[PnP] Powers and Perils Rights
Scott Adams
longshot at darktech.org
Thu Mar 18 01:53:15 CET 2004
At 08:14 AM 3/16/04 -0500, you wrote:
>
> << Theres enough folks here we could put into groups. Some groups tackle
> book 1,
> some 2..some 3...some adventures..some computer aids..some organization
and>>
>
> We can't go completely that route, or the game will look like it was
designed
> by committee. Core rules have to mesh in all books, without a lot of
special
> cases. Each section in the original rules (we at least do have the
advanatage
> of being able to commonly refer to everything by numerical code, thanks much
> AH. :) should be gone through and evaluated. Usable as is? Usable with
> cleanup? Needs work? needs crap-loads of work? Chuck it as unworkable or
> outdated?
>
> No need to go through book 3 when we still have to refine the core
mechanics.
Theres still plenty of work that can be doled out for each book. Without
worry
of the core rules. For example book 1, ideas and brainstorming of new skills
and forming a master list, forming new supernatural powers fixing others.
Reconfiguring the equipment to fit a more modern style with pictures and more
stats like measurements of weapons, etc. Could even do an entire book on gear
alone like many systems do by itself. Be very detailed. I mean most folks
see
the Arbalest photo in the book and think wow but they really ought to know the
true measurements nd be amazed :). Book 2 new magic and corrections to magic
in GENERAL forms. Same for combat. No rule modifications but just cleanup
and
corrections for the core mechanics to be worked on. Book 3 new creatures,
better description of the upper world, etc. Book 4 more details on the
treasure like NMIs and such. Things like that all can be done without
worrying
about core rules at this point. But alas Richard has to be the final decision
maker and decide on what course to so. Take it book by book, rule by rule,
page by page or just jump in and drown :)
Longshot - ZC of AdventureNet International Echomail Network
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