[PnP] Familiars and binding
Alex Koponen
alexkoponen at gmail.com
Tue Jan 31 22:33:47 CET 2017
I would be tempted to use the Ward rules from Permanent Magics to have a
familiar. Basically it would be a Ward spirit in animal form
protecting/working with the caster.
On Tue, Jan 31, 2017 at 12:29 PM, Scott Adams <longshotgm at comcast.net>
wrote:
>
> Yeah. That's the problem what little rules we have its for Witch/Imp.
> Which seems odd since its usually Witch/Cat. But maybe i'm too old
> fashioned. ;) I'd want a generic Familiar system/rules for any alignment.
> I know we have Tonahs. But what about a Raven for a Priest or Horse for a
> wizard? That's where we need to come up with some system.
>
> Bindng - Iseasy as is now. But player was considering a two way binding.
> Say a ring that pof X appears (not summon) then can go back inside when
> done. But any bound thing would be rather upset unless its like
> Genie/Lamp or Dark One/Stick (Once upon a time) type. I thik player does
> this in that other game with dungeons we'll not name. But trying to do it
> in pnp is different.
>
>
>
> At 04:11 PM 1/30/2017, you wrote:
>
>> Familiars.- no, no rules made up. A familiar tie is one made by the imp
>> demon and the witch. It's a simple transaction...service for the
>> blood/energy of the witch and a little nookie. Why would the demon do
>> this? The demon is a MINOR demon. By gathering the energy of living
>> mortals, he gives himself some way to grow into something more powerful, as
>> long as he stores his energy somehow. If the witch is a nasty bitch to the
>> familiar, one can imagine the imp might get a bit testy and argumentative
>> and uncooperative. But still, since he has a willing source of energy, he
>> is unlikely to betray the witch.
>>
>> The familiar doesn't have to take the shape of a cat. That's just an
>> example. Since the imp is capable of flight, maybe an owl isn't out of the
>> question. Keep in mind it's orientation and true master Sammael. And
>> Sammael is a God of Chaos in the Air.
>>
>> Binding.- this is "simply" accomplished by ensorcelling an item with
>> intelligence. That binds the 'spirit' to the item. Now, the spirit...one
>> assumes a creature with a positive Contact Level...might get pretty testy
>> about being trapped like that and VERY unhappy with the Mage. Imagine an
>> angel from heaven, enjoying the environment of a comfortable eternity, gets
>> yanked out and dropped into a sword or wand. He might get a mite bit angry.
>>
>> One way to prevent some of the negative effects to the wielder might be
>> to also cast a ban on the trapped spirit, to punish it should it attempt to
>> harm the Mage. Certainly a sword with a trapped Soul Daiva would be safe
>> to handle normally, but accidents do happen. The Mage would not want to
>> EVER accidentally cut himself on the blade...say by sharpening it...ouch.
>> Can you say 'Giant Sucking Sound'?
>>
>>
>> Sent from my iPad
>>
>>
>>
>> Sent from my iPad
>> > On Jan 27, 2017, at 3:00 AM, pnp-request at list.powersandperils.org
>> wrote:
>> >
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>> > Today's Topics:
>> >
>> > 1. Familiar/Binding (Scott Adams)
>> > 2. Re: Familiar/Binding ( Thomas O. Magann Jr.)
>> > 3. Re: Familiar/Binding ( Thomas O. Magann Jr.)
>> >
>> >
>> > ----------------------------------------------------------------------
>> >
>> > Message: 1
>> > Date: Thu, 26 Jan 2017 19:30:26 -0500
>> > From: Scott Adams <longshotgm at comcast.net>
>> > To: pnp at list.powersandperils.org
>> > Subject: [PnP] Familiar/Binding
>> > Message-ID: <mailman.2.1485514801.29445.pnp at list.powersandperils.org>
>> > Content-Type: text/plain; charset="us-ascii"; format=flowed
>> >
>> >
>> > Let's stir up the pot and get some chat chat going on!
>> >
>> > 1) Familiar - Ala Black Cat/Witch. Classic. Aside form Witchcraft
>> > having a Imp Familiar there is little rules on it.
>> > What if a wizard wants a cat? A owl? Sure there are Tonah rules and
>> > pets like Firesnake. But has anyone come up with Familiar rules?
>> >
>> > 2) Binding - Stormbringer leecher of life. Life Sword? If i recall
>> > that sorta had something like it. We do have rules (though I can't
>> > reclal directly since books not handy) on adding Intellect to like a
>> > Suit of Armor to make a automaton guard. A smart broom to clean
>> > up. But what about direct binding? Add a demon to a sword like
>> > stormbringer to leech life?
>> >
>> > Or use a ring to hold a demon you can fling out and capture
>> > again? Shamans and Priests have magic for holding/trapping things
>> > like spirits. But not wizards if i recall.
>> >
>> > In Elric a game I run the system uses bindings as common as there are
>> > magic items in pnp.
>> >
>> > Any come up with these 2 set of rules?
>>
>>
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