[PnP] Creating magic items
Scott Adams
longshotgm at comcast.net
Thu Sep 15 18:00:22 CEST 2016
As I say I had no books and rules at hand and it was 2am. :)
Tried some basic examples.
Whip is also a tool not just a weapon.
Cattle rustling. etc. So toools can use the skill as such not just weapon.
At 10:42 AM 9/15/2016, you wrote:
>Scott, a whip is a weapon. Weapons are
>specifically covered in the Permanent Magics
>sections. They are, in fact, one of the three
>examples. Come to that, the same example applies
>to Saddle, I would think. EL +! (I had
>erroneously stated it as ELx1 before). The same
>would apply to any success chance, wouldn't it?
>Ah. 4 examples. They also list a waterskin at
>the very end of that section, as a guide to Bags
>of Holding and the like -----Original
>Message----- >From: Scott Adams
><longshotgm at comcast.net> >Sent: Sep 14, 2016
>11:35 PM >To: The Powers and Perils Mailing List
><pnp at list.powersandperils.org> >Subject: Re:
>[PnP] Creating magic items > > >It depends on
>skill for me. >Make saddle to help improve
>Horsemanship. >Make Saddle. >Enchant it. >I
>could see a form of the Attribute Effect
>formula. >Books not handy and other pc with
>rules off. So I'll guess.. > >EL4
>Horsemanship. >Formula is what (El+1)x10% >+50%
>improvement. >So EL4 is now EL6. >We can
>rationalize this by saying saddle supports via
>balance and such. >But it has to be taken on a
>case per case basis. >I don't see a generic one
>rule fits. >For example a Whip hide/handle to
>help with Whip. >So let's say its a +2EL. >But
>issue is how? If person is untrained
>it >shouldn't just make them a EL2 expert. >So
>rules like training must be involved. Min of
>eL0 or spell has no effect. >Use the daily limit
>or always on/ >I'd have to allow it for a use
>per day thing. > > > > > >At 09:35 PM 9/11/2016,
>you wrote: >>Ok...say a character wants to
>create a magic >>item that improves a
>skill...some enchantment, I >>would think. Now,
>we have two kinds of >>skills..."or 80âÂÂ
>skills and weapon or 'other' >>skills. So...what
>formula for EL increase should >>be used? Doe
>the Mage have to know the skill to >>enchant the
>item? For "or 80" skills, I was >>thinking an
>increase of EL cast or random >>between EL of
>Enchantment spell up to 2x spell >>EL, depending
>on preparations made...quality of >>item
>enchanted, or rarity of the
>materials, >>etc. For the non-80 skills, maybe
>(EL+1)/2 >>roundup? Thots? Dave Sent from my
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