[PnP] PW / A List we need

Sylverrs_ dragon abnaric at hotmail.com
Fri Mar 5 13:36:26 CET 2004


slovenliness - sloppy, dirty, unkempt appearance


>From: Scott Adams <longshot at darktech.org>
>Reply-To: pnp at abroere.xs4all.nl
>To: pnp at abroere.xs4all.nl
>Subject: RE: [PnP] PW / A List we need
>Date: Thu, 04 Mar 2004 22:21:01 -0500
>
>
>Here is my 10.  Just did some rough notes and comments based on the culture
>book info.  Based on the notes I figure the info needed.  Hope it gives us 
>a
>start.  The real person that would know this stuff is of course Richard 
>since
>he created
>the PL. :)
>
>
>
>TEOS
>    Like: Jewler's heaven, Like Strangers
>    Religon: Law, Enki, High Priest
>    Government: Theocratic Monarchy
>    Allies: Vahear, Kingdom of East, Trade ties with Tiansar/Koi'ian
>    Enemy: Cerulean Empire
>
>    Notes: Due to Gem trade Jewelers would be welcome here.  They
>      like strangers thus would like non-humans as I see it.  They
>      have priests so may lean more to tolerate magic.
>
>    Magic: Neutral to Tolerate
>    Non-Humans: Neutral to Welcome
>
>-------
>
>
>THALIBA
>   Empire
>    Notes: Feudalism, practic Mystical sciences, consider them to be
>      a superior race, Porta has many cultures, Society of Light
>      have trained Magic-users, Road tariffs, freedom of religion,
>      Law oriented, limited tolerance of outsiders.
>    Ally:  Marentia, Confdederacy,   Porta limited criminal allies
>    Enemy: Clima, Confederacy hates porta
>
>   Tribes:
>     Notes: Law oriented leaning to Shamanism
>     Ally: Some travellers allowed, mountain tribes-no allies
>     Enemy: Zen'da
>
>
>    Magic: Tolerated, though may be in secret (Have MUs in culture)
>    Non-Humans: Limited tolerance on Road (if can pay tariff)
>           Porta tolerates all cultures it seems.
>
>-------
>
>TICASI
>    Notes: Renown for scholars and areas of learning world wide, No
>      public weapons seen, has curfew in cities.  Law oriented,
>      freedom of religion except the evil arts.
>
>      "Some things that are major crimes in Ticasi are murder, carrying
>       a concealed weapon, excessive slovenliness (after multiple
>       offenses) and the performance of "dirty" rites of magic
>       (Necromancy, Death, Disease or Plague spells, etc)."
>
>      Query: What is slovenliness? :)
>
>      Allies: Donara (Tribute), Shiben, Salaq
>      Enemy:  Chiros, Clima, evil magicians, Hate pirates
>
>      Magic: Accepted culture wide except evil arts including magic schools
>      Non-humans: Accepted (based on the languages listed alone).
>
>-----------
>
>
>THE TIMBAZA
>     Notes: Peaceful fishermen, have shamans.
>     Ally: None
>     Enemy: Neighbors, Kakana and Ghazai slavers.
>
>     Based on the limited information they seem friendly so would probably
>     allow non-humans.  As far as magic unknown but I'd say shamans are
>     acceptable.
>
>     Magic: Shamanism, unknown on other magics but probably would tolerate.
>     Non-humans: Tolerate.
>
>-----------
>
>TREAUS
>   Notes: Monarchy, history with the Elf Sidh, close ties to the Sidh
>     and other races.  Worship Elder gods.  Friendly to strangers.
>     They have no crime.
>
>   Allies: None
>   Enemies: A'Korchu and Dirllar
>
>   Magic: Sidh magics seem accepted.  Other magics unsure but probably.
>   Non-Humans: Accepted.
>
>-------------
>
>
>VALHEIM
>    Notes: The Norgal Miracle involved magic to protect the main
>      city/fortress.  They are isolationlists.
>
>    Allies: Assiran, friendly relations with the Kameran.
>    Enemies: None
>
>    Magic: Neutral, it is in their past but hard to tell if they would 
>accept
>    Non-Humans: Neutral, as long as the strangers don't threaten.
>
>    Based on what I read.  Most outsiders do not know the trut people so
>    I'm not sure if most non-humans would be welcome here or not.
>
>-----
>
>THE VASSA
>    Notes: Peacful hunters. Peace Chif is a clan shaman.
>    Allies: None
>    Enemies: raided by neighbors.
>
>    Magic: Shamans seem acceptable, Neutral to other forms
>    Non-humans: Neutral (no comment either way in culture book).
>
>--------
>
>ZARUN
>
>    Notes: Agricultural land, freedom of all religion except Chaos
>      practices.  "They fear magic-users."  Democracy.  No taxes!
>
>    Allies: Alliance with the Confederacy.
>    Enemies: Iravoy, Clima, Great Lich.
>
>    Magic: Fearful of Magic.  Thus would say MUs beware.
>    Non-Humans: Neutral. *
>
>    Could be argued that most non-humans like the Faerry do some form
>    of basic magic thus they would not be too tolerated.
>
>-------
>
>THE ZEN'DA
>    Notes: Hunters, herders and raiders on the large plain.
>       "The Zen'da are shamanistic and animistic.  They worship Elder
>        forces, especially animal spirits, the sky and the wind.
>        unfirneldy to outsiders unless spoken for shamans."
>
>   Allies:  Noya'bova are tributary allies of L'p'nth.
>   Enemies: Kazi (Western Zenda); Sarghut, Humagi, Helva (Eastern),
>
>   Magic: Shamanism accepted, other forms probably not.
>   Non-Humans: Neutral but suspicious
>
>   Based on comments above they worship elder forces so probably would
>   accept non-humans but their personality is such they would not respect
>   outsiders unless spoken for by a insider.
>
>
>
>Longshot - ZC of AdventureNet International Echomail Network
>Fringe BBS - EWOG II - 904-733-1721
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>Website: http://users.cybermax.net/~longshot
>ICQ: 24436933
>
>
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