Stupid question of the month
Choinski, Burton
Burton.Choinski at MATRIXONE.COM
Fri Jul 25 14:56:44 CEST 2003
None of my games got to the point that aging mattered, but I would probably
do something like the following (based on the RQ system)
Upon reaching the age of 40, and for each year afterwards, roll 2d6:
2, 12 = 4 losses
3,11 = 3 losses
4,10 = 2 losses
5,9 = 1 loss
6-8 = no loss
For each loss, roll 1d10 to determine the point of reduction
1-2) Strength
3) Stamina
4) Constitution
5) Dexterity
6) Agility
7) Appearance
8) Eloquence
9-10) No reduction.
Each reduction is by the current multiplier for that attribute, rounded
down, applied to the maximum. Thus a character with a strength multiplier of
x4 loses 4 points of strength on a reduction there. Reduction in appearance
and eloquence reflect general deterioration of the body.
Optionally, the reduction can be 3 points or the multiplier (whichever is
lower). This allows execptional people (with x4 multipliers) a bit more
staying power.
----------------------------------------
Burton Choinski
Principal Software Engineer, Quality Engineering
email: burton.choinski at matrixone.com
phone: 978-322-2135
fax : 978-452-5764
MatrixOne, Inc.
Two Executive Drive
Chelmsford, Ma 01824
www.matrixone.com
The First in Intelligent Collaborative Commerce
----------------------------------------
-----Original Message-----
From: Albert Sales [mailto:drite_mi at YAHOO.COM]
Sent: Thursday, July 24, 2003 9:30 PM
To: POWERS-AND-PERILS at geo000.CITG.TUDELFT.NL
Subject: Re: Stupid question of the month
For aging, I recomend setting a "Prime Age", and with each year past
this, rolling a percentile. Every stat that it is lower than, reduce the
maximum and current by one.
Scott Adams <longshot at DARKTECH.ORG> wrote:
Ok. List died down again...so heres
Stupid Question #2 to get some folks talking :)
Have anyone done some serious aging rules? I know many game systems out
theere
(at least
many that I have) have aging rules for older folks). Obviously not everyone
just dies at
35. So an older sea captain might exist for example.
Anyone done up rules for stat/attribute factors and skill increases in
experience?
Longshot - ZC of AdventureNet International Echomail Network
Fringe BBS - EWOG II - 904-733-1721
Telegard / Allfix Beta Site
Website: http://users.cybermax.net/~longshot
ICQ: 24436933
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