[PnP] My dislike of any training rules in P&P

Scott Adams longshotgm at comcast.net
Wed Jul 23 07:00:47 CEST 2014


I do like the rules since the original set.
Tablke local guys did it less often.  But pbem 
folks do it since it helps speed things up in between adventures.


At 06:40 AM 7/19/2014, you wrote:
>Anyone uses the rules for training? As stated in 
>book I, Characters may use Education to learn 
>skills. Per day allocated to a skill, one 
>EXPERTISE POINT is earned. Besides, at the end 
>of book I a method for gaining CHARACTERISTIC 
>POINT through training is specified: "Beyond the 
>method specified previously, Characters can 
>increase any modifiable characteristic through 
>training. Training is the allocation of time 
>specifically to the increase of a selected char- 
>acteristic. Per FOUR days allocated, the 
>selected characteristic may be increased by 1. 
>With an instructor, THREE days must be allocated 
>for this process. The maximum number of points 
>that can be gained through training equals the 
>Character’s Native Ability PLUS (his as- 
>signed multiplier times 2)". Now using these two 
>different methods you can, through training 
>increase and improve both characteristic points 
>AND expertise points with weapons. I dislike 
>both these rules and i think i'll never use 
>them. I prefer my players gaining characteristic 
>points only when they gain CEP (every 50 CEP, 1 
>characteristic point). The same with expertise 
>points, i prefer that my players gain them only 
>through combat (that is, while adventuring). I 
>think that using training to gain points ruin 
>the beauty of the game, in a sense. So i was 
>curious to know what other P&P players and game 
>masters think about this topic. 
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