[PnP] Re: Weapon and Armor making

Choinski, Burton Burton.Choinski at matrixone.com
Thu Oct 5 20:30:11 CEST 2006


And the saga continues.  Looked at what I had decided to implement a consistent material system (sort of what Scott and Alex were working on).

I picked a few "key items" from the equipment list, and based on what I could find for construction times, jiggered out material costs and labor percentages for a 2GC/month armorer.  Most of the weapons went down a little in price from Book 1, some went up.  Hard hit were clubs and maces.

However, I have hit upon a quandary with bows.  Given material costs (and even multiplying wood cost by x2 to account for the need for "special" woods), if I plug in the 10SC cost for a bow (i.e. intending to use it as a "key" item to calibrate bow costs) I get really wonky numbers -- In order to make it "fit" the material cost% needs to be set to 3%, basically 97% of the cost is labor.  Even a broadsword (my sword weapon "key") was only 80% labor (as was Chainmail).  If I double wood cost again (to reflect that you not only need special wood, but clean and defect free piece only since this is the actual power of the weapon), it is still 94% labor.

Going with this, it take a P&P Bowyer (at 1GC/month) pretty much a month to make a bow (282 hours) -- about twice as long as it takes to craft a broadsword.  However, sources I have seen have this at MUCH less (from 2h for a master bowyer on one site, to 18h as noted in Harn).  Still digging, including a query to a manufacturer of traditional longbows.


_______________
Burton Choinski | Principal Software Engineer | ENOVIA MatrixOne
210 Littleton Road | Westford, MA  01886
Office: 978 589 4089 | Fax: 978 589 5903 | Cell: 508 843 7183
burton.choinski at matrixone.com
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-----Original Message-----
From: pnp-bounces at abroere.xs4all.nl [mailto:pnp-bounces at abroere.xs4all.nl] On Behalf Of Choinski, Burton
Sent: Wednesday, October 04, 2006 7:41 AM
To: The Powers and Perils Mailing List
Subject: RE: [PnP] Re: Weapon and Armor making

Well, I have been working on may armor and weapons excel chart, tweaking "material cost percent" and base price in order to get the overall "material cost/pound" to be somewhat the same for weapons of the same class.

The resulting prices are not quite canon, but have the advantage of being internally consistent.

When I finish I'll post my results and people can make their own call on whether or not to use it, but Wout should definitely mark this one with the "derivative" stamp since prices diverge greatly from Richard's originals.

(example: Club.  Old price 12CC, new price 15BB

Even worse example: Flail: old price 2GC, new price 20CC.

Jiggering the ranged weapons in this involved some trickery in order to get a high price, without a stupid construction time, still a work in progress.

_______________
Burton Choinski | Principal Software Engineer | ENOVIA MatrixOne
210 Littleton Road | Westford, MA  01886
Office: 978 589 4089 | Fax: 978 589 5903 | Cell: 508 843 7183
burton.choinski at matrixone.com
The information in this email and subsequent attachments may contain legally privileged, proprietary and confidential information that is intended for a particular recipient.  If you are not the intended recipient, you are hereby notified that any disclosure, copying, distribution, retention or use of the contents of this e-mail information is prohibited. When addressed to MatrixOne clients or vendors, any information contained in this e-mail is subject to the terms and conditions in the governing contract.  If you have received this e-mail in error, please immediately notify us by telephone or by return e-mail, and delete the e-mail.
 

-----Original Message-----
From: pnp-bounces at abroere.xs4all.nl [mailto:pnp-bounces at abroere.xs4all.nl] On Behalf Of Scott Adams
Sent: Tuesday, October 03, 2006 8:29 PM
To: The Powers and Perils Mailing List; pnp at abroere.xs4all.nl
Subject: Re: [PnP] Re: Weapon and Armor making

At 04:14 PM 10/2/06, Alex Koponen wrote:
>Years ago I put some thought into this subject and came up with
>http://abroere.xs4all.nl/pnp/K_ArmorRepair.htm
>
>Hope it helps.
>
>In 2004 or 2005 Scott and I had a discussion about costs for iron as raw material. Most of the discussion was in icq. Perhaps he has better records than I. We came to a conclusion about costs for iron ore, pig iron and quality iron - but I forget what that conclusion was.

Unfournately that was long ago and I forgot much of those details.  I could go through ICQ logs but it would take some time to do so.

I do know we both had major talks on a simple concept called Anchors.  Based on historical data from about 8 websites and the books I read I argued over the costs for a simple 1 pound anchor.  Finally came up with the pnp price.  I expanded on it based on even weights of various tiers.  The seagear article I just posted has the anchor costs which could be more or less used as a price for ore in some ways.  

Problem again comes down to smelting and getting the good stuff out of the ore and not all cultures can do that.



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