[PnP] Hello and a question
Alex Koponen
akoponen at mosquitonet.com
Mon Jul 31 19:06:00 CEST 2006
In my experience in teaching P&P to people I game with, most like the
game but about half find the math too much and end up playing other
games. [They can do the math but prefer not to.] Learning the game on
your own is a bit challenging, but if taught by an experienced player
P&P can be learned as fast as most other RPGs.
Alex K
> The major problem with P&P is that it is very math/formula heavy in
> terms of the skill improvements and such. Granted, me and my brother
> and friends loved this aspect in the 80's when we picked up the game,
> but people nowdays seem to be more time-constrained and the lean is
> toward rules-lite or minimalist systems where a few core mechanics can
> be used to resolve most of the tasks. P&P is a bit wonky in that
> regard
> as it seems to have a different mechanic for everything (form the
> newbie
> point of view).
>
> While we may enjoy the nit-picky fiddly bits, assuming the RPG
> population doesn't finally get blanded away by the damned d20 crapola,
> any sort of resurgence in new games will probably require a
> streamlining
> rewrite of some sort. The trick is to have a set of mechanics that
> retain the original P&P flavor.
>
>
> _______________
> Burton Choinski | Principal Software Engineer | ENOVIA MatrixOne
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