sword, the
other a deck of cards.
THE SEIRIM Contact Level Varies (2-5)
Teachers, Seducers and Lords of Various arts.
The Seirim, including Shamshiel, are fallen Ahuras. All are strong
warriors whit an interest in humanity, especially its women. All are
masters of one or more skills in addition to their power as warriors. Exael
and Forneus are the most powerful after Shamshiel. There are 400 members of
the Seirim.
COURT OF HECATE
HECATE Contact Level 8
Goddess of the Moon, mother and mistress of hellhounds, the
Invincible Queen, Giver of riches, victory and wisdom, Queen of Magic and
Sorcery, driver to insanity, Mistress of Poltergeists, the howler, Queen of
the Triad, Patron and Nemesis of Wizards.
She manifests as an old woman with a frayed shawl or as a two-faced
deity in regal robes. In the second case, the left side of her face is
twisted and insane. The right is gorgeous and perfect. Eerie howling always
precedes her arrival.
PAYAN Contact Level 5
King of the True Sidh, the ice warrior, Patron of the Dutiful, the
high archer of the Knowe, Marshal of the Wild, Reaver of the Serpent, the
avenging husband, brother and uncle of Finvarra, Warlord and apprentice of
Hecate.
He manifests as an albino elf in black leather armor. Carries a
jeweled elf sword and a lacquered black bow.
HECUBA Contact Level 4
Queen of the Hellhounds, daughter of Hecate, champion of Vengeance,
Protectress of Guardsmen, the tracker.
She manifests as a three headed hellhound, The faces are stern,
rabid, and loving. The one that speaks says much about her feelings at the
moment.
THE BROTHERS ROCHANA Contact Level 2
The brothers are KAPRIE (the elder) and LORAN (the younger). KAPRIE
the dutiful consort, Patron of Students, Master of Patience, arbiter and
king, Scholar and Warrior. LORAN Avenging Hound of the Moon, the
forgotten one, Patron of Selfless Heroes.
Kaprie appears as a tired man in dusty clothes carrying a scroll and
a bastard sword. Loran is dressed as a Kameri knight with a glowing great
sword. Neither is a deity without true power.
REYA Contact Level 2
Courtesan of the Gods, Handmaiden of Hecate, Goddess of Beauty, the
enticer, Patroness of Impossible Quests.
Appears as a perfect, voluptuous blond woman in iridescent silver.
KALINDA Contact Level 1
Queen of the Moons Faerry, overseer of the Midge, daughter of Oberon,
the moon blossom.
She manifests as a wingless faerry. The vigor of her appearance, and
power, varies with the phase of the moon.
COURT OF EBLIS
EBLIS Contact Level 7
Father of the Jinn Races, warrior in the desert, enemy of man, Most
High King, Lord of Smokeless Flame, Grand Marshal of the Hosts, Lord of the
Wastes, Master of the Ifreet, King of the Triad, blood enemy of Seth.
He manifests as a gigantic Ifreet in fiery armor.
CASSIEL Contact Level 4
Lord of the Jinn, dragon rider, bane of man, God of Solitude, Patron
of Hermits, Son of Eblis, Master of the Sudden Thunder, warrior in the wind.
He manifests as a furious Ifreet mounted on a dragon.
JASSIEN ELCASSIN Contact Level 3
King of the Middle World Jinn, Master of Jherabad, Son of Cassiel,
Marshal of the Ifreet, Lord of the Desert Wastes, reaver of scorpions.
Appears as a snarling Ifreet riding a whirlwind.
AIJIRA Contact Level 2
Queen of the Jinn, Mistress of Cassiel, defender and judge of the
Jinn, Patron of the Capricious, keeper of the city, Patron of Courtesans
and Entertainers.
Manifests as a large jinn woman wearing silk and jewels.
TYANA Contact Level 5
Queen of the Peri, Lady of the Cooling Rains, mistress of the fertile
wind, Guardian of the Righteous Path, Hidden Protectress of Man, Patroness
of the Jinn, Consort of Eblis, keeper of the eternal gardens, Mother and
enemy of Cassiel, Bane of evil in the desert.
A pleasant goddess who manifests as a gentle faced Peri carrying
flowers and wearing them in her hair.
PERSIRA Contact Level 2
Daughter of Tyana, Patroness of Travelers, Goddess of the Vines,
Protectress of Tradesmen, defender of man in the desert, Princess of the Peri.
Her manifestation is like Tyana except she has grapes, not flowers.
THE COURT OF CERNUNNOS
CERNUNNOS Contact Level 5
Master of the Wheel of Life, Lord of Nature, the Horned One, God of
the True Forest, Legate of the Triad, Lord of the Oak, Guardian of the
Innocent, patron of animals, giver of virility, King of Power, the Undying
One, Patron and Lord of Life, Keeper of the Hidden Realms, bane of Kototh.
He has three manifestations. In the Upper World he manifests as an
old druid with empty power filled eye sockets and surrounded by a corona of
silver power. In the Middle World he manifests as Herne or as a handsome
man with silver streaks in his black hair.
NOTE One of the Forgotten, his essence was scattered through existence
(primarily to the Sidh Otherworld). A portion of it was within the great
mage Abnaric Elgar. His might, and efforts, allowed Cernunnos to be reborn
in fusion with Abnaric. At his height, Cernunnos had a CL of 8. Elgars
power sufficed to be a 3 on that scale. Thus, the new beginning of
Cernunnos is a 5.
ROBEALL Contact Level 4
The Black Queen, blood mistress, Queen of Power, Patron of Loyalty,
Protectress of the Devout, Consort of Cernunnos, the avenging star, the
punisher, enemy of Kototh, daughter of Morain.
She manifests as a large, perfect Baobhan Sith dressed in a seductive
black silk dress girded with silver and iron chains. Notably stern deity,
especially to her servants.
MIRYAN Contact Level 3
The White Lady and Lusting Queen, Mistress of the Silent Act,
Protectress of Lovers, the sweet assassin, Teacher of the Erotic Arts,
Consort of Cernunnos.
She manifests as a sidh-like beauty wearing translucent white silk
girded with a jade dagger belt. In the sheath is a white handled dagger. In
her hand, oft as not, is a braided whip.
LISAN Contact Level 2
The Dark Flyer, guardian of the Lis, Speaker to the Sidh, the
selfless Queen, Consort of Cernunnos, Sometimes Servant of Morrigan.
She appears as a faerry princess some four feet in height. Dressed in
fine clothes and a black cape and often accompanied by 1D3 Lis.
MARLET Contact Level 1
Protector and Queen of the Narmorel, the warrior Queen, Consort of
Cernunnos, the desert cat, Lady of Subtle Magics.
Manifests as a perfect Narmorel female with a magic wand.
THE WHITE ONE (Patera) Contact Level 2
The Avenger of Cernunnos, Master of Justice, Invincible King of the
Narmorel, Lord of War, Keeper of the Narmorel Hell, Protector of Marlet.
Manifests as a perfect white Narmorel armored in black leather. He
never carries weapons.
ABAIR Contact Level 3
The Twin in Red, Warder of the Forest Paths, Patron of the Righteous,
protector of the gentle arts, bane of the evil dead, Prince of Power, the
hound of justice, Son of Cernunnos and Marina.
Appears as either a warrior in flaming red armor or a simple
forester. Few who see the first manifestation survive it.
ISIS Contact Level 2
Queen of the Abnari, Blue Goddess of Healing, patron of children and
lovers, the healing touch, the Star of Devotion, Consort of Kel, Lady of
the Faithful.
Manifests as a blue woman with flowing black hair and a golden gown.
A tiara of stars crowns her head.
BASSCARR Contact Level 2
Eternal Messenger of Cernunnos, Champion of the Hidden Realms,
guardian and avenger of the created, patron of merchants and Armorers,
Consort of Sheena.
Manifests as a warrior in gold armor carrying a great sword.
SHEENA Contact Level 1
Heart of the Hidden Realms, Queen of the Hammori, Patroness of
passion and luxury, Protector of the Generous, the great spender, Consort
of Basscarr.
She manifests as a beautiful woman in silver and jewels. Noted for
her generosity. Her summoning ALWAYS attracts the attention of greater
powers in the court.
TRAJAN Contact Level 2
Patron of Lechers, Lord of the Neutral Heavens, the dreamer, Student
of Cernunnos, Consort of Herela, God and Goddess of the Blessed.
Manifests as a young male wizard of a female sorceress. Both are
beautiful. He/she is noted as a lustful being.
HERELA Contact Level 3
Queen of Pain, Mistress of the Neutral Hells, Queen of the Trazire,
the black assassin, Daughter of Cernunnos, Consort of Trajan, the stern lady.
She manifests as a handsome woman in black leather. Always has at
least six bladed weapons from darts to swords.
EILA (The Black One) Contact Level 2
The Magician of Night, Lord of Pleasures, the silent slayer, Master
of Games and Might.
Eila dwells in the Middle World. When summoned, he appears robed as a
Kacili Emir if he is beneficent. If not, he is dressed as a Narmorel and
will make every effort to kill the summoner.
THE COURT OF LIFE
HERNE See Cernunnos
God of the Forest, the hunter, protector of animals, Guardian of
Nature, weaver of dark and light, Lord of the Forrestals, the Just Avenger.
Manifests as a man in deerskin robes carrying a spear and wearing a
stags head.
BAHRAM Contact Level 3
Lord of Animals, Master of Shapes, patron of healers, Guardian of the
Wild, Protector of the Helpless, God of Shamans, Overseer of the Vily.
Manifests in unpredictable forms. Any animal is possible. If hostile
the form chosen is a beast of prey.
ANARA Contact Level 2
Queen of the Vily, Goddess of the Anari, Protectress of the Wild,
Consort of Herne, the silent archer, Patron of Lost Souls, the mediating
avenger.
Manifests as a high Vily riding a gigantic tiger.
MATA Contact Level 3
Patron and Protectress of Widows, Patron of the Dutiful, Goddess of
Herbs and Healing, Lady of the Horse, Guardian of the Matapone, Princess of
the Matin, keeper of the natural laws, sometimes consort of Cernunnos, the
Solitary Queen.
She manifests as a sad woman in a common gown carrying an herb basket.
NAIZIN Contact Level 1
Daughter of Cernunnos, Servant of Mata, Lady of the Matin, Goddess of
the Shiroona, the Star of Mercy, Patron of the Merciful.
She appears as a girl of 14 in a frilly, white gown. Always
accompanied by 1D3 Shiroona.
KEL Contact Level 2
God of the Horse, Protector of the Morana, Son of Cernunnos, Arbiter
to the Sidh, Consort of Isis, the unwilling wizard, Champion of Hopeless
Odds, the self-effacing Master.
Commonly manifests as a winged SriAmora.
NIALL Contact Level 2
The Grey Wolf, patron of spies, protector of Shamans, Guardian of
Virtues, the vengeful hunter, fosterling of the wolf, Consort of Marina.
Manifests as a grey wolf with burning silver eyes.
TAMELA Contact Level 2
Lady of the Fauns, Keeper of Anduin, Goddess of Fertility, Protector
of the Living Forest, Acolyte of Cernunnos in the wood.
Manifests as a pale faerry dressed in brown and green. In her hands
are a forrestals staff and a sickle.
NOTE Forces of the Court of Life are part of the Court of Cernunnos. They
are powers resident in the Middle World, in various places. Herne rules.
Due to balances unalterable laws, his Contact Level in the Middle World is
restricted to THREE.
Wout Broere broere at powersandperils.org
P&P Website: http://www.powersandperils.org/ or
http://geo.citg.tudelft.nl/broere/pnp/
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