[PnP] Re: Navigation Woes
Alex Koponen
akoponen at mosquitonet.com
Mon Oct 2 00:57:02 CEST 2006
In my experience one gets lost when one doesn't have access to a
reference point (sun, mountain, etc.). Those with no navigation skill
and minimal or no survival skill may disregard potential reference
points. Anyone (even the most skilled) without reference points can get
lost. Those with higher navigation and survival skills will be more
alert to seeing and keeping track of reference points.
Despite knowing that moss grows higher on the side of the tree trunk
away from the equator (the sun dries it out more on the other side) I
would be hard pressed to point closer than 15 degrees off, if in some
random point in the forest on an overcast or cloudy day I was told to
point in a specific compass direction.
I am not sure what you mean by Navigation skill. Are you talking about
skill with using a sextant, compass, timepiece and spherical
trigonometry and using those items to calculate a specific longitude and
latitude? If so, the iron age tech of P&P may well not be up to the
task...especially concerning timepieces. The other items would be
expensive and bulky.
Are you talking about familiarity of landscapes within 20 miles x EL?
Do you suggest making it a different skill for land than for sea?
Would an Area Knowledge - Geographic (locale) be the appropriate
skill(s)? If so would it use the same skill progression as Navigation?
Can one buy it for multiple locales?
----- Original Message -----
From: "Choinski, Burton" <Burton.Choinski at matrixone.com>
To: "The Powers and Perils Mailing List" <pnp at abroere.xs4all.nl>
Sent: Sunday, October 01, 2006 10:36 AM
Subject: RE: [PnP] Re: Navigation Woes
One could go with survival, but then where is the need for Navigation.
I'll grant that I don't have much experience with cross country travel,
though I do have a good sence of direction. I honestly have no idea how
close to on target I would be over 100 miles, even with landmarks (and
I'll grant the clearer air up there could give you 2-3 hexes of vision
on a large landmark, but not so much down south in the murk).
I take it your primary concern is that top-of-the-line navigators should
not be 20% of the time off the line (or even 10%, if you consider the
level of survival they will probably have).
How about if I rejigger the numbers to be based on 2d10. The bell curve
will bite inexperienced more, and experienced less. Basically, convert
my 01-100 values to an appropriate (2d10-2)*5% scale. This gives a
target number range of 0-90, with everages in the 45's. The odds of the
high skill guys getting off track will be greatly reduced (possibly
impossible, when a high enough survival is added, or bonuses for
landmarks).
How does that sound?
-----Original Message-----
From: pnp-bounces at abroere.xs4all.nl on behalf of Alex Koponen
Sent: Sun 10/1/2006 12:49 AM
To: pnp at abroere.xs4all.nl
Subject: [PnP] Re: Navigation Woes
It is hard to place myself in the position of someone NOT having the
skills I have. Born and raised in Alaska I have also done enough hiking
and camping to have tired of it. I have never studied navigation as such
(I certainly don't know spherical trig.) but have picked up enough
tricks of the trade to be able to go cross-country fairly well. I might
not be able to cross 100 miles of wilderness without getting lost but I
suspect I could if there were decent reference points visible.
South of my house is the Alaska Range. Large mountains (5,000+ meters)
that tell you which way is south if you can see them. They are 70+ miles
away and I can see them quite well. If your vision is blocked by hills
you need only get to a ridgeline to see the shape of nearby hills and
ridges...this should tell you where you are if you are even mildly
familiar with the area. If lost, one can follow water downstream and you
will eventually get to a settlement in all but the least settled areas
on this planet.
It is hard for me to imagine being some city dweller that has no clue
how to tell direction in the wilderness. But yeah, I suspect that I have
a better survival skill in hills and forests thatn many city dwellers.
Perhaps using 10 x survival skill would work as well?
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