Sand Claw Data
Sylverrs_ dragon
abnaric at HOTMAIL.COM
Tue Oct 21 17:58:41 CEST 2003
Further clarification on Eshtarmorel:
Is a revenant of an Elder Law demon lord who battled Inanna and others in
Armageddon and was laid low by Daenn's ambush. Believed responsible for the
corruption of at least one of Inanna's relatives.
ACIDIC PUS
The chance of effect by this is determined with the MEL12/El6 roll
whenever a target is within ten feet of the demon. If the person is wearing
solid armor (plate armor) the armor takes 3 damage. If plate mail, the armor
has a 50% chance of taking three damage. If it does, the pus does not reach
the skin of the target. No other armor that is not magical has any chance of
blocking the acid.
>From: Richard Snider <abnaric at HOTMAIL.COM>
>Reply-To: Powers and Perils Fantasy Roleplaying Game Mailing List
><POWERS-AND-PERILS at GEO.CITG.TUDELFT.NL>
>To: POWERS-AND-PERILS at GEO.CITG.TUDELFT.NL
>Subject: Sand Claw Data
>Date: Mon, 20 Oct 2003 21:10:01 +0200
>
>I read the entry on the Sand Claw Cult with interest. It was very well
>done. This being the case, I decided to dig in my files. What follows is a
>variant I have on them from my own campaign. In the text following, the god
>I use (Seth) can be equated with the one mentioned in the post (Khesek).
>
>BROTHERS OF THE SAND CLAW
>
>OBJECT - The members of this society plan to rebuild and reunite the power
>of Seth in the desert. That done, their goal is to forge an immense empire
>making him the God of all Men. The sacred capital of this empire, as the
>plan unfolds, will be Kirazan. The Brothers will accept no other place for
>the black throne.
>LOCATION - The brothers are based out of an ancient temple in Ki'sana
>lands. It is located in the side of a desert rift. Its passages lead to an
>ancient complex of rooms and tunnels deep beneath the desert. The precise
>position is some 30 miles north of the road and 10-12 miles southwest of
>the A'hammali border.
>TIES - None. The only humans aware of its existence are members, slaves of
>members or future sacrifices. Scorpion people support them now and then.
>They are also (in my game) fostered by the people of Seret. Its citizens
>are a race of human/serpent women halfbreeds descended from Abnaric Elgar
>and his first wife (a powerful serpent woman that Nergal, Seth and Murmur
>bonded in marriage to him to facillitate the birth of the born lich Nergas.
>The "people" of Seret descend from the siblings of Nergas). Various
>merchants make a profit on members. None know they aid the Sand Claw in
>doing so.
>CURRENT FORCES - Four hundred Kirazan refugees, about a hundred Ki'sana
>warriors and the remnants of the Ki'sanq tribe (some three hundred men,
>women and children), twelve priests and acolytes directly serving the
>Ancient one whose name is Eshtarmorel. The leading priest is Aba Harra. His
>apparent age is 39. Actually he is 117.
>MODUS OPERANDI - The society gathers wealth, needed sacrifices and other
>gains through calculated raiding. Through proper human sacrifices and major
>rituals, they plan to reopen a portal for the forces of Seth in the hidden
>temple. Gathering set items and a sufficient number of lives will make that
>possible, with the help of the Ancient One.
>LEADERS
>ABA HARRA - Ki'sanq, once Mullah, Lord of the Claw, Master of the Powers
>S 20(+1) D 60(+3) I 84 E 3 C 30 MDV 29 MEL 16 OCV 3
>St 33(+2) A 17(+1) W 80 Em 42 Ap 2 HPV 21 EL 5(9) DCV 4
>CEL 0 Combat EL's 0 Height 5'10" Weight 154lbs
>SKILLS - Base Kacili skills plus EL80 Chaos Cosmology, Desert Chaos
>Cosmology, Sand Claw History and Sand Claw Tongue. Also El40 Slaver and
>Executioner.
>FAMILIAR KEY - Controls Apopodar (a 1.5 times normal size Heliophobic
>Demon) No other magical items of note in his possession.
>
>ESHTARMOREL - Ancient Demon of the Elder Law. Both Monster and Human forms.
>AGE - at least 5000 years old
>HUMAN FORM - S 100(+4) D 40(+2) E 80 c 40(+2) MEL 24 EL 8
>OCV 19 DCV 16 St 80(+4) A 60(+3) W 40 Em 20 Height 7'7" Wght 360lbs
>MDV 30 (Whatever figures out to, is 30)(wink) Ap 140 HPV 55 EL 8
>SKILLS - Middling competence all desert skills, some knowledge many
>scholarly arts especially history and things dealing with Chaos. EL18 with
>Flail, EL 14 Hand to Hand. Casts all Chaos Magic as a Natural Magician.
>NOTE - Always initially encountered in Human form. If touched by ANY non-
>chaos power, immediately reverts to DEMON form. Touch of any spell, person
>or influence will suffice to make this so.
>DEMON FORM
>S 300(+9) D 20(+1) I 48 E 160 C 80 MDV 10 OCV 47 NWI -8
>St 240(+7) A 60(+3) W 10 Em 40 Ap -140 HPV 155 DCV 6 NAV 4
>SPECIAL - EL8 Immunity to all magics EXCEPT Sidh Magic. Erupting sores on
>body spew poisonous acid (MEL12/EL6). Effect is Disintegration or Soul
>Taint at BL12. (If success, roll. BL12 Success is Disintegration. Any other
>result is Soul Taint to Chaos)
>APPEARANCE - Thirteen tentacles, three heads and six legs with a bulbous
>reptilian body. Heads have hooked, barbed, metal horns harder than steel.
>Tentacles have barbed suckers along lengths. A disgusting creature. He is
>sixteen feet long and his body mass is six feet high. He weighs two tons
>give or take a few hundred pounds.
>NOTE - One of the few remaining great demons of the Elder Law. If slain,
>turns to sand for 101 years. May chop up to 20 times per combat round. Will
>not attack any one target more than four times in a round. Will always
>attack as many targets as possible each round.
>FACT - No single mortal has ANY chance of defeating this demon. It is a
>test for gods in its full aspect and more than a test for humans as it
>stands now. If you don't have a well run, cohesive party, you will be
>minced.
>
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