[PnP] Armor and weapon crafting

Choinski, Burton Burton.Choinski at matrixone.com
Mon Oct 2 03:43:01 CEST 2006


(I apologize if this is a dup - my first mailing seemed to indicate that it did not go the list)

Yes once again, with active games comes the request for rules. That, or I'll have to start savaging my other RPG's and the internet. :P

One of my legends characters has Armorer 76.  He would like to start making armor, possibly to sell (since he is damn good), but mostly for themselves.  I presume he will be working on Weaponsmith as well.

Someone here posted some rules on it a while back, if they could repost that would be great.  Or we can rehash this topic out until it's flat and have Wout add another section to his website. :}

I spent all tonight looking over some stuff.  Harn has some interesting rules that look promising, but need heavy adaption since P&P economics are so wacky.

example: looking over the net at various sources that describe the time to make swords in the medieval fashion it looks about 100 hours for a broadswrod, by my math -- Harn puts it at 138 hours, so perhaps my sources assumed more modern tools available. At 300 hours per month available (30 days, 10 hour days) that's about 2 broadswords if he does all the work (260CC).  No idea of the cost of materials -- assuming 1/2 that means a lone weaponsmith makes about 130CC/month (not bad income).  If you assume he has assistants to take care of the monkey work (the normal situation, I would think) you could increase this to DOUBLE, for 260CC/month, with a cost premium of 1/2 his profits for the second set (65CC) so he makes 195CC per month.  That is for *4* broadswords.

Harnic time to make a fighting dagger is 20h, for 15/month.  Again, at 1/2 materials, this is 150CC profit/month making just daggers (lone), or 225CC with assistants.

Going the other way, a Greatsword is 200h, for 1.5/month.  At 1/2 materials, this is 300CC profit/month (solo).

Now obviously, demand for greatswords will be low...perhaps the rate of sale is halved...I guess that puts the actual profit on a par with daggers (assuming they sell as fast as they are made, via breakage).

Any comments?
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