DTV
Kurgan
Kurgan at FASTMAIL.FM
Sun Feb 1 23:34:28 CET 2004
Hello Alex,
>> I modified the DTV in the following fashion:
>> (((C/10* + StB) +1/CEL beyond CEL 4) x-1) (*R.U.)
AK> Why wait till CEL5 before starting the bonus?
Several factors. First, because it keeps just anyone from getting
the bonus, since the bonus is intended to be derived from combat
experience, which several levels of CEL represent the character
beginning to understand and employ. Next, I had to choose a
starting CEL for the bonus to begin, and if I went to low, it
would devalue it (not to mention the bonus would begin to get
extravagant when the character began rising in levels), but if I
went to high, it would be unattainable. As silly as it sounds, I
actually gave that one a lot of thought before choosing the
beginning number, and I'm pleased with the way it's turned out.
:)
PS. I wasn't an EMT, but I used to be a certified First
Responder, and I agree how strange the human body can be in its
apparent contradictory degrees of resiliency and frailty. That
never ceases to amaze me. I'm old and fat now, and can break a
bone in my foot just walking across the room too fast, but when I
was younger, I once actually fell off of a mountain (I'm not
kidding), and when it was over and I was lying there
spread-eagle at the bottom, I realized I wasn't injured. Not a
single broken bone or sprain, just a few scratches. My reaction?
I busted up laughing, long and hard, and eventually got up and
hiked home. :) Anyway, translating things like blood loss into
the game can only benefit it, so long as it remains realistic.
Best regards,
Kurgan mailto:Kurgan at Fastmail.fm
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