[PnP] Ship Project - Installment #13 - Water Spells
Scott Adams
longshot at darktech.org
Sat Nov 4 05:32:36 CET 2006
* Ship Project - Installment #13
In this installment in the lengthy Ship project I created a ton
of new spells that are related specifically to ships and water
based areas. While the basic system of spells were good and even
the version 2 spells I came up with (over 200) these added more
depth to those spell lists. One could make an entirely unique
Wizard mastering in only these spells.
Elder [El] - 13
Sidh [Si] - 1
Law [La] - 19
Balance [Ba] - 15
Chaos [Ch] - 14
Total - 62
I made 62 new spells for the project. Some I had for many years
before the project for special purposes. Some are offensive and
some are defensive. But the majority if I recall are defensive
in nature. The bottom of the file contains a summary chart of
all 62 spells.
A special note should be said for the massive spells that
are the last 7 or so. These spells may need to be restricted
or removed from your game entirely. These would include the
large BMC15+ spells. The hurricane spell should be super rare
due to its power. If allowed it could be a quest item or a
once in a lifetime thing. I included some stories and data,
history for some of the powerful spells to give a idea on how
they were formed and should be handled.
As always if folks have comments, suggestions or wish to
add new spells let me know.
I will post the spells in 2 files as the file is over 100k
and rather large. At this point the rest of the project files
are pretty big for posting.
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