abnaric at hotmail.com
Thu Oct 14 14:49:26 CEST 2004
AVERAGE HEIGHT SIZE FACTOR
< 1 foot 0
1 foot - 4 feet 1
4 feet to 7 feet 2
7 feet to 10 feet 3
10 feet to 13 feet 4
13 feet to 16 feet 5
16 feet to 19 feet 6
19 feet to 22 feet 7
22 feet to 25 feet 8
+ 3 feet +1
The factor is based on height or length/2 (RU), whichever results in the
HIGHEST factor value. This allows for a better rating for immense serpents
and such. In example, a 30 foot serpent is only a few feet at the shoulder
but is massive. Its Size factor would be based on 30/2 = 15 for a value of
>From: "Sylverrs_ dragon" <abnaric at hotmail.com>
>Reply-To: The Powers and Perils Mailing List <pnp at abroere.xs4all.nl>
>To: pnp at abroere.xs4all.nl
>Subject: [PnP] Size
>Date: Thu, 14 Oct 2004 08:29:26 -0400
>I have given some thought to Burton's comment about "walking walls of
>meat." I think it can be addressed by adding a Size factor to the game. The
>effect would limit the damage a smaller creature can score on a larger one.
>The factor would be one per three feet of average height. This gives Humans
>a size factor of two and, for example, a Hill Giant a size factor of six.
>In battle subtract the smallest factor from the largest. A human fighting a
>Hill Giant would subtract (6-2) FOUR from any damage he scores in melee.
>Effectively, to do squat, when NAV is also considered, he would need a
>Severe or Deadly hit.
>NOTE- Such a change makes magic even more dominant in the system.
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