[PnP] Enhancement limitations, new gems
Burton Choinski
bchoinski at verizon.net
Mon Dec 15 16:24:29 CET 2014
Well, it was only an option I tossed out there…it was only a header to the main article, which was the new gems. As always, it’s up the GM since he’s the one who determines the “feel” for his game.
> On Dec 12, 2014, at 6:21 PM, Scott Adams <longshotgm at comcast.net> wrote:
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> That I understand all too well. I have a player tat makes comfy clohtng and such. It is just weird to me in some way to use magic that way. Itis hard to explain what I mean. To me a chair is made and thsu can be enhanced. But a rock is by nature and so what? Make it smooth? Make it more pointy? I know I'll do this spell to make this pebell the size of a marble strong nad heavy enough that only a Hill giant cna use. I know this rock here I can make it so ponty it will slice thorugh shileds! There is a point where realism and magic tends to be odd at times.
>
> Pick a stick from the ground and magic it to fly and dance. I can see why magic is goodfor things you MAKE. But for natural things like plants or rocks. There is a fine line.
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> At 06:00 AM 12/12/2014, you wrote:
>> > The problem is the word Natural. A rock is a rock. Would
>> > a EL0 compared to a EL10 make it more shiny? Would berries
>> > that are great teasting be even better tasting with a EL10?
>> > Nature in this case per mythos was created as is. One can
>> > assume evolution takes some part but it is a slow thing.
>>
>> But that is how the enhancement spell is defined for non-weapon or armor -- it makes a chair more comfortable (more chair-y?), it makes a pouch hold more, etc.
>>
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>>
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