[PnP] Size
Sylverrs_ dragon
abnaric at hotmail.com
Thu Oct 14 14:54:27 CEST 2004
Another note. Where an encounter can include children of the race, their
size factor will be ONE less than the adult form IF the adult size factor is
1-3. If it is 0, the size factor is unchanged. If it is 4 or more, the size
factor is 1/2 the adult form (RU). Think that's about it for this idea.
Whatcha think??
richard
>From: "Sylverrs_ dragon" <abnaric at hotmail.com>
>Reply-To: The Powers and Perils Mailing List <pnp at abroere.xs4all.nl>
>To: pnp at abroere.xs4all.nl
>Subject: RE: [PnP] Size
>Date: Thu, 14 Oct 2004 08:49:26 -0400
>
>SIZE TABLE
>AVERAGE HEIGHT SIZE FACTOR
>< 1 foot 0
>1 foot - 4 feet 1
>4 feet to 7 feet 2
>7 feet to 10 feet 3
>10 feet to 13 feet 4
>13 feet to 16 feet 5
>16 feet to 19 feet 6
>19 feet to 22 feet 7
>22 feet to 25 feet 8
>+ 3 feet +1
>The factor is based on height or length/2 (RU), whichever results in the
>HIGHEST factor value. This allows for a better rating for immense serpents
>and such. In example, a 30 foot serpent is only a few feet at the shoulder
>but is massive. Its Size factor would be based on 30/2 = 15 for a value of
>5.
>
>>From: "Sylverrs_ dragon" <abnaric at hotmail.com>
>>Reply-To: The Powers and Perils Mailing List <pnp at abroere.xs4all.nl>
>>To: pnp at abroere.xs4all.nl
>>Subject: [PnP] Size
>>Date: Thu, 14 Oct 2004 08:29:26 -0400
>>
>>I have given some thought to Burton's comment about "walking walls of
>>meat." I think it can be addressed by adding a Size factor to the game.
>>The effect would limit the damage a smaller creature can score on a larger
>>one.
>>The factor would be one per three feet of average height. This gives
>>Humans a size factor of two and, for example, a Hill Giant a size factor
>>of six. In battle subtract the smallest factor from the largest. A human
>>fighting a Hill Giant would subtract (6-2) FOUR from any damage he scores
>>in melee. Effectively, to do squat, when NAV is also considered, he would
>>need a Severe or Deadly hit.
>>
>>Whatcha think??
>>NOTE- Such a change makes magic even more dominant in the system.
>>
>>
>>
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>
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