Phoenix

Monster Jam unlv_runnin_rebels at YAHOO.COM
Thu Oct 16 17:39:11 CEST 2003


Interesting to see that the creator of P&P has
returned to find many loyal fans still playing the
game.  The game is over a decade old, and although it
has gone through countless "house-rules" everywhere
its played, the fact that it continues to get
play-time is a testament to the revolutionary system
it employs. Which really is at the heart of my
comments....

I have three copies of P&P, and my local gaming group
and I always harken back to the classic days when we
played the grand adventures set in Donara.  Today we
play Dungeons and Dragons 3.5 (or is it 4.0?  I lost
count.)  Why?  I could point to a lot of reasons, but
to summarize them all into a nutshell, it would be
that D&D strength is P&P's weakness: Magic.  In my
honest opinion, the magic system (while I like having
a 'MDV') is lacking in both substance, and
application.

But where does D&D falter?  Thats where Powers &
Perils has a definite edge: Melee combat.  Powers and
Perils has the most realistic combat system I've ever
employed in any game in any genre.  Weapon fatigue,
armor damage, and the OCV v DCV combat system is
genious.

Where am I going with this?  Well, the conversation
recently has invloved a P&P 2nd Edition, right?  I
think P&P could be a marketable product if the magic
system could be flushed out and balanced, and if the
combat system is retained (with perhaps a few tweeks
here and there). In any case, good luck, and I'll be
watching, and waiting to see what comes out of the
whoe project.

Thomas Kelly
Las Vegas, Nevada



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