[PnP] Hello and a question

Choinski, Burton Burton.Choinski at matrixone.com
Mon Jul 31 21:06:09 CEST 2006


I think one of my drug-dream ideas I had in my past was some form of
merging of the old AH runequest (with the decent idea of stats,
including SIZ to represent body size for hp dtermination), but with some
form of cinematic resolution system.  The RQ mechanics were too
realistic for the P&P universe and needed some form of CEL/Combat table
to enable the heros to stand up to stuff in the way that current P&P
rules allow for.


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-----Original Message-----
From: pnp-bounces at abroere.xs4all.nl
[mailto:pnp-bounces at abroere.xs4all.nl] On Behalf Of Franklin Robertson
Sent: Monday, July 31, 2006 1:34 PM
To: The Powers and Perils Mailing List
Subject: Re: [PnP] Hello and a question

I would have to agree with the discussion.  I'm not a big fan of D20, I
like 
rpgs that challenge the mind and games that try not to fit into the Lord
of 
the Rings' cliche.  P&P is one of these games that I have admired for so

very long, though I dont have anyone to rp with (hint hint to anyone
lol). 
Other games I've enjoyed are RuneQuest, HarnMaster, and Warhammer FRP,
games 
that create realistic worlds, realistic characters, realistic mysteries 
(i.e. fantasy worlds that are real, that bloom before you with each game

adventure, not those kinds of games you see around D20).  What I would
love 
to see, though, maybe, if someone here is willing to do this, is a step
by 
step character creation of a "normal" character and a magic user style 
character.  I think that if we are able to see the step by step process,
a 
lot of people would realize just how good P&P is, and I wish to say
again 
that it is still one of the best games out there that I've placed in my
many 
years of rpling.  By knowing how to create these two styles of most
common 
characters, a lot of people would be able to understand the rest of how
the 
system works.  Hence, I would love to see P&P republished and sold again

(like with what some people did with the Arduin Grimoire system), all it

would need instead of a full major rewrite would be example character 
creations step by step.  Well there's my two-cents into the discussion.

Franklin
----- Original Message ----- 
From: "Paul L. Ming" <pming at northwestel.net>
To: "'The Powers and Perils Mailing List'" <pnp at abroere.xs4all.nl>
Sent: Monday, July 31, 2006 10:39 AM
Subject: RE: [PnP] Hello and a question


> Hiya.
>
> [Burton Choinsky wrote...]
> While we may enjoy the nit-picky fiddly bits, assuming the RPG
population
> doesn't finally get blanded away by the damned d20 crapola, any sort
of
> resurgence in new games will probably require a streamlining rewrite
of 
> some
> sort. The trick is to have a set of mechanics that retain the original
P&P
> flavor.
> [/B.C.]
>
>   I agree that P&P would benefit from a "re-written" version. I've 
> *almost*
> sat down to re-do it myself a few times, but converting everything to
text 
> I
> could work with on the computer was just too much. Hey, that brings up
a
> question?
>
> ...Who did the "v1.2 Revised" PDF's on Wout's site? Does whoever did
that
> still have the 'text' form of those documents? If so, could I perhaps
get
> them? At least I could make an attempt at a 're-structuring'?
>
>   Ahem, back to the main theme. One thing I've always thought would be
a
> HUGE help for new players would be to have a consistant, "Example
> Character(s)" throughout the books. The first place I remember seeing
this
> done was in RuneQuest 3 (the one by AH/Chaosium; boxed set), with
'Cormack
> the Pict' I think his name was. It starts with rolling up his stats,
then
> moving on to choosing his background, then skills, etc. The reason I
liked
> it was that when I came to some formula, when it was explained, I
could
> "trace backwards" all the numbers they were using and I could see
where 
> they
> got those numbers.
>
>   From an experienced P&P Referee/Player another thing I think would
help
> is to have a "Quick Step-by-Step" listing of character creation
formulae 
> in
> the order of creation. The list of "steps to do" at the beginning of
Book 
> 1
> is helpful, but still involves trudging through the book, page by
page, in
> order to find the charts/formula for any particular step.
>
>   Anyway, what I've found with P&P is this: Initially it is pretty
> daunting...but after 2 or 3 games, everything "falls into place" and
the
> game runs pretty damn smoothly. Keep at it, it's worth it! :)
>
> Paul L. Ming
>
>
>
> _______________________________________________
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> 


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