[PnP] Size

Choinski, Burton Burton.Choinski at matrixone.com
Thu Oct 14 15:09:16 CEST 2004


I retract my "height based complaint", but I'm not sure I like the "hard
subtractor" to damage based on size factor.  Yes, this means that as the
creatures get bigger Joe Average becomes less and less effective, but for
characters (and character class NPCs) it is still only a minor problem (a
15' giant is only size difference of -3 ... that's hardly a bump in the road
given that with such a low DCV compared to a decent character, severs and
deadly hits are still fairly easy to come by and -3 is nothing.  And it
still does not address the reality of a human being able to hit a
tall-target vitals spot, unless you are talking about nothing but groin
shots. :}

I guess I may be tainted by some of the Runequest concepts.  In there, any
decent monster was a MONSTER...even a smallish giant was something to be
avoided since they could do obscene damage and take a severe beating even
from experienced characters.  In the mechanics of making it so that huge
creatures don't do huge damage (given the SB "pseudo-logarithmic" scale),
which allows players to have a hope of going up against such beasts, there
is a sort of lack of "things that are best avoided" in the creature set.


>>The factor is based on height or length/2 (RU), whichever results in the<<

I take it you intended this to be length/3, not 2.


-----Original Message-----
From: Sylverrs_ dragon [mailto:abnaric at hotmail.com] 
Sent: Thursday, October 14, 2004 8:49 AM
To: pnp at abroere.xs4all.nl
Subject: RE: [PnP] Size

SIZE TABLE
AVERAGE HEIGHT             SIZE FACTOR
< 1 foot                                   0
1 foot - 4 feet                           1
4 feet to 7 feet                         2
7 feet to 10 feet                       3
10 feet to 13 feet                     4
13 feet to 16 feet                     5
16 feet to 19 feet                     6
19 feet to 22 feet                     7
22 feet to 25 feet                     8
+ 3 feet                                  +1
The factor is based on height or length/2 (RU), whichever results in the 
HIGHEST factor value. This allows for a better rating for immense serpents 
and such. In example, a 30 foot serpent is only a few feet at the shoulder 
but is massive. Its Size factor would be based on 30/2 = 15 for a value of 
5.

>From: "Sylverrs_ dragon" <abnaric at hotmail.com>
>Reply-To: The Powers and Perils Mailing List <pnp at abroere.xs4all.nl>
>To: pnp at abroere.xs4all.nl
>Subject: [PnP] Size
>Date: Thu, 14 Oct 2004 08:29:26 -0400
>
>I have given some thought to Burton's comment about "walking walls of 
>meat." I think it can be addressed by adding a Size factor to the game. The

>effect would limit the damage a smaller creature can score on a larger one.
>The factor would be one per three feet of average height. This gives Humans

>a size factor of two and, for example, a Hill Giant a size factor of six. 
>In battle subtract the smallest factor from the largest. A human fighting a

>Hill Giant would subtract (6-2) FOUR from any damage he scores in melee. 
>Effectively, to do squat, when NAV is also considered, he would need a 
>Severe or Deadly hit.
>
>Whatcha think??
>NOTE- Such a change makes magic even more dominant in the system.
>
>
>
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