Spells (was: god legends)

Alex Koponen akoponen at MOSQUITONET.COM
Thu Jan 29 18:36:37 CET 2004


Okay. Let us include the bandaging (+5%) and herb (+10%) HC modifiers.
Presuming a base StB+1 and HC27%. Other herbs may change the modifier.
EL0 Healing spell plus EL1 Healer averages 6.46.
EL0 Healing spell plus EL7 Healer averages 8.16.
EL0 Healing spell plus EL13 Healer averages 10.34.

  Also courtesy of Rule 1.343 magical healing allows TWO HC rolls per day.
So for maximum healing without risking 'death by healing' one can have one
magical healing plus one bonus HC roll (w/o risk of infection) plus the
normal HC roll. Healing skill, bandages and herbs can add to the HC% on
both HC rolls. Magical bonuses apply to the bonus HC roll.

On Wed, 28 Jan 2004 03:30:06 +0100, Alex Koponen <akoponen at MOSQUITONET.COM>
wrote:

>>Healing combined with prior use of a decent EL in healing skill
>>can heal a LOT of points even with an EL0 Healing spell, see Rule 1.343.
>>[EL13 healer gives a +5 to the amount healed IF the Healing Chance is
>>rolled.]
>
>I was in a hurry, so let me expand the example.
>Presume a fairly normal PC, St20 and C33, giving a StB+1 and HC27%.
>The character is badly hurt and needs healing.
>A Healing spell will heal 1D6+StB+EL and courtesy of Rule 1.343 will also
>give a bonus Healing Chance roll with whatever bonuses medicine and magic
>have applied.
>A simple EL0 Healing spell in this case will heal 1D6+1 points and cause
>the bonus Healing Chance roll to be 32%. If made this would be another 2-4
>points healed. Total average of 5.46 points healed.
>If a healer first uses EL1 healing this average goes to 5.86 points healed.
>An EL7 healer would bring the average to 7.38.
>An EL13 healer would bring the average to 9.14.
>Increasing the EL of the Healing spell similarly enhances the StB and
>Healing Chance.
>To take an extreme example EL13 healing skill followed by a EL9 Healing
>spell should average (starting with a base StB+1 and HC27%) 13.5 direct
>healing and (HC27+26+50=automatically makes the roll) 11 on the Healing
>Chance healing for a total of (21-28) 24.5 points healed on average.


Comments on the Healing Table in
http://abroere.xs4all.nl/pnp/C_simphealing.htm

     HC
StB 10% 15% 20% 25% 30% 35% 40% 45% 50% 55% 60% 65% 70% 75% 80% 85%
-1   1   1   1   2   2   2   3   3   4   4   4   5   5   5   6   6
 0   1   2   3   4   4   5   6   6   7   8   8   9  10  11  11  12
+1   2   3   4   5   6   7   8   9  11  12  13  14  15  16  17  18
+2   3   4   6   7   8  10  11  13  14  15  17  18  20  21  22  24
+3   4   5   7   9  11  12  14  16  18  19  21  23  25  26  28  30
+4   4   6   8  11  13  15  17  19  21  23  25  27  29  32  34  36
+5   5   7  10  12  15  17  20  22  25  27  29  32  34  37  39  42
+6   6   8  11  14  17  20  22  25  28  31  34  36  39  42  45  48
+/-  0   1   1   1   2   2   2   3   3   3   4   4   4   5   5   6

The numbers above represent the number of AHP healed up during a week. If
attended by an apprentice healer (EL0-3), move one column to the right; if
attended by a journeyman healer (EL4-7) move TWO columns to the right and
one row down; if attended by a master healer (EL8+) move THREE columns to
the right and TWO columns down.

Comments:
(I did not check the numbers in the table though they look good)
Bandaging is 5% by itself so moves it one column to the right.
Given the materials, anyone should be able to bandage (though Healers do it
better).
Applying Herbs (Cinquefoil) is 10% so moves it two columns to the right.
Any Healer would use both if available.
An Herbalist could apply herbs (beware experimental or unknown herbs).
Other herbs might be more powerful or have other features.

Note that the Infection Chance is 10%-StB per day minus CB per day,
additive that the Character failed to heal.



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