[PnP] Familiars and binding
Scott Adams
longshotgm at comcast.net
Tue Jan 31 22:29:16 CET 2017
Yeah. That's the problem what little rules we have its for
Witch/Imp. Which seems odd since its usually Witch/Cat. But maybe
i'm too old fashioned. ;) I'd want a generic Familiar system/rules
for any alignment. I know we have Tonahs. But what about a Raven
for a Priest or Horse for a wizard? That's where we need to come up
with some system.
Bindng - Iseasy as is now. But player was considering a two way
binding. Say a ring that pof X appears (not summon) then can go back
inside when done. But any bound thing would be rather upset unless
its like Genie/Lamp or Dark One/Stick (Once upon a time) type. I
thik player does this in that other game with dungeons we'll not
name. But trying to do it in pnp is different.
At 04:11 PM 1/30/2017, you wrote:
>Familiars.- no, no rules made up. A familiar tie is one made by the
>imp demon and the witch. It's a simple transaction...service for
>the blood/energy of the witch and a little nookie. Why would the
>demon do this? The demon is a MINOR demon. By gathering the energy
>of living mortals, he gives himself some way to grow into something
>more powerful, as long as he stores his energy somehow. If the
>witch is a nasty bitch to the familiar, one can imagine the imp
>might get a bit testy and argumentative and uncooperative. But
>still, since he has a willing source of energy, he is unlikely to
>betray the witch.
>
>The familiar doesn't have to take the shape of a cat. That's just
>an example. Since the imp is capable of flight, maybe an owl isn't
>out of the question. Keep in mind it's orientation and true master
>Sammael. And Sammael is a God of Chaos in the Air.
>
>Binding.- this is "simply" accomplished by ensorcelling an item
>with intelligence. That binds the 'spirit' to the item. Now, the
>spirit...one assumes a creature with a positive Contact
>Level...might get pretty testy about being trapped like that and
>VERY unhappy with the Mage. Imagine an angel from heaven, enjoying
>the environment of a comfortable eternity, gets yanked out and
>dropped into a sword or wand. He might get a mite bit angry.
>
>One way to prevent some of the negative effects to the wielder might
>be to also cast a ban on the trapped spirit, to punish it should it
>attempt to harm the Mage. Certainly a sword with a trapped Soul
>Daiva would be safe to handle normally, but accidents do
>happen. The Mage would not want to EVER accidentally cut himself on
>the blade...say by sharpening it...ouch. Can you say 'Giant Sucking Sound'?
>
>
>Sent from my iPad
>
>
>
>Sent from my iPad
> > On Jan 27, 2017, at 3:00 AM, pnp-request at list.powersandperils.org wrote:
> >
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> > Today's Topics:
> >
> > 1. Familiar/Binding (Scott Adams)
> > 2. Re: Familiar/Binding ( Thomas O. Magann Jr.)
> > 3. Re: Familiar/Binding ( Thomas O. Magann Jr.)
> >
> >
> > ----------------------------------------------------------------------
> >
> > Message: 1
> > Date: Thu, 26 Jan 2017 19:30:26 -0500
> > From: Scott Adams <longshotgm at comcast.net>
> > To: pnp at list.powersandperils.org
> > Subject: [PnP] Familiar/Binding
> > Message-ID: <mailman.2.1485514801.29445.pnp at list.powersandperils.org>
> > Content-Type: text/plain; charset="us-ascii"; format=flowed
> >
> >
> > Let's stir up the pot and get some chat chat going on!
> >
> > 1) Familiar - Ala Black Cat/Witch. Classic. Aside form Witchcraft
> > having a Imp Familiar there is little rules on it.
> > What if a wizard wants a cat? A owl? Sure there are Tonah rules and
> > pets like Firesnake. But has anyone come up with Familiar rules?
> >
> > 2) Binding - Stormbringer leecher of life. Life Sword? If i recall
> > that sorta had something like it. We do have rules (though I can't
> > reclal directly since books not handy) on adding Intellect to like a
> > Suit of Armor to make a automaton guard. A smart broom to clean
> > up. But what about direct binding? Add a demon to a sword like
> > stormbringer to leech life?
> >
> > Or use a ring to hold a demon you can fling out and capture
> > again? Shamans and Priests have magic for holding/trapping things
> > like spirits. But not wizards if i recall.
> >
> > In Elric a game I run the system uses bindings as common as there are
> > magic items in pnp.
> >
> > Any come up with these 2 set of rules?
>
>
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