DTV

Alex Koponen akoponen at MOSQUITONET.COM
Mon Feb 2 00:46:01 CET 2004


Here I attempt to rephrase the rules regarding DTV.

Rule 1.3252 DAMAGE TOLERANCE
  All Characters can withstand excessive amounts of damage. The Damage
Tolerance Value (DTV) of a Character equals:

   ((C/20*)+StB)x(-1)      *Round Up.

  While HPV  remains greater than zero the Character is conscious and
active. When HPV is reduced to 0 or below the Character loses the ability
to do combat or movement actions and until below DTV is semi-conscious or
asleep, at most capable of a slow crawl (10 feet every two minutes) or of
attempting to bandage themselves at 1/4th speed (16 phases to do so).
  A value of less than DTV, but greater than negative HPV indicates that
the Character is completely unable to take any action (is in a coma) and
until treated is dying, losing (bleeding) 1 Hit Point per phase. The
bleeding will continue until it stops by itself, is stopped by magic or
medical care or it kills the Character.
  A Character below DTV rolls 1D100 each phase. If the roll is equal to or
less than their DTVx(-1) they have stopped the bleeding and no longer need
to make bleeding rolls. If the roll is greater than DTVx(-1) but equal to
or less than (Hit Points below 0)x(-1) the Character dies from shock and
trauma. If the roll is above that amount the Character bleeds a point of
damage and survives another phase (unless that point of damage brings them
to negative HPV at which time the Character is dead).

  Magical healing or prompt medical care can stop the loss of Hit Points.
Any healing spell or 4 phases of bandaging can stop the bleeding.  Once the
bleeding is stopped the bleeding rolls are also stopped. Trained Healers
are quicker at stopping the bleeding and subtract the StB granted for
healing from the phases of bandaging needed to stop the bleeding. Any
magical healing, if successful, will stop the bleeding.

Example: Jock (DTV-5 StB+2 and CB+3) has been struck down and is at -5.
Jock doesn't have to make a bleeding roll because it is still in DTV. A
Goblin hits him for another 9 points and Jock is below DTV and has to make
a death roll each phase. The first phase Jock is at -14. A roll of 1-5 will
stop the bleeding, a roll of 6-14 will kill him. A roll of 15-100 will lose
1 point due to bleeding. The next phase (presuming no care nor more
injuries) Jock is at -15. A roll of 1-5 will stop the bleeding, a roll of 6-
15 will kill him. A roll of 16-100 will lose 1 point due to bleeding. This
could continue until he reaches negative HPV when he would die.


Rule 1.331) HIT POINT VALUE
  The number of hit points that a Character can take before he loses the
ability to do combat or movement actions is his Hit Point Value (HPV)....

Rule 3.3) COMBAT EXPERIENCE GAIN
  Per hit point scored on an active opponent, excluding...



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