[PnP] Movement rates

Burton Choinski bchoinski at verizon.net
Fri Jul 24 00:23:20 CEST 2015


In my game I allow for a "sprint" speed in combat at DOUBLE MR, but doing so prevents any attack by the character and defense is limited to DCV only (no shield skill or weapon parry add).


On Jul 22, 2015, at 11:45 PM, David Sanders wrote:

> Ok...the movement rates for all the people and critters has bothered me too.  So...I spent some time doing some research...a total waste of time, but, hey, it's mine to waste...
> 
> The average walking speed of a modern human is 3mph...ok, 3.1...rounding makes it easier.
> 
> So...3*5280'/mi=15,840'/hr...or 264'/min....or 4.4'/second...OR...13.2'/phase.
> This means a walking MR of 6....2-1-2-1.
> 
> Jogging speed (really, about the best you can do in armor!) starts to get sexist, but get over it.  Facts are facts...
> 
> For men, 8.3mph...so 8.3*5280=43,824'/hr...or 730'/min...about 12'/sec...OR...36'/phase.
> This means a jogging MR of 14...4-3-4-3
> 
> I assume the following difference is mainly because of height/stride...so maybe female characters might equal the men.
> 
> For women, 6.5mph...so 6.5*5280=34,320'/hr...or 572'/min...about 9.5'/sec...OR...28.5'/phase.
> This means a jogging MR of 12...3-3-3-3...admittedly, probably wearing no armor.
> 
> Now...really fast 'normal' humans can make it to a 4-minute mile, but they have to be specially trained, have natural talent, AND only be wearing light clothing.  
> 
> This is about 15mph.  So...15*5280=79,200'/hr...or 1,320'/min...or 22'/sec...or about 66'/phase.
> This means a very fast running MR of 26!...7-6-7-6.
> 
> Now, I think that this applies to NORMAL humans, not characters...and if humans can move this quickly, especially at the jog, what about the Character Class?
> 
> So...I think the beginning MR for Characters should be 14 and that modified by the AB...or that armor account for SOME loss in movement.  It will unless the character is pretty strong.
> 
> I also have an excel file that shows the maximum speed movement rate for a fair number of animals...converted into MR and PMR...and I think that some of the creature speeds should be changed to reflect these speeds...AND maybe include a slow speed for stalking speed or 'wandering about' speed.
> 
> Dave Sanders
> 
> Next up will be discussions about shields, and weapons...but that's a bit later.
> 
> Sent from my iPad
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