[PnP] training

David Sanders dasandersx at comcast.net
Mon Jul 21 04:28:13 CEST 2014


Training should be done the same way other accomplishments are...with difficulty.  For the physical training, is there someone to teach?  Most people have no idea how to advance themselves in various pursuits. Make it cost them something...cash and time...make them have to search out a good trainer...heck, maybe the trainer is not honest and steals their money.  Make the character roll for success using his attribute...sometimes students fail.  For combat training, for instance, maybe use the CEL be the controlling attribute and then assign a difficulty level for the task.

For magic, do the same.  Make the character have to find reference materials. A lab. Maybe the person selling him what he needs has scammed the mage and using those make the learning not possible.  Make the components very costly.  How is he going to find someone to teach him?  If using a scroll, make a difficulty roll to see if the scroll even survives...or damages the mage.  LOTS of ways to make it tough on the players...because sometimes the players have it way too easy.

Dave Sander

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> On Jul 20, 2014, at 3:00 AM, pnp-request at list.powersandperils.org wrote:
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> Today's Topics:
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>   1. My dislike of any training rules in P&P (Melkor)
>   2. Re: My dislike of any training rules in P&P (Paul L. Ming)
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> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Sat, 19 Jul 2014 02:40:06 -0800
> From: Melkor <mttdicor7 at inbox.com>
> To: The Powers and Perils Mailing List <pnp at list.powersandperils.org>
> Subject: [PnP] My dislike of any training rules in P&P
> Message-ID: <111E2763090.0000019Cmttdicor7 at inbox.com>
> Content-Type: text/plain; charset=utf-8
> 
> Anyone uses the rules for training?
> 
> As stated in book I, Characters may use Education to learn skills. Per day allocated
> to a skill, one EXPERTISE POINT is earned.
> 
> Besides, at the end of book I a method for gaining CHARACTERISTIC POINT through training is specified:
> 
> "Beyond the method specified previously, Characters can increase
> any modifiable characteristic through training. Training is the
> allocation of time specifically to the increase of a selected char-
> acteristic. Per FOUR days allocated, the selected characteristic
> may be increased by 1. With an instructor, THREE days must be
> allocated for this process.
> The maximum number of points that can be gained through
> training equals the Character?s Native Ability PLUS (his as-
> signed multiplier times 2)".
> 
> Now using these two different methods you can, through training increase and improve both characteristic points AND expertise points with weapons.
> 
> I dislike both these rules and i think i'll never use them. 
> 
> I prefer my players gaining characteristic points only when they gain CEP (every 50 CEP, 1 characteristic point).
> 
> The same with expertise points, i prefer that my players gain them only through combat (that is, while adventuring). 
> 
> I think that using training to gain points ruin the beauty of the game, in a sense.
> So i was curious to know what other P&P players and game masters think about this topic.
> 
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> ------------------------------
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> Message: 2
> Date: Sat, 19 Jul 2014 12:52:34 -0700
> From: "Paul L. Ming" <pming at northwestel.net>
> To: pnp at list.powersandperils.org
> Subject: Re: [PnP] My dislike of any training rules in P&P
> Message-ID: <53CACC82.2080802 at northwestel.net>
> Content-Type: text/plain; charset="utf-8"; Format="flowed"
> 
> Hiya.
> 
>   Yes, my players have used it on occasion. Usually when the main 
> wizard of the group wants to do something, or when the fighter-types 
> want to get their armor fixed or some new stuff made. At those times, 
> the other PC's have some "time off" and so, they sometimes spend it 
> training.
> 
>   The reasons why Richard likely put those in there was to actually 
> make sense of the world. Basically, if you don't use them...how does the 
> town blacksmith get better at his craft? Why doesn't the erotic dancer 
> known as the Silk Dove not get better at do doing her thing? Can nobody 
> ever increase their Strength do to hard manual labour?
> 
>   So, these rules give a reason as to why a "non-adventurer" could 
> actually be good at something and have decent characteristics; as they 
> do their thing, they get better. With these rules the Referee can 
> honestly say "Bargo the Master isn't called Master just because....he is 
> one of the countries top hand-to-hand combat specialists. And no, he's 
> never adventured a day in his life. He's trained every day since he was 
> a child...both his technique and his muscles". With these rules you can 
> have an NPC with EL 16 in Hand-to-Hand, a Strength of 56, Stamina of 35 
> and Dexterity and Agility of 31 each....and /not/ have to have a high CEL.
> 
>   That said, I have adjusted the rules a bit; I only let 
> Characteristic's points from CEP increase the physical stats, and the 
> MEP increase the non-physical ones. I also give out GEP ("General" 
> Experience Points) that players can use as either CEP or MEP (if they 
> can cast magic, of course), as they choose. GEP are given out for things 
> related to the RPG experience as opposed to direct character stuff 
> (e.g., a player comes up with a joke so funny the game has to stop for 5 
> minutes while everyone catches their breath and wipes the tears from 
> their eyes; or the group succeeds in the party goal [like "discover who 
> is behind the murders"]; stuff like that).
> 
> ^_^
> 
> Paul L. Ming
> 
> 
>> On 19-Jul-14 3:40 AM, Melkor wrote:
>> Anyone uses the rules for training?
>> 
>> As stated in book I, Characters may use Education to learn skills. Per day allocated
>> to a skill, one EXPERTISE POINT is earned.
>> 
>> Besides, at the end of book I a method for gaining CHARACTERISTIC POINT through training is specified:
>> 
>> "Beyond the method specified previously, Characters can increase
>> any modifiable characteristic through training. Training is the
>> allocation of time specifically to the increase of a selected char-
>> acteristic. Per FOUR days allocated, the selected characteristic
>> may be increased by 1. With an instructor, THREE days must be
>> allocated for this process.
>> The maximum number of points that can be gained through
>> training equals the Character?s Native Ability PLUS (his as-
>> signed multiplier times 2)".
>> 
>> Now using these two different methods you can, through training increase and improve both characteristic points AND expertise points with weapons.
>> 
>> I dislike both these rules and i think i'll never use them.
>> 
>> I prefer my players gaining characteristic points only when they gain CEP (every 50 CEP, 1 characteristic point).
>> 
>> The same with expertise points, i prefer that my players gain them only through combat (that is, while adventuring).
>> 
>> I think that using training to gain points ruin the beauty of the game, in a sense.
>> So i was curious to know what other P&P players and game masters think about this topic.
>> 
>> ____________________________________________________________
>> FREE ONLINE PHOTOSHARING - Share your photos online with your friends and family!
>> Visit http://www.inbox.com/photosharing to find out more!
>> 
>> 
>> 
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>> http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp
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