Interesting
Kurgan
Kurgan at FASTMAIL.FM
Sat Mar 22 09:29:05 CET 2003
Hello Monster,
MJ> I haven't played Powers & Perils (or D&D3e for that
MJ> matter) in a while, but the new game you discuss seems
MJ> to miss target. The single strongest asset of Powers
MJ> & Perils was melee combat realism, in my opinion.
MJ> This is where games like D&D and the new game you
MJ> discuss do not quite match Powers & Perils.
MJ> Specificly, Im talking about D&D's "To Hit" vs. Armor
MJ> Class, and the new game's "Attack Value" vs. the
MJ> opponents Armor value. Further, damage based only on
MJ> weapon type seems overly simplistic and doesnt accound
MJ> for "critical" hits...
Ok, fair enough, but maybe I was being a little too simplistic in
my initial explanation. Undiscovered is very much like P&P (for
combat) in several ways. The attack method could easily be
confused for OCV vs. DCV. Where Undiscovered falls short is the
damage, which by the way does have other factors that contribute
to the end result, such as a bonus derived from Strength. What it
lacks, as you've said, is a range of successes that can be more
easily attained with higher skill with the weapon. It just gives
you a final number for your attack value, which goes against the
defensive value. If you hit, you roll damage based on weapon type,
add the bonus for strength, and there you have it.
I'm not crazy about the fact that armor adds to the defense
rating. That's too much like D&D. I much prefer that armor lessens
damage. More logical. What I'd like to see them do is take the
defense rating and make it applicable to damage instead of the
chance for being hit, then create a table for variations on
success of the attack (to reflect skilled attacks better).
The irony of all of this is that, in this discussion, we keep
getting back to P&P. Which, of course, begs the obvious question,
"the why bother? Why not just keep playing P&P?"
I'd say that's a fair question, too, and the answer is that I,
for one, fully intend to. I love P&P and only think it needed
better editing and perhaps a little streamlining. Undiscovered
does have one advantage, though, and that is the fact that it's
currently active and supported. That's always a nice draw. With
only a little bit of work Undiscovered could be made to be much
like P&P. I've already figured out the few needed (and painless)
rules changes that could be employed to make it so. I sent in the
rules option for removing levels from the game, and the game's
author likes it and is going to offer it on the website. :)
MJ> One day the perfect game will be made that accounts
MJ> for all these strengths and none of the weaknesses.
Yep. I've been working on it for years. Just you wait, one of
these days I'll be able to afford to finish it up and get it
printed. That'll be a great day. :)
Best regards,
Kurgan
Mailto:Kurgan at Fastmail.fm
Today's Zen Wisdom:
Way 15 to skin a cat: Use Krazy glue and a toothbrush.
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