[PnP] PW / A List we need
Scott Adams
longshot at darktech.org
Fri Mar 5 04:21:01 CET 2004
Here is my 10. Just did some rough notes and comments based on the culture
book info. Based on the notes I figure the info needed. Hope it gives us a
start. The real person that would know this stuff is of course Richard since
he created
the PL. :)
TEOS
Like: Jewler's heaven, Like Strangers
Religon: Law, Enki, High Priest
Government: Theocratic Monarchy
Allies: Vahear, Kingdom of East, Trade ties with Tiansar/Koi'ian
Enemy: Cerulean Empire
Notes: Due to Gem trade Jewelers would be welcome here. They
like strangers thus would like non-humans as I see it. They
have priests so may lean more to tolerate magic.
Magic: Neutral to Tolerate
Non-Humans: Neutral to Welcome
-------
THALIBA
Empire
Notes: Feudalism, practic Mystical sciences, consider them to be
a superior race, Porta has many cultures, Society of Light
have trained Magic-users, Road tariffs, freedom of religion,
Law oriented, limited tolerance of outsiders.
Ally: Marentia, Confdederacy, Porta limited criminal allies
Enemy: Clima, Confederacy hates porta
Tribes:
Notes: Law oriented leaning to Shamanism
Ally: Some travellers allowed, mountain tribes-no allies
Enemy: Zen'da
Magic: Tolerated, though may be in secret (Have MUs in culture)
Non-Humans: Limited tolerance on Road (if can pay tariff)
Porta tolerates all cultures it seems.
-------
TICASI
Notes: Renown for scholars and areas of learning world wide, No
public weapons seen, has curfew in cities. Law oriented,
freedom of religion except the evil arts.
"Some things that are major crimes in Ticasi are murder, carrying
a concealed weapon, excessive slovenliness (after multiple
offenses) and the performance of "dirty" rites of magic
(Necromancy, Death, Disease or Plague spells, etc)."
Query: What is slovenliness? :)
Allies: Donara (Tribute), Shiben, Salaq
Enemy: Chiros, Clima, evil magicians, Hate pirates
Magic: Accepted culture wide except evil arts including magic schools
Non-humans: Accepted (based on the languages listed alone).
-----------
THE TIMBAZA
Notes: Peaceful fishermen, have shamans.
Ally: None
Enemy: Neighbors, Kakana and Ghazai slavers.
Based on the limited information they seem friendly so would probably
allow non-humans. As far as magic unknown but I'd say shamans are
acceptable.
Magic: Shamanism, unknown on other magics but probably would tolerate.
Non-humans: Tolerate.
-----------
TREAUS
Notes: Monarchy, history with the Elf Sidh, close ties to the Sidh
and other races. Worship Elder gods. Friendly to strangers.
They have no crime.
Allies: None
Enemies: A'Korchu and Dirllar
Magic: Sidh magics seem accepted. Other magics unsure but probably.
Non-Humans: Accepted.
-------------
VALHEIM
Notes: The Norgal Miracle involved magic to protect the main
city/fortress. They are isolationlists.
Allies: Assiran, friendly relations with the Kameran.
Enemies: None
Magic: Neutral, it is in their past but hard to tell if they would accept
Non-Humans: Neutral, as long as the strangers don't threaten.
Based on what I read. Most outsiders do not know the trut people so
I'm not sure if most non-humans would be welcome here or not.
-----
THE VASSA
Notes: Peacful hunters. Peace Chif is a clan shaman.
Allies: None
Enemies: raided by neighbors.
Magic: Shamans seem acceptable, Neutral to other forms
Non-humans: Neutral (no comment either way in culture book).
--------
ZARUN
Notes: Agricultural land, freedom of all religion except Chaos
practices. "They fear magic-users." Democracy. No taxes!
Allies: Alliance with the Confederacy.
Enemies: Iravoy, Clima, Great Lich.
Magic: Fearful of Magic. Thus would say MUs beware.
Non-Humans: Neutral. *
Could be argued that most non-humans like the Faerry do some form
of basic magic thus they would not be too tolerated.
-------
THE ZEN'DA
Notes: Hunters, herders and raiders on the large plain.
"The Zen'da are shamanistic and animistic. They worship Elder
forces, especially animal spirits, the sky and the wind.
unfirneldy to outsiders unless spoken for shamans."
Allies: Noya'bova are tributary allies of L'p'nth.
Enemies: Kazi (Western Zenda); Sarghut, Humagi, Helva (Eastern),
Magic: Shamanism accepted, other forms probably not.
Non-Humans: Neutral but suspicious
Based on comments above they worship elder forces so probably would
accept non-humans but their personality is such they would not respect
outsiders unless spoken for by a insider.
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