Spells (was: god legends)
Scott Adams
longshot at DARKTECH.ORG
Wed Jan 28 00:47:49 CET 2004
At 04:51 PM 1/27/04 -0500, you wrote:
>
> I also like the fact that healing takes a bit of time. While not as
critical
> in a long-term campaign, on a short term (1-2 day) mission the fact that you
> can't go "bam! you're healed" makes the characters have to watch what
they do
> instead of just running in like meat shields, confident that they can be
> tapped up before the next battle.
That I do like about the game. Hawkmoon is a very bloody game in combat a bit
more than PNP that i run but its healing is quick. So I like it here.
>
> || >Speed - PMR increase EL+1? I thought about at times options with say
> some
> || >attribute like Dex, Agil, Str, or even Weight being factors in the
> formula.
>
> Hard to say. You don't want to get overly complex. The fact that it's
magic
> and can overcome any chunk of mass is fine. That may be the place to put
the
> other factors -- mana cost goes up if you are trying to speed up something
> real chunky.
Well I just have odd ideas of some big guy lifting up a wagon say with a super
strength spell then using speed to help him move it a few hundred feet away.
:)
But your right its magic so the logic is thrown out a bit there. But on the
other
hand maybe the magic is boosted via Dex/Agi. For example Supernatural Dex or
Agility could give a bonus of say +1 PMR or something.
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