[PnP] Hello and a question
Monster Jam
unlv_runnin_rebels at yahoo.com
Tue Aug 1 17:11:39 CEST 2006
For what its worth, I've always felt that certain
aspects of the Powers and Perils game was far superior
to any game on the market: in particular the combat
system (i.e. OCV vs. DCV and the reulting degrees of
success - hit, sever hit, deadly hit, etc).
That said, there are more aspects of Powers and Perils
that are far behind the "leading" fantasy game on the
market, such as the skill system, magic and monsters.
In particular, the magic system needs a fairly
siginificant overhaul.
If anyone where to undertake a "re-write" of this
classic, those are the areas I would concenrtate on.
Thomas Kelly
--- "Paul L. Ming" <pming at northwestel.net> wrote:
> Hiya.
>
> [Burton Choinsky wrote...]
> While we may enjoy the nit-picky fiddly bits,
> assuming the RPG population
> doesn't finally get blanded away by the damned d20
> crapola, any sort of
> resurgence in new games will probably require a
> streamlining rewrite of some
> sort. The trick is to have a set of mechanics that
> retain the original P&P
> flavor.
> [/B.C.]
>
> I agree that P&P would benefit from a
> "re-written" version. I've *almost*
> sat down to re-do it myself a few times, but
> converting everything to text I
> could work with on the computer was just too much.
> Hey, that brings up a
> question?
>
> ...Who did the "v1.2 Revised" PDF's on Wout's site?
> Does whoever did that
> still have the 'text' form of those documents? If
> so, could I perhaps get
> them? At least I could make an attempt at a
> 're-structuring'?
>
> Ahem, back to the main theme. One thing I've
> always thought would be a
> HUGE help for new players would be to have a
> consistant, "Example
> Character(s)" throughout the books. The first place
> I remember seeing this
> done was in RuneQuest 3 (the one by AH/Chaosium;
> boxed set), with 'Cormack
> the Pict' I think his name was. It starts with
> rolling up his stats, then
> moving on to choosing his background, then skills,
> etc. The reason I liked
> it was that when I came to some formula, when it was
> explained, I could
> "trace backwards" all the numbers they were using
> and I could see where they
> got those numbers.
>
> From an experienced P&P Referee/Player another
> thing I think would help
> is to have a "Quick Step-by-Step" listing of
> character creation formulae in
> the order of creation. The list of "steps to do" at
> the beginning of Book 1
> is helpful, but still involves trudging through the
> book, page by page, in
> order to find the charts/formula for any particular
> step.
>
> Anyway, what I've found with P&P is this:
> Initially it is pretty
> daunting...but after 2 or 3 games, everything "falls
> into place" and the
> game runs pretty damn smoothly. Keep at it, it's
> worth it! :)
>
> Paul L. Ming
>
>
>
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