[PnP] pnp Digest, Vol 137, Issue 4-Innate Magics
Bessie Hadley
eleabess at sbcglobal.net
Tue Mar 14 18:23:48 CET 2017
I feel that Innate Magics don't need all the gestures, nor any "magic" words to work - these folks may not know how magic works or how to do spells! I feel they may think a word (in their own language) or use logical gestures (like a throwing motion) since the spell works for them with the MEL & EL they innately have, but actually, neither is necessary. The spell comes from within themselves, so could be cast simply by wishing it so. As David said earlier, blindfolding them could make aiming the spell difficult, but I wonder if he/she aimed it specifically at the voice annoying them, would that work? (lol)
Also, gaining EL does not multiply the work of the spell (or ANY spell, even for trained magic users), since what is the worth of gaining EL in a spell if it's more work & easier to get distracted? Increasing EL eases the effort as the spell is better known & the magic-user is more comfortable with it. That's what Experience Level is, after all. (ALSO, the game rules show that the higher ELs of a spell have a higher success rate, so this only makes sense.) The only thing to slow an uninterrupted spell would be needing more EL/phase or if the mage usually uses a wand or staff to speed/strengthen their natural EL, & he/she did not have them for the spell for some reason.
Been having trouble responding to these letters - hope this one gets through.
Bess L. Hadley
--------------------------------------------
On Sun, 3/12/17, pnp-request at list.powersandperils.org <pnp-request at list.powersandperils.org> wrote:
Subject: pnp Digest, Vol 137, Issue 4
To: pnp at list.powersandperils.org
Date: Sunday, March 12, 2017, 8:07 PM
Send pnp mailing list submissions to
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Today's Topics:
1. Re: pnp Digest, Vol 137, Issue 3 (David
Sanders)
2. Re: Innate Magics (Scott Adams)
3. Re: pnp Digest, Vol 137, Issue 3 (Scott
Adams)
----------------------------------------------------------------------
Message: 1
Date: Sun, 12 Mar 2017 09:00:24 -0700
From: David Sanders <dasandersx at comcast.net>
To: pnp at list.powersandperils.org
Subject: Re: [PnP] pnp Digest, Vol 137, Issue 3
Message-ID: <4BB06458-C14C-4196-AF43-62019CA45014 at comcast.net>
Content-Type: text/plain;
charset=us-ascii
The EL of the spell (the power) is determined by
stats. These cap out eventually. The MEL,
however, keeps going. Also, the innate magics cast
faster than do normal spells.
I think that most beings would need to use gestures of some
sort to focus their attention on their gift and the target
of it, if the magic used is external of ones self. The
magics that affect only the caster shouldn't require any
gestures at all.
That being said, I also think that the higher the MEL, the
less needed are the gestures. Do the gods need to
gesture to invoke their (essentially innate) power? I
consider them to be over MEL 30.
So...the higher the MEL, the more they could do in addition
to casting their innate magic. If they can cast the
spell in less than one phase, allow them some additional
action. Think of the Jedi fighting the robots...they
could use the Force (like innate magic) to push away the
robots while thy fight. My limit on this would be that
if they require more than one phase to cast, they can't do
anything else the entire time it takes to cast the spell.
I also think, though, that innate magics for players
wouldn't need gestures if the play if the player did nothing
else. For instance, if tied up, they would have the
time to calm themselves and concentrate on their control and
target. Blindfolding them would make hitting their
targets much more difficult.
Finally, innate magics might not need verbal components, but
there might be times when they are. That would be at the
GM's discretion. Again, maybe MEL would determine.
Sent from my iPad
> On Mar 12, 2017, at 4:00 AM, pnp-request at list.powersandperils.org
wrote:
>
> Send pnp mailing list submissions to
> pnp at list.powersandperils.org
>
> To subscribe or unsubscribe via the World Wide Web,
visit
> http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp
> or, via email, send a message with subject or body
'help' to
> pnp-request at list.powersandperils.org
>
> You can reach the person managing the list at
> pnp-owner at list.powersandperils.org
>
> When replying, please edit your Subject line so it is
more specific
> than "Re: Contents of pnp digest..."
>
>
> Today's Topics:
>
> 1. Innate Magics (Scott Adams)
> 2. Re: Innate Magics ( Thomas O.
Magann Jr.)
> 3. Re: Innate Magics ( Thomas O.
Magann Jr.)
>
>
>
----------------------------------------------------------------------
>
> Message: 1
> Date: Sat, 11 Mar 2017 21:55:57 -0500
> From: Scott Adams <longshotgm at comcast.net>
> To: pnp at list.powersandperils.org
> Subject: [PnP] Innate Magics
> Message-ID: <mailman.2.1489316401.21810.pnp at list.powersandperils.org>
> Content-Type: text/plain; charset="us-ascii";
format=flowed
>
>
> So MUs can't move and cast OR chew gum and rub stomach
at same time.
>
> Do Innates suffer this same fate?
> Since most agree Innate is through thought.
> I've not thought of this before.
> I suspect they can move.
> Since creatures can move/cast.
>
>
>
>
> ------------------------------
>
> Message: 2
> Date: Sat, 11 Mar 2017 19:05:58 -0800 (GMT-08:00)
> From: " Thomas O. Magann Jr." <tmagann at earthlink.net>
> To: The Powers and Perils Mailing List <pnp at list.powersandperils.org>,
> pnp at list.powersandperils.org
> Subject: Re: [PnP] Innate Magics
> Message-ID:
> <8218623.10156.1489287958572 at elwamui-huard.atl.sa.earthlink.net>
> Content-Type: text/plain; charset=UTF-8
>
> Can they? Probably. Should they? I would think there is
a bit of tunnel vision involved, much like texting while
driving or some such. Doing two things at once, and doing
both well are very different things.
>
> I'd say to be careful in dense wood about bumping into
trees, and to walk alongside cliff sides very slowly and
carefully until the innate magic was done being cast.
>
>
> -----Original Message-----
>> From: Scott Adams <longshotgm at comcast.net>
>> Sent: Mar 11, 2017 6:55 PM
>> To: pnp at list.powersandperils.org
>> Subject: [PnP] Innate Magics
>>
>>
>> So MUs can't move and cast OR chew gum and rub
stomach at same time.
>>
>> Do Innates suffer this same fate?
>> Since most agree Innate is through thought.
>> I've not thought of this before.
>> I suspect they can move.
>> Since creatures can move/cast.
>>
>>
>> _______________________________________________
>> pnp mailing list
>> pnp at list.powersandperils.org
>> http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp
>
>
>
> ------------------------------
>
> Message: 3
> Date: Sat, 11 Mar 2017 20:34:19 -0800 (GMT-08:00)
> From: " Thomas O. Magann Jr." <tmagann at earthlink.net>
> To: " Thomas O. Magann Jr." <tmagann at earthlink.net>,
The Powers and
> Perils Mailing List <pnp at list.powersandperils.org>,
The Powers and
> Perils Mailing List <pnp at list.powersandperils.org>,
> pnp at list.powersandperils.org
> Subject: Re: [PnP] Innate Magics
> Message-ID:
> <33090515.10705.1489293259528 at elwamui-huard.atl.sa.earthlink.net>
> Content-Type: text/plain; charset=UTF-8
>
> After giving my opinion, I sat and thought a bit about
the mechanics behind my answer.
>
> This is based on V1, which is what I use.
>
> MEL for innates is based on experience, while EL is
based on stats. This can make for a a bit of a disparity
compared to a mage with one MEL for many spells, each of
which boosts his MEL. An Innate gets Experience form just
tone one spell, although his expertise gains also go towards
MEL. Still, if he doesn't use it much but has high stats, he
can have a highg EL and, hence, spend a few phases getting
the Energy together to trigger it.
>
> My assumption is that there's going to be some level of
distraction during this time period. Also that high EL
(hence, stronger) spells will require more attention.
>
> So, I'd say use the EL of the innate spell as a
perception penalty. That calls for perception rolls, of
course.
>
> A few exist. It would be a penalty to setting an
ambush, and abonus to the ambush someone has set
against you. You'd give them a bonus to avoid, or take a
penalty to avoid yourself. Each of these rolls happens once,
and only of the ambush is triggered during the casting
time.
>
> Apply the EL as a penalty to any Tracking or Trailing,
and roll each phase of spell casting. If you fail the trail
is lost and you can reacquire when the spell is done,
including canceling the casting to reacquire immediately.
Standard track/trail rules apply to reacquire.
>
> And, basically, that just leaves bumping into things.
>
> Set a BL of 10, modified by the local terrain. A glass
smooth desert with no obstacles, including other beings,
would likely be a BL20. A dungeon death trap/obstacle course
could be a BL0.
>
> Make the roll, adding the EL of the spell to the roll.
Roll each phase. Allow for partial success.
>
> -A Success is fine, you didn't bump into anything or
anyone.
>
> -A Partial Success means you noticed in time to stop
yourself, but may have lost concentration on the spell. Roll
on the same BL, but this time instead of adding the spell
EL, subtract your Will Bonus.
>
> -A Failure means you bumped into something and lost the
spell. That is likely all it means, unless there is
something specific about the terrain that might be more
dangerous, like if you are alone in a field of prickly
cacti. If so, the GM will need to determine damage based on
circumstance.
>
> -An Abyssal Failure means you really stepped int he
wrong place: Tripped over a root, found the lone gopher hole
or animal burrow in a empty field, etc. Assume a
trip-and-fall and 1d6 damage (negated only by some sort of
acrobatics skill, if any, but NOT Climbing), again, unless
the GMdetermines that the terrain is more hazardous. If so,
whatever the terrain would do on a failure plus the 1d6, at
minimum.
>
> That's what I came up with, anyhow.
>
> -----Original Message-----
>> From: " Thomas O. Magann Jr." <tmagann at earthlink.net>
>
>> Can they? Probably. Should they? I would think
there is a bit of tunnel vision involved, much like texting
while driving or some such. Doing two things at once, and
doing both well are very different things.
>>
>> I'd say to be careful in dense wood about bumping
into trees, and to walk alongside cliff sides very slowly
and carefully until the innate magic was done being cast.
>
>> -----Original Message-----
>>> From: Scott Adams <longshotgm at comcast.net>
>
>>> So MUs can't move and cast OR chew gum and rub
stomach at same time.
>>>
>>> Do Innates suffer this same fate?
>>> Since most agree Innate is through thought.
>>> I've not thought of this before.
>>> I suspect they can move.
>>> Since creatures can move/cast.
>>>
>>>
>
>
>
> ------------------------------
>
> Subject: Digest Footer
>
> _______________________________________________
> pnp mailing list
> pnp at list.powersandperils.org
> http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp
>
>
> ------------------------------
>
> End of pnp Digest, Vol 137, Issue 3
> ***********************************
------------------------------
Message: 2
Date: Sun, 12 Mar 2017 22:56:51 -0400
From: Scott Adams <longshotgm at comcast.net>
To: " Thomas O. Magann Jr." <tmagann at earthlink.net>,
The Powers and
Perils Mailing List <pnp at list.powersandperils.org>
Subject: Re: [PnP] Innate Magics
Message-ID: <mailman.330.1489374449.3095.pnp at list.powersandperils.org>
Content-Type: text/plain; charset="us-ascii"; format=flowed
I agree somewhat. Not environmental but more
internal. Its not just
bumping. Its personal distractions. Pain from
torture. Stomach
pains from bad food. Pleasure from sex. So based
on those htings is
how good or bad spell works.
Probably more simple than a simple modifier to magic roll.
-20 pain
-5 blinding light
-2 noise
+20 using a meditation technique
-5 Smoke in area, etc.
etc.
Just 35 years never considerd this. I mean monsters
are innates. So
they can cahrge/cast.
So why not. So yeah I think Innates can move/cast.
Wizards can't move/cast
Innates Move/cast
Shamans need focus and some could argue they could move
(shaman dance, etc).
Priests I guess could use Religious trinkets (crosses,
talismans,
etc) but to me not move since priests are more forced
directional magic.
At 12:34 AM 3/12/2017, you wrote:
>After giving my opinion, I sat and thought a bit about
the mechanics
>behind my answer.
>
>This is based on V1, which is what I use.
>
>MEL for innates is based on experience, while EL is
based on stats.
>This can make for a a bit of a disparity compared to a
mage with one
>MEL for many spells, each of which boosts his MEL. An
Innate gets
>Experience form just tone one spell, although his
expertise gains
>also go towards MEL. Still, if he doesn't use it much
but has high
>stats, he can have a highg EL and, hence, spend a few
phases getting
>the Energy together to trigger it.
>
>My assumption is that there's going to be some level of
distraction
>during this time period. Also that high EL (hence,
stronger) spells
>will require more attention.
>
>So, I'd say use the EL of the innate spell as a
perception penalty.
>That calls for perception rolls, of course.
>
>A few exist. It would be a penalty to setting an ambush,
and abonus
>to the ambush someone has set against you. You'd give
them a bonus
>to avoid, or take a penalty to avoid yourself. Each of
these rolls
>happens once, and only of the ambush is triggered during
the casting time.
>
>Apply the EL as a penalty to any Tracking or Trailing,
and roll each
>phase of spell casting. If you fail the trail is lost
and you can
>reacquire when the spell is done, including canceling
the casting to
>reacquire immediately. Standard track/trail rules apply
to reacquire.
>
>And, basically, that just leaves bumping into things.
>
>Set a BL of 10, modified by the local terrain. A glass
smooth desert
>with no obstacles, including other beings, would likely
be a BL20. A
>dungeon death trap/obstacle course could be a BL0.
>
>Make the roll, adding the EL of the spell to the roll.
Roll each
>phase. Allow for partial success.
>
>-A Success is fine, you didn't bump into anything or
anyone.
>
>-A Partial Success means you noticed in time to stop
yourself, but
>may have lost concentration on the spell. Roll on the
same BL, but
>this time instead of adding the spell EL, subtract your
Will Bonus.
>
>-A Failure means you bumped into something and lost the
spell. That
>is likely all it means, unless there is something
specific about the
>terrain that might be more dangerous, like if you are
alone in a
>field of prickly cacti. If so, the GM will need to
determine damage
>based on circumstance.
>
>-An Abyssal Failure means you really stepped int he
wrong place:
>Tripped over a root, found the lone gopher hole or
animal burrow in
>a empty field, etc. Assume a trip-and-fall and 1d6
damage (negated
>only by some sort of acrobatics skill, if any, but NOT
Climbing),
>again, unless the GMdetermines that the terrain is more
hazardous.
>If so, whatever the terrain would do on a failure plus
the 1d6, at minimum.
>
>That's what I came up with, anyhow.
>
>-----Original Message-----
> >From: " Thomas O. Magann Jr." <tmagann at earthlink.net>
>
> >Can they? Probably. Should they? I would think
there is a bit of
> tunnel vision involved, much like texting while driving
or some
> such. Doing two things at once, and doing both well are
very different things.
> >
> >I'd say to be careful in dense wood about bumping
into trees, and
> to walk alongside cliff sides very slowly and carefully
until the
> innate magic was done being cast.
>
> >-----Original Message-----
> >>From: Scott Adams <longshotgm at comcast.net>
>
> >>So MUs can't move and cast OR chew gum and rub
stomach at same time.
> >>
> >>Do Innates suffer this same fate?
> >>Since most agree Innate is through thought.
> >>I've not thought of this before.
> >>I suspect they can move.
> >>Since creatures can move/cast.
> >>
> >>
>
>_______________________________________________
>pnp mailing list
>pnp at list.powersandperils.org
>http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp
------------------------------
Message: 3
Date: Sun, 12 Mar 2017 23:06:47 -0400
From: Scott Adams <longshotgm at comcast.net>
To: The Powers and Perils Mailing List <pnp at list.powersandperils.org>
Subject: Re: [PnP] pnp Digest, Vol 137, Issue 3
Message-ID: <mailman.331.1489374449.3095.pnp at list.powersandperils.org>
Content-Type: text/plain; charset="us-ascii"; format=flowed
Good point on gods/mels. To me gods are so powerful
they can just
glance and poof magic.
I do thiink some words are needed. Dune - think guys
using their powers.
So may need to verbalize the effort (ie a martial arts punch
with a grunt).
At 12:00 PM 3/12/2017, you wrote:
>The EL of the spell (the power) is determined by
stats. These cap
>out eventually. The MEL, however, keeps
going. Also, the innate
>magics cast faster than do normal spells.
>
>I think that most beings would need to use gestures of
some sort to
>focus their attention on their gift and the target of
it, if the
>magic used is external of ones self. The magics
that affect only
>the caster shouldn't require any gestures at all.
>
>That being said, I also think that the higher the MEL,
the less
>needed are the gestures. Do the gods need to
gesture to invoke
>their (essentially innate) power? I consider them
to be over MEL 30.
>
>So...the higher the MEL, the more they could do in
addition to
>casting their innate magic. If they can cast the
spell in less than
>one phase, allow them some additional action.
Think of the Jedi
>fighting the robots...they could use the Force (like
innate magic)
>to push away the robots while thy fight. My limit
on this would be
>that if they require more than one phase to cast, they
can't do
>anything else the entire time it takes to cast the
spell.
>
>I also think, though, that innate magics for players
wouldn't need
>gestures if the play if the player did nothing
else. For instance,
>if tied up, they would have the time to calm themselves
and
>concentrate on their control and target.
Blindfolding them would
>make hitting their targets much more difficult.
>
>Finally, innate magics might not need verbal components,
but there
>might be times when they are. That would be at the GM's
>discretion. Again, maybe MEL would determine.
>
>
>
>Sent from my iPad
>
> > On Mar 12, 2017, at 4:00 AM, pnp-request at list.powersandperils.org
wrote:
> >
> > Send pnp mailing list submissions to
> > pnp at list.powersandperils.org
> >
> > To subscribe or unsubscribe via the World Wide
Web, visit
> > http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp
> > or, via email, send a message with subject or body
'help' to
> > pnp-request at list.powersandperils.org
> >
> > You can reach the person managing the list at
> > pnp-owner at list.powersandperils.org
> >
> > When replying, please edit your Subject line so it
is more specific
> > than "Re: Contents of pnp digest..."
> >
> >
> > Today's Topics:
> >
> > 1. Innate Magics (Scott Adams)
> > 2. Re: Innate Magics ( Thomas O.
Magann Jr.)
> > 3. Re: Innate Magics ( Thomas O.
Magann Jr.)
> >
> >
> >
----------------------------------------------------------------------
> >
> > Message: 1
> > Date: Sat, 11 Mar 2017 21:55:57 -0500
> > From: Scott Adams <longshotgm at comcast.net>
> > To: pnp at list.powersandperils.org
> > Subject: [PnP] Innate Magics
> > Message-ID: <mailman.2.1489316401.21810.pnp at list.powersandperils.org>
> > Content-Type: text/plain; charset="us-ascii";
format=flowed
> >
> >
> > So MUs can't move and cast OR chew gum and rub
stomach at same time.
> >
> > Do Innates suffer this same fate?
> > Since most agree Innate is through thought.
> > I've not thought of this before.
> > I suspect they can move.
> > Since creatures can move/cast.
> >
> >
> >
> >
> > ------------------------------
> >
> > Message: 2
> > Date: Sat, 11 Mar 2017 19:05:58 -0800 (GMT-08:00)
> > From: " Thomas O. Magann Jr." <tmagann at earthlink.net>
> > To: The Powers and Perils Mailing List <pnp at list.powersandperils.org>,
> > pnp at list.powersandperils.org
> > Subject: Re: [PnP] Innate Magics
> > Message-ID:
> > <8218623.10156.1489287958572 at elwamui-huard.atl.sa.earthlink.net>
> > Content-Type: text/plain; charset=UTF-8
> >
> > Can they? Probably. Should they? I would think
there is a bit of
> tunnel vision involved, much like texting while driving
or some
> such. Doing two things at once, and doing both well are
very different things.
> >
> > I'd say to be careful in dense wood about bumping
into trees, and
> to walk alongside cliff sides very slowly and carefully
until the
> innate magic was done being cast.
> >
> >
> > -----Original Message-----
> >> From: Scott Adams <longshotgm at comcast.net>
> >> Sent: Mar 11, 2017 6:55 PM
> >> To: pnp at list.powersandperils.org
> >> Subject: [PnP] Innate Magics
> >>
> >>
> >> So MUs can't move and cast OR chew gum and rub
stomach at same time.
> >>
> >> Do Innates suffer this same fate?
> >> Since most agree Innate is through thought.
> >> I've not thought of this before.
> >> I suspect they can move.
> >> Since creatures can move/cast.
> >>
> >>
> >>
_______________________________________________
> >> pnp mailing list
> >> pnp at list.powersandperils.org
> >> http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp
> >
> >
> >
> > ------------------------------
> >
> > Message: 3
> > Date: Sat, 11 Mar 2017 20:34:19 -0800 (GMT-08:00)
> > From: " Thomas O. Magann Jr." <tmagann at earthlink.net>
> > To: " Thomas O. Magann Jr." <tmagann at earthlink.net>,
The Powers and
> > Perils Mailing List <pnp at list.powersandperils.org>,
The Powers and
> > Perils Mailing List <pnp at list.powersandperils.org>,
> > pnp at list.powersandperils.org
> > Subject: Re: [PnP] Innate Magics
> > Message-ID:
> > <33090515.10705.1489293259528 at elwamui-huard.atl.sa.earthlink.net>
> > Content-Type: text/plain; charset=UTF-8
> >
> > After giving my opinion, I sat and thought a bit
about the
> mechanics behind my answer.
> >
> > This is based on V1, which is what I use.
> >
> > MEL for innates is based on experience, while EL
is based on
> stats. This can make for a a bit of a disparity
compared to a mage
> with one MEL for many spells, each of which boosts his
MEL. An
> Innate gets Experience form just tone one spell,
although his
> expertise gains also go towards MEL. Still, if he
doesn't use it
> much but has high stats, he can have a highg EL and,
hence, spend a
> few phases getting the Energy together to trigger it.
> >
> > My assumption is that there's going to be some
level of
> distraction during this time period. Also that high EL
(hence,
> stronger) spells will require more attention.
> >
> > So, I'd say use the EL of the innate spell as a
perception
> penalty. That calls for perception rolls, of course.
> >
> > A few exist. It would be a penalty to setting an
ambush,
> and abonus to the ambush someone has set against
you. You'd give
> them a bonus to avoid, or take a penalty to avoid
yourself. Each of
> these rolls happens once, and only of the ambush is
triggered
> during the casting time.
> >
> > Apply the EL as a penalty to any Tracking or
Trailing, and roll
> each phase of spell casting. If you fail the trail is
lost and you
> can reacquire when the spell is done, including
canceling the
> casting to reacquire immediately. Standard track/trail
rules apply
> to reacquire.
> >
> > And, basically, that just leaves bumping into
things.
> >
> > Set a BL of 10, modified by the local terrain. A
glass smooth
> desert with no obstacles, including other beings, would
likely be a
> BL20. A dungeon death trap/obstacle course could be a
BL0.
> >
> > Make the roll, adding the EL of the spell to the
roll. Roll each
> phase. Allow for partial success.
> >
> > -A Success is fine, you didn't bump into anything
or anyone.
> >
> > -A Partial Success means you noticed in time to
stop yourself,
> but may have lost concentration on the spell. Roll on
the same BL,
> but this time instead of adding the spell EL, subtract
your Will Bonus.
> >
> > -A Failure means you bumped into something and
lost the spell.
> That is likely all it means, unless there is something
specific
> about the terrain that might be more dangerous, like if
you are
> alone in a field of prickly cacti. If so, the GM will
need to
> determine damage based on circumstance.
> >
> > -An Abyssal Failure means you really stepped int
he wrong place:
> Tripped over a root, found the lone gopher hole or
animal burrow in
> a empty field, etc. Assume a trip-and-fall and 1d6
damage (negated
> only by some sort of acrobatics skill, if any, but NOT
Climbing),
> again, unless the GMdetermines that the terrain is more
hazardous.
> If so, whatever the terrain would do on a failure plus
the 1d6, at minimum.
> >
> > That's what I came up with, anyhow.
> >
> > -----Original Message-----
> >> From: " Thomas O. Magann Jr." <tmagann at earthlink.net>
> >
> >> Can they? Probably. Should they? I would think
there is a bit of
> tunnel vision involved, much like texting while driving
or some
> such. Doing two things at once, and doing both well are
very different things.
> >>
> >> I'd say to be careful in dense wood about
bumping into trees,
> and to walk alongside cliff sides very slowly and
carefully until
> the innate magic was done being cast.
> >
> >> -----Original Message-----
> >>> From: Scott Adams <longshotgm at comcast.net>
> >
> >>> So MUs can't move and cast OR chew gum and
rub stomach at same time.
> >>>
> >>> Do Innates suffer this same fate?
> >>> Since most agree Innate is through
thought.
> >>> I've not thought of this before.
> >>> I suspect they can move.
> >>> Since creatures can move/cast.
> >>>
> >>>
> >
> >
> >
> > ------------------------------
> >
> > Subject: Digest Footer
> >
> > _______________________________________________
> > pnp mailing list
> > pnp at list.powersandperils.org
> > http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp
> >
> >
> > ------------------------------
> >
> > End of pnp Digest, Vol 137, Issue 3
> > ***********************************
>
>
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