[PnP] 5.0 Energy Potions /8 - Potion project
Scott Adams
longshotgm at comcast.net
Thu Nov 26 06:32:39 CET 2020
5. Energy Related Potions
These Potions help in energy healing or energy related issues.
5.1 Energy Vibe
Must know Detect Energy spell to create Potion.
Ingredients : If item has Detect Energy spell mix with below if
no ensorelled item cast Detect energy into potion while mixing
Creation : Mix with 8 oz Wine
Create time : 30 seconds to mix
Time : Lasts 16+Spell/item EL hours
Effect : Same effects as Detect Energy but duration
16+Spell/item EL hours
Availability: 40% City, 20% Other
Doses : 2 (4 oz)
Value : MEL+EL of Spell/item SC (2-30)
5.2 Anti-Leeching
Used to defend against Astral Leech or Leeching magic.
Ingredients : Purified ground or Altar, Flawless Large Energy
Crystal, Electrical Eel grounded (3 oz)
Creation : Mix with 8 oz Goideli Wine
Create time : 120-Herbalist EL minutes
Time : Lasts 2 days + EL hours + (+6 if Good, +10 Fine quality)
Effect : Total Immunity to Astral Leech or Leech spells for 24 hours
Availability: 25% City, 5% Other
Doses : 1 (8 oz)
Value : 30+Herbalist EL/10 SC (31-38)
Notes : 1) After drinking enter light coma for 15-EL hours
5.3 Spirit Blessing
Help to replenish energy lost from disease, soul attacks or poison.
Ingredients : Purified ground or Altar, Flawless Large Energy
Crystal, Electrical Eel grounded, Spirit Blessing spell/ensorcelled item
Creation : Mix with 8 oz Goideli Wine,
Create time : 120-Herbalist EL minutes
Time : Lasts 12 hours + EL hours + (+6 if Good, +10 Fine quality)
Effect : Gives 2d10+(EL*2) Energy if drunk.
Availability: 40% City, 20% Other
Doses : 2 (4 oz)
Value : (MEL+EL)x2 of Spell/Item SC (4-60)
Notes : 1) Must cast Spirit Blessing into potion OR use
item with that power to mix with.
5.4 Asp Juice
Some asps can damage by taking energy away from victim. These
are more rare (10% of Asps found) but the snake brain and a bit of
flesh can help to heal energy rather than take. Only those Asps
capable of Energy attack can be used for this.
Ingredients : Asp Brain ground (2 oz), 1 oz of Asp tissue ground
Creation : Mix with 8 oz Ale, 0.5 oz of Garlic for taste.
Create time : 10-Herbalist EL minutes
Time : Lasts 36 hours (+6 if Good, +10 Fine quality)
Effect : Heals 1D6+2 Energy
Availability: 60% City, 40% Other
Doses : 4 (2 oz)
Value : 6+Herbalist EL/10 SC (7-14)
Notes : 1) 2 Doses per day or may suffer multiple healing
consequences
5.5 Druga Kick
Druga kick can have a kick to it for some people.
Ingredients : 4 oz of Druga (Male only) Blood
Creation : Mix with 4 oz Ale
Create time : 10-Herbalist EL minutes
Time : Lasts 24 hours
Effect : Regenerates 1D10+5 Energy points
Availability: 60% City, 40% Other
Doses : 2 (4 oz)
Value : 10+Herbalist EL/10 SC (11-18)
Notes : 1) Metal flask to hold blood, only use within 3
days or blood ruined unless preserved
2) 10% of drinkers are stunned (no action for up
to D10 minutes) no other bad effects
5.6 Druga Lust
Druga blood from females only can generate a energy poison.
Ingredients : 2 oz of Druga enhanced (Female only) Blood,
Catfish liver (2 oz) Powder
Creation : Mix with 6 oz Beer
Create time : 10-Herbalist EL minutes
Time : Lasts 24 hours
Effect : Drains 2d10+2 Energy Points for D10+2 per Phase
Availability: 55% City, 30% Other
Doses : 1 (8 oz)
Value : 25+Herbalist EL/10 SC (26-33)
Notes : 1) Blood MUST be enhanced to get the d10 effect
else its a 1 time effect
2) The liver powder extracts the poison elements
away from the blood to purify it
5.7 Angelica
One Angelica plant can yield 8 doses (8 oz).
Ingredients : 6 oz of grounded Angelica powder [Enhanced]
Creation : Mix with 1 Quart of fine wine
Create time : 20-Herbalist EL/10 minutes
Time : Lasts 24 Hours
Effect : 1) MDVx2 2) 3D10 Energy level healed
Availability: 80% City, 60% Other
Doses : 1 (8 oz)
Value : 48+Herbalist EL/10 SC (49-56)
Notes : 1) Lasts until next healing roll
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