[PnP] missiles
Alex Koponen
akoponen at mosquitonet.com
Fri Dec 24 21:38:50 CET 2004
Traditional ways to have a missile do more damage is to make it more
accurate and/or to impart more energy to it. The basic enchantment spell
can do either, cast twice it does both.
If it has more energy it should also have a longer range, say +10% per
+1 to the WSB. The possibility exists that the enchantment merely makes
an arrow sharper, not faster. That doesn't really hold up with sling
bullets. Though the idea of a denser sling bullet might make sense.
(Lead does work better than stone). Perhaps multiple enchantments could
make an arrow both sharper AND faster (not to mention more accurate)?
Maybe a denser, faster and more accurate sling bullet is just the thing
to take down the Goliaths of the Perilous Lands?
Another possibility for enchanting a weapon is to change the missile.
Just as enchantment can be used to have a waterskin hold more liquid yet
still weigh the same, so to could a sling be enchanted to hold a larger
missile yet sling it with the same speed. Basic physics tells us that
the larger missile would have more energy and thus could do more damage.
Presumably one could also enchant it to be more accurate and to do more
damage by imparting more energy to it. Of course, the larger missiles
would cost more and likely be special order items.
Ideas to ponder...
Alex Koponen
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