[PnP] Creating magic items

Scott Adams longshotgm at comcast.net
Thu Sep 15 18:00:22 CEST 2016


As I say I had no books and rules at hand and it was 2am. :)
Tried some basic examples.
Whip is also a tool not just a weapon.
Cattle rustling.  etc.  So toools can use the skill as such not just weapon.


At 10:42 AM 9/15/2016, you wrote:
>Scott, a whip is a weapon. Weapons are 
>specifically covered in the Permanent Magics 
>sections. They are, in fact, one of the three 
>examples. Come to that, the same example applies 
>to Saddle, I would think. EL +! (I had 
>erroneously stated it as ELx1 before). The same 
>would apply to any success chance, wouldn't it? 
>Ah. 4 examples. They also list a waterskin at 
>the very end of that section, as a guide to Bags 
>of Holding and the like -----Original 
>Message----- >From: Scott Adams 
><longshotgm at comcast.net> >Sent: Sep 14, 2016 
>11:35 PM >To: The Powers and Perils Mailing List 
><pnp at list.powersandperils.org> >Subject: Re: 
>[PnP] Creating magic items > > >It depends on 
>skill for me. >Make saddle to help improve 
>Horsemanship. >Make Saddle. >Enchant it. >I 
>could see a form of the Attribute Effect 
>formula. >Books not handy and other pc with 
>rules off.  So I'll guess.. > >EL4 
>Horsemanship. >Formula is what (El+1)x10% >+50% 
>improvement. >So EL4 is now EL6. >We can 
>rationalize this by saying saddle supports via 
>balance and such. >But it has to be taken on a 
>case per case basis. >I don't see a generic one 
>rule fits. >For example a Whip hide/handle to 
>help with Whip. >So let's say its a +2EL. >But 
>issue is how? If person is untrained 
>it >shouldn't just make them a EL2 expert. >So 
>rules like training must be involved.  Min of 
>eL0 or spell has no effect. >Use the daily limit 
>or always on/ >I'd have to allow it for a use 
>per day thing. > > > > > >At 09:35 PM 9/11/2016, 
>you wrote: >>Ok...say a character wants to 
>create a magic >>item that improves a 
>skill...some enchantment, I >>would think.  Now, 
>we have two kinds of >>skills..."or 80” 
>skills and weapon or 'other' >>skills. So...what 
>formula for EL increase should >>be used?  Doe 
>the Mage have to know the skill to >>enchant the 
>item? For "or 80" skills, I was >>thinking an 
>increase of EL cast or random >>between EL of 
>Enchantment spell up to 2x spell >>EL, depending 
>on preparations made...quality of >>item 
>enchanted, or rarity of the 
>materials, >>etc.  For the non-80 skills, maybe 
>(EL+1)/2 >>roundup? Thots? Dave Sent from my 
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