[PnP] Fwd: P&P Movement reduction rule
Scott Adams
longshot at darktech.org
Wed Dec 12 07:07:43 CET 2007
>>From: Stefan Ludwig
Hey Stefan hope you see this. You may not be posting or on the mailing list?
I rarely use Movement Damage in most combats. Combats are so fast I tend to frankly forget to do it. But the problem is there is really no good single rule for damage. Magic can slow a person as well. Glue on boots can slow a person :). What damage can slow a person? To a brick like a 43 HP Fighter would a 6 point hit even tickle him? But a 12 point wizard a 6 point would almost kill him. Not all damage is equal.
I have some file somewhere on this system with more reliable rules. But I can't find it now. It took into account various more factors than MR and hp. Like C, Stamina, spells, Will and other things.
I'll see if I can find it.
Busy Holidays.
More information about the pnp
mailing list