Ensorcelled Items

Alex Koponen akoponen at MOSQUITONET.COM
Sun Feb 8 11:39:35 CET 2004


  The 1st paragraph combined with the 2nd implies that one must know the
spells in order to make items that protect against the spells. Sidh
Magicians won't be able to make items that grant Protection (MDV bonus) to
Chaos, Balance or Law spells. It is highly unlikely that most wizards
could make a item granting Protection or Immunity to other alignment's
specific spells.
  Thus Protection or Immunity to <alignment>'s spells is likely to be
quite rare except where spellcasters expect to have to defend against
their own alignment or have wealthy people paying for a Protection or
Immunity items.
  Protection vs. <Alignment>, though more expensive (3 x cost) will
probably be much more common as most spellcasters learn the Protection
spell against whichever alignment is most threatening to them. Immunity
vs. <Alignment> would be sought for it's greater efficacy but at 6 x cost
would be somewhat less common.
  Presumably the items granting Immunity to ALL magic at 10 x cost would
be created by a spellcaster with Protection spells vs all alignments. The
EL of the item being no higher than the lowest EL of the creator's various
Protection spells.

  All this presumes that mana spent creating the item affects the price
charged for the item.

  I presume the efficacy of any Protection type item is based on the
lowest applicable EL in the item creation (ELs in Ensorcellment, <Spell>
or Protection).

  I find it difficult to see how to create an item granting continual Dark
Sight while just using Ensorcellment and Dark Sight. Under the rules one
could make an item that allows one to cast Dark Sight (EL+1)/3 (RU) times
per day. Presumably one would need some Natural Magic Item to accomplish
the goal. Various other effects might be desired that are not available
from NMIs.

  Making a Mana Battery might require 10 + (2xEL) mana to cast plus (since
no second spell is listed unlike most Ensorcellments) mana equal to the
maximum storage capacity of the battery. All of this must be within the
creator's Casting Ability (perhaps modified by a staff or wand). Whether
one can recover any of the second cost is a question. Being strict and
stingy I would say that it is used up creating the Battery and the Battery
starts out completely uncharged.
  If one puts a spirit or demon into the Battery for charging purposes
that would itself require spells for summoning, controlling and perhaps
caging the spirit or demon.



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