[PnP] per Digest #151, No. 5 -re: experience for peaceful solutions
Scott Adams
longshotgm at comcast.net
Tue Oct 9 03:16:49 CEST 2018
Wout covered this well. True that pnp and 99% of rpgs out there
odn[t reward on pure RPling. In my 36-37+ years I can only guess at
3..maybe 4? if that systems that do. Issue is like pnp 99% aren't
made for such. There is no mechanic for pure RPIng
experience. There is for combat/magic and skills. Even attribute use.
Sadly its up to the GM to come up with a system.
IN my case I do give points for role playing. Sadly, its private at times.
But they are given. I then will use them in my Tweak Rules. But pnp
was never designed to reward rp exp as is.
Say one GM could say X exp for a adventure bullet points
* Kill Boss 1 and 2
* Negotiate the treaty between elves and orc
* RP way out of danger for waypoint B and D.
etc.
Then give Y for generic rp nad Z for adventure rp.
Then based on X, Y an dZ
could come up with charts.
X points = Y CEP
Z points = A mep
X/25 points = 1 skill point or Y d10 rolls of experience
and so on.
These things will take years to work on.
A generic system cna be used for any game.
But it could give a outline to go from there.
At 01:51 PM 10/8/2018, you wrote:
>If it's true that pnp provides no points for non-violent solutions
>(which I have kinda overlooked at this point), perhaps we could
>devise a small reward based on the importance of the situation
>solved. The GM could provide a system of experience points that
>would provide bonuses to Empathy & Eloquence, the factors in
>Influence Chance. After all, if one rolls lucky on IC, why not
>success points like combat points or magic points?
>
>I'm just thinking aloud on this - I feel the universe groaning
>around me - lol.
>
>
>Bess L. Hadley
>
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