[PnP] how to resolve skill checks?
Burton Choinski
bchoinski at comcast.net
Wed May 30 00:14:14 CEST 2012
I think that was my "target-12" system, that converted everything to EL and use 2d10+EL to beat the task difficulty (12 for "average" skils).
You don't need teh system, but you could just use teh conversions of eveything to EL.
On May 29, 2012, at 6:07 PM, Scott Adams wrote:
>
> Paul gave a good example.
> Basically its a matter of figuring out if the skill is or 80 or normal. Then assign the difficulty to the task. That's your core chance on a d100 roll. Certain situations allow special things like swimming or dodge tables or the like. So will have to study those skills. I believe way back a decade or so ago someone came up iwth a rule variant for just % no more or 80s or difficulty factor. I think it was Burton but not sure. If i recall it was something from Hero or such.
>
> If still unsure hollar!
>
> On a side note to everyone current adventure is winding down. IF this was a table game it would be 3.5 hours max more time to work. But a pbem is slower so takes folks time to get things settled. Like now with plans on the final battles. So I'm that close though.
>
> I'll open to new players if need. Actually theres room now to join but a bit limited in scope (usually as a prisoner or such to be free).
>
>
>
> At 09:39 AM 5/29/2012, you wrote:
>> Hi all
>>
>> and thank you for your previous answers to my questions.
>>
>> Now i got how to make ability checks (for instance, a strenght check or a dexterity check), but i still can't understand how to make skill checks (for example, if my character has a skill in survival or in climbing, swimming, etc...- should i roll against my EL or something like that?)
>>
>> Basically, i would like to know which is the basic (standard mechanic to make a skill check in P&P).
>>
>> thanks in advance
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