[PnP] Size

Scott Adams longshot at darktech.org
Thu Oct 14 18:58:15 CEST 2004


At 08:29 AM 10/14/04 -0400, you wrote:
>I have given some thought to Burton's comment about "walking walls of meat." 
>I think it can be addressed by adding a Size factor to the game. The effect 
>would limit the damage a smaller creature can score on a larger one.
>The factor would be one per three feet of average height. This gives Humans 
>a size factor of two and, for example, a Hill Giant a size factor of six. In 
>battle subtract the smallest factor from the largest. A human fighting a 
>Hill Giant would subtract (6-2) FOUR from any damage he scores in melee. 
>Effectively, to do squat, when NAV is also considered, he would need a 
>Severe or Deadly hit.
>
>Whatcha think??
>NOTE- Such a change makes magic even more dominant in the system.

I forgot the original comment from burton so not sure how to comment.  But
Hawkmoon ( a great system I run) used Siz ala body frame in its game.  It
has a nice size table and uses the size in many things like creature
variation.  If you want to look at their table I'm sure I have it
computerized.

Size factors for combat could affect things like Dwarves and Faerry to
lessen their ability to fight 'normally'.  So I'd have to think about it.




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