[PnP] 6. Other potions /8 sections of potion project
    Scott Adams 
    longshotgm at comcast.net
       
    Thu Nov 26 06:32:50 CET 2020
    
    
  
		  2) If Taken more than once a day then BL8 Slow Death potion
	6. Other Potions
	   Other related potions not covered by Healing, Poison and Energy.
	6.1 Lunma Potion
	    The Lunma must be contained in water to be taken outside 
water.  To harvest must extract a form of sticky fluid from brain of 
the creature and it
will give D4+2 ounces.
	
	    Ingredients : 4 oz of Lunma fluid (4 doses) extracted from brain
	    Creation    : Mix with 2 oz Blessed water and 2 oz Purified Water
	    Create time : 10 - Herbalist EL/10 minutes to extract fluid
	    Time        : Lasts 3 Days.
	    Effect      : Negates Lunma Acid effects applied to items as protection
	    Availability: 60% Coastal City, 20% Other, 1% Desert/Arid, 5% If 
ocean over 100+ miles away
	    Doses       : 2 (4 oz)
	    Value       : 10+Herbalist EL/10 SC (11-18)
	    Notes       : 1) Fluid extracted while in water if not have max 
D4 minutes or fluid useless, fluid is sticky so doesn't dissolve in water
			  2) Must apply potion on cloth to wrap affected area for D10+3 
Minutes (NOT to drink)
	6.2 Quick Endurance
	    Quicksilver with Endurance spell ensorcelled.
	
	    Ingredients : Enhanced Quicksilver piece / item, Blueberry juice (3 oz)
	    Creation    : Mix with 8 oz of Water
	    Create time : 20 - Herbalist EL/10 minutes to settle potion mix
	    Time        : Lasts 1+EL/2 of Enhanced Quicksilver Days.
	    Effect      : Enhances endurance related spells by EL of item - 
see Endurance spell.
	    Availability: 50% Coastal City, 30% Other
	    Doses       : 2 (4 oz)
	    Value       : 10+Caster's MEL+EL SC (15-42)
	    Notes       : 1) Drink for effect then cast spell within 2 
minutes in spell boost effect
			  2) Water & Rower Endurance - +EL of Quicksilver EL to spell
                           3) If no Endurance spell cast, potion 
effects are halved.  Can place spell into potion for full effects.
	6.3 Chi Frog Potion
	    Chi Frog Slime (Metal Flask 16 oz)
	
	    Ingredients : Enhanced Flask Chi Frog Slime, Diamond (any type)
	    Creation    : As is can drink water to clear taste (full 16 oz), 
0.5 oz Garlic for taste if needed
	    Create time : Enhancement Time
	    Time        : Lasts 24 hours (after that converts to slime again 
and can't be re-enhanced)
	    Effect      : EL3 Immunity to Acids for 24 hours
	    Availability: 50% Coastal City, 30% Other
	    Doses       : 1 (Full 16 oz to be drunk)
	    Value       : 9+Enhancer's MEL+EL SC (10-39)
	    Notes       : 1) Diamond pulls out the poison from the slime
  	6.4 Life (Anti-Decay)
	    Used to combat and defend against Decay spell effects.  The Moon 
Rose is only found during a full moon at zenith of the full moon.  It 
must be collected and placed in a Red Satin cloth to preserve.  The 
petals must be ground within D8+(Herbalist 80/10) hours or the petals 
will be useless.
	
	    Ingredients : Moon Rose Petals (4 oz) Powdered, Purified Ground, 
Blessed Water (2 oz)
	    Creation    : Mix together with 6 oz of Water
	    Create time : 10 minutes (2 to mix and rest to let it settle if 
used before will lose effect).
	    Time        : Lasts 24 hours
	    Effect      : Negates Decay spell effects once drunk
	    Availability: 10% City, 5% Other
	    Doses       : 1 (8 Oz)
	    Value       : 15+Herbalist's 80/10+Spell/Item MEL+EL SC (26-53)
	    Notes       : 1) Moon Rose found in Plains (10% chance), 
Mountains (40%) will glow a light moon white, seen up to 3D10"
		          2) If Cast Negate Curse or use a item with spell to stir 
in no purified ground needed
  	6.5 Taste of Life
	    Gives effects of Taste spell.
	
	    Ingredients : Catfish whiskers and tongue grinded to powder form 
(1 catfish) (4 oz), Taste spell or item with spell ensorcelled
	    Creation    : Mix with 8 oz of Ale, 0.2 oz of Salt to soften taste
	    Create time : 20-Herbalist 80/10 minutes (includes grinding time).
	    Time        : Lasts 5+Spell/Item EL/2 Days (+3 if Good, +5 Fine quality)
	    Effect      : Taste spell effect for Time above, at MEL/EL of 
spell/item.
	    Availability: 80% Coastal City, 40% City, 10% Other
	    Doses       : 2 (4 Oz)
	    Value       : 5+Herbalist's EL/10+MEL+EL SC (8-43)
	    Notes       : 1) Cast Taste into Potion or mix potion with 
ensorcelled item
  	6.6 Owl Eyes
	    Gives effects of a Sight spell to drinker.
	
	    Ingredients : Tapetum lucidum eye layer of Owl grinded (4 oz), 
Sight spell or ensorcelled item
	    Creation    : Mix with 8 oz of Ale, 0.2 oz of Salt to soften taste
	    Create time : 30-Herbalist EL/10 minutes (includes grinding time)
	    Time        : Lasts 5+Spell/Item EL/2 Days (+3 if Good, +5 Fine quality)
	    Effect      : Sight spell effect for Time above, MEL/EL of spell/item.
	    Availability: 90% City, 50% Other
	    Doses       : 2 (4 Oz)
	    Value       : 5+Herbalist's EL/10+MEL+EL SC (8-43)
	    Notes       : 1) Extracting Owl part is difficult with Very 
Difficult level problem solving, Herbalist skill if fail owl parts ruined
  	6.7 Feel it
	    Gives effects of a Touch spell to those that need it.
	
	    Ingredients : Grinded Manatee brain (6 oz), Touch spell or 
ensorcelled item
	    Creation    : Mix with 6 oz of Herbal Tea, 0.2 oz of Salt, 2 oz 
of sugar to soften taste
	    Create time : 25-Herbalist EL/2 minutes (includes grinding time)
	    Time        : Lasts 1+Spell/Item EL/10 Days (+3 if Good, +5 Fine quality)
	    Effect      : Touch spell effects but Range is Spell/EL" (no 
actual touch required), MEL/EL of spell/item.
	    Availability: 80% Coastal City, 40% City, 20% Other
	    Doses       : 2 (4 Oz)
	    Value       : 15+Herbalist's EL/10+MEL+EL SC (18-53)
	    Notes       : 1) Brain must be in powder form within 12 hours of 
death or ruined
  	6.8 Trunk Potion
	    Gives effects of a Smell spell to those that need it.
	
	    Ingredients : Grinded (6 oz / 6 doses) of Elephant trunk tissue, 
Smell spell or ensorcelled item
	    Creation    : Mix with 6 oz of Whiskey, 0.2 oz of Salt, 0.2 oz 
of peppermint to soften taste
	    Create time : 30-Herbalist EL/10 minutes (includes grinding time)
	    Time        : Lasts 2+Spell/Item EL/2 Days (+3 if Good, +5 Fine quality)
	    Effect      : Smell spell effect for Time above, MEL/EL of spell/item.
	    Availability: 40% City, 20% Other
	    Doses       : 2 (4 Oz)
	    Value       : 5+Herbalist's EL/10+MEL+EL SC (8-43)
	    Notes       : 1) Extraction of animal part is in Moderate 
Difficulty if failure process/part ruined
			  2) Rumors say EleFans can be used but at personal risk.
  	6.9 Bat Juice
	    Gives effects of a Hearing spell to those that need it from average bat.
	
	    Ingredients : Bat blood (2 oz), Hearing spell or ensorcelled item
	    Creation    : Mix with 6 oz of Ale, 0.2 oz of Salt, 0.2 oz of 
peppermint to soften taste
	    Create time : 20-Herbalist EL/10 minutes (includes grinding time)
	    Time        : Lasts 3+Spell/Item EL/2 Days (+3 if Good, +5 Fine quality)
	    Effect      : Hearing spell effect for Time above, MEL/EL of 
spell/item.
	    Availability: 90% City, 80% Other
	    Doses       : 2 (4 Oz)
	    Value       : 5+Herbalist's EL/10+MEL+EL SC (8-43)
	    Notes       : 1) Blood must be extracted within 4 hours
  	6.10 Stone Dust
	    Negates effect of Paralysis.
	
	    Ingredients : Gorgon (Medusa) stone dust collected from 
Petrified victims (4 oz), Gorgon blood (4 oz)
	    Creation    : Mix with 4 oz of Ale, 0.2 oz of Salt, 0.2 oz of 
peppermint to soften taste
	    Create time : 30-Herbalist EL/10 minutes (includes grinding time)
	    Time        : Lasts 2+Spell/Item EL/2 Days (+3 if Good, +5 Fine quality)
	    Effect      : Negates Paralysis fully
	    Availability: 30% City, 15% Other
	    Doses       : 1 (8 Oz)
	    Value       : 15+Herbalist's EL/10 SC (16-23)
	    Notes       : 1) Blood must be extracted within 2 hours of 
mixture creation
	                  2) Potion must be given open fully (swallow) so if 
Petrified can't drink.
  	6.11 Mana Sense
	    Gives Mana Sensing ability.
	
	    Ingredients : Large Flawless Black Diamond kept in total 
darkness, Mana Sense spell or ensorcelled item
	    Creation    : Mix with 8 oz of Cold Water
	    Create time : 10-Herbalist EL/10 minutes
	    Time        : Lasts 5+Spell/Item EL/2 Days (+3 if Good, +5 Fine quality)
	    Effect      : Grants Mana Sensing when drunk for 1 Day at 
Spell/Item MEL/EL levels
	    Availability: 15% City, 5% Other
	    Doses       : 2 (4 Oz)
	    Value       : 5+Herbalist's EL/10+Caster spell/Item MEL+EL SC (18-33)
	    Notes       : 1) Sidh will not make unless convinced for good reason
  	6.12 Mana Read
	    Gives Mana Reading ability.
	
	    Ingredients : Large Flawless White Diamond kept in total light, 
Mana Read spell or ensorcelled item
	    Creation    : Mix with 8 oz of Warm Water
	    Create time : 10-Herbalist EL/10 minutes
	    Time        : Lasts 3+Spell/Item EL/2 Days (+3 if Good, +5 Fine quality)
	    Effect      : Grants Mana Reading when drunk for 1 Day at 
spell/item's MEL/EL level
	    Availability: 30% City, 15% Other
	    Doses       : 2 (4 Oz)
	    Value       : 5+Herbalist's EL/10+Caster spell/Item MEL+EL SC (18-33)
	    Notes       : 1) Sidh will not make unless convinced for good reason
  	6.13 Burn Release
	    Reduces pain and suffering after a burn.
	
	    Ingredients : Ashbury berries (3 pounds), various roots (2 oz), 
Ashbury plant oil (2 oz)
	    Creation    : Mix with 6 oz of Water after grinding berries and 
roots to a juice
	    Create time : 30-Herbalist EL/10 minutes
	    Time        : Lasts 48 hours
	    Effect      : Heals 1D6 of Burn and pain damage
	    Availability: 90% City, 60% Other
	    Doses       : 2 (4 Oz)
	    Value       : 2+Herbalist's EL/10 SC (3-10)
	    Notes       : 1) Not to be drunk, pour on cloth and wipe burn 
wound, apply for 3 minutes
		          2) Apply within 10 minutes of Burn or liquid useless when applied.
  	6.14 Stamina Elixir
	    Boosts Stamina of drinker.
	
	    Ingredients : Purple Abnari Blood (4 oz) in Metal Flask, 
Amaranth seeds grinded (4 oz) Unenhanced/Enhanced
	    Creation    : Mix with 4 oz of Water
	    Create time : 10-Herbalist EL/10 minutes
	    Time        : Lasts 24 hours
	    Effect      : Stamina +D10 for 8 hours if seeds enhanced +ELD10 
(enhancer's EL)
	    Availability: 45% City, 25% Other
	    Doses       : 2 (4 Oz)
	    Value       : 10+Herbalist's EL/10 SC (11-18)
	    Notes       : 1) After 8 hours, exhausted - need rest for D3 Hours
	6.15 Firehound Vibe Juice
	    Ingredients : 4 oz of Firehound blood Enhanced
	    Creation    : Mix with 4 oz Ale
	    Create time : 10-Herbalist EL/10 minutes
	    Time        : Lasts 12 hours
	    Effect      : BL4 Immunity to All Magic, excluding Balance Magic 
for 12-(12-enhancer's EL) hours (if 0 then 1 hour)
	    Availability: 30% City, 90% Chaos city, 20% Other
	    Doses       : 2 (4 oz)
	    Value 	: 24+Herbalist EL/10 SC (25-32)
	    Notes       : 1) Blood held only in silver and never sees sunlight
			  2) Must enhance blood before mixture made, failure to do so ruins blood
	6.16 Peist Jab
	   Trying to obtain this poison is tricky if herbalist remembers doing so.
	    Ingredients : 0.5 oz of Peist blood, 3 oz of Ginkgo biloba herb 
ground up powder form
	    Creation    : Mix with 6.5 Oz of Tea
	    Create time : 10-Herbalist EL/10 minutes (careful mixing time)
	    Time        : Lasts 7+Herbalist EL/10 Days
	    Effect      : Counter acts Peist Love to restore 40+6D10% of memory back
	    Availability: 80% City, 60% Other
	    Doses       : 1 (8 oz)
	    Value 	: 24+Herbalist EL/10 SC (25-32)
	    Notes       : 1) Can be used for other memory issues but may 
have random effects
			  2) If took Peist Love must drink this within 2 days max else no benefit
	6.17 Great Serpent Slime
	   Great Serpent can be harvested for D10+10 doses/oz.
	    Ingredients : 6 oz of Great Serpent Slime (6 doses)
	    Creation    : Mix with 4 Oz of Warm Tea (as bonding agent)
	    Create time : 10-Herbalist EL/10 minutes (careful mixing time)
	    Time        : Lasts 48 hours
	    Effect      : Metal-(except Silver/Gold) Acid effect FV-2, 
Magical BL8 Roll if so FV-4
	    Availability: 80% City, 60% Other
	    Doses       : 4 (2 oz)
	    Value 	: 32+Herbalist EL/10 SC (33-40)
	    Notes       : 1) The Acid is used as a thrown weapon like 
balista to weaken armor/metal
			  2) 2 Oz on cloth can be used to wipe item to diminish it to 
counter act it.
	6.18 Grundwergen Blood
	   Grundwergen can give D6+2 Doses of blood usable for potion. Same 
effect as Great Serpent slime but no metal exceptions.
	    Ingredients : 6 oz of Grundwergen Blood (6 doses)
	    Creation    : Mix with 2 Oz of Warm Tea (as bonding agent)
	    Create time : 10-Herbalist EL/10 minutes (careful mixing time)
	    Time        : Lasts 48 hours
	    Effect      : Metal-Acid effect FV-2, Magical BL8 Roll if so FV-4
	    Availability: 60% City, 40% Other
	    Doses       : 4 (2 oz)
	    Value 	: 32+Herbalist EL/10 SC (33-40)
	    Notes       : 1) The Acid is used as a thrown weapon like 
balista to weaken armor/metal
			  2) 2 Oz on cloth can be used to wipe item to diminish it, counter it.
	6.19 Sidh Touch
	   Can extract 8-9 (D8+1) doses per Daoine Sidh of blood.
	    Ingredients : 4 oz of Daoine Sidhe blood (4 doses)
	    Creation    : Mix with 4 Oz of Wine
	    Create time : 10-Herbalist EL/10 minutes
	    Time        : Lasts 24 hours
	    Effect      : Potion for MEL7/EL7 Disease Effects
	    Availability: 80% City, 60% Other
	    Doses       : 2 (4 oz)
	    Value 	: 28+Herbalist EL/10 SC (29-36)
	    Notes       : 1) If smeared on cloth (4 oz) can wipe on weapons 
for touch effects
			  2) Can be used to dip or soak weapons like darts for effect 
(typically 1 item per 2 oz)
	6.20 Disease Blood
	   Disease Demon blood can yield 8-9 (D8+1) doses (oz).
	    Ingredients : 4 oz of Disease Demon blood (4 doses)
	    Creation    : Mix with 4 Oz of stale milk then diluted into water
	    Create time : 20-Herbalist EL/10 minutes
	    Time        : Lasts 24 hours
	    Effect      : Potion for MEL5/EL4 Disease effects
	    Availability: 60% City, 40% Other
	    Doses       : 2 (4 oz)
	    Value 	: 27+Herbalist EL/10 SC (28-35)
	6.21 Scorpion Women Blood
	   Scorpion women can yield 6 (D6) doses (6 oz).
	    Ingredients : 4 oz of Scorpion Women blood (4 doses)
	    Creation    : Mix with 2 Oz of Water, 2 oz of Lysergic Acid
	    Create time : 20-Herbalist EL/10 minutes (mixture has to be done 
correctly)
	    Time        : Lasts 24 hours
	    Effect      : Potion for EL8 Insanity effects
	    Availability: 60% City, 40% Other, 80% Desert area
	    Doses       : 2 (4 oz)
	    Value 	: 24+Herbalist EL/10 SC (25-32)
	6.22 Truth of Agate
	    Ingredients : 1 Agate gem Large, Flawless, Enhanced
	    Creation    : Mix with 8 Oz of Water in brass goblet
	    Create time : 2 minutes
	    Time        : Lasts 1 hour
	    Effect      : Truth potion, if lies has fits of spasms, BL=EL of 
stone for success of failure detection
	    Availability: 60% City, 40% Other, 80% Desert area
	    Doses       : 2 (4 oz)
	    Value 	: 20 SC
	6.23 Amber Resin
	    Ingredients : 1 Amber stone Enhanced, Owl eye cooked and grinded (2 oz)
	    Creation    : Mix with 8 Oz of Water in Silver goblet
	    Create time : 10-Herbalist EL/10 minutes
	    Time        : Lasts 12 Hours
	    Effect      : HC+10%, Can see in darkness
	    Availability: 60% City, 40% Other
	    Doses       : 2 (4 oz)
	    Value 	: 40+Herbalist EL/10 SC (41-48)
	    Notes       : 1) Once drunk effect lasts until next normal 
healing roll (HC Boost).
                           2) Darkness effect lasts - 12-(12-EL) 
hours, if 0 then 1 hour
	6.24 Amethyst Gem
	    Ingredients : 1 Large flawless Amethyst Gem, Silver or Gold goblet
	    Creation    : Mix with 8 Oz of Water in Silver or Gold goblet
	    Create time : 10-Herbalist EL/10 minutes
	    Time        : Lasts 12 Hours
	    Effect      : Gold-1) Can drink 2x amount of booze 2) Can't get 
drunk 3) Int+5 4) Emp+5 5) Photographic memory for everything for D12 Hours
	    Availability: 80% City, 60% Other
	    Doses       : 1 (8 oz)
	    Value 	: 60+Herbalist EL/10 SC (61-68) -Gold, 
Silver-36+Herbalist EL/10 (37-44)
	    Notes       : 1) If twirled in silver goblet BL12 Death poison, 
Must drink within 5 turns of potion creation
	6.25 Angelica
	   One Angelica plant can yield 8 (D8) doses (8 oz).
	    Ingredients : 6 oz of grounded Angelica powder [Unenhanced]
	    Creation    : Mix with 1 Quart of fine wine
	    Create time : 20-Herbalist EL/10 minutes
	    Time        : Lasts 24 Hours
	    Effect      : 1) St+30 2) HC+30 1+2 vs Disease, Decay & 
Corruption on Healing roll
	    Availability: 80% City, 60% Other
	    Doses       : 8 (4 oz) (1 Quart=32 ounces so 4 full potions)
	    Value 	: 84+Herbalist EL/10 SC (85-92)
	    Notes       : 1) Lasts until next healing roll
			  2) If drink twice BL8 Slow Death poison
	6.26 Basilisk Blood
	   Potion is risky to drink but benefits are good.
	    Ingredients : 4 oz of Basilisk blood (4 oz) unenhanced
	    Creation    : Mix with 4 Oz of Water in Silver Goblet
	    Create time : 10-Herbalist EL/10 minutes
	    Time        : Lasts 48 Hours
	    Effect      : EL12 Immunity to Petrification, Disease, Decay, 
Corruption 2) Do not age 3) Only killed by magic or in combat (All-48 
last hours)
	    Availability: 20% City, 10% Other
	    Doses       : 1 (8 oz)
	    Value 	: 54+Herbalist EL/10 SC (55-62)
	    Notes       : 1) IF Drink BL0 on magic table, If Success Death 
(add -PR to roll) before listed effects
			  2) If damaged in combat uses Uncontrollable Battle Fury
		 	  3) C+10, S+10, St+10 permanently
			  4) Effects are non-additive
	6.27 Bdellium
	    Ingredients : 4 oz of Bdellium resin grinded powder (4 oz) Enhanced
	    Creation    : Mix with 4 oz of Ale
	    Create time : 20-Herbalist EL/10 minutes
	    Time        : Lasts 72 Hours
	    Effect      : BL9 Immunity to Disease for D3 Days
	    Availability: 60% City, 40% Other
	    Doses       : 1 (8 oz)
	    Value 	: 27+Herbalist EL/10 SC (28-35)
	    Notes       : 1) Each day lose 1D6 Energy points
	6.28 Belladona
	    Ingredients : 4 oz of Bellandona
	    Creation    : Mix with 4 oz of Tea
	    Create time : 10-Herbalist EL/10 minutes
	    Time        : Lasts 12 Hours
	    Effect      : Hallucinary trance MEL20/EL10 Divinations see 
future for 12 hours
	    Availability: 80% City, 60% Other
	    Doses       : 1 (8 oz)
	    Value 	: 84+Herbalist EL/10 SC (85-92)
	    Notes       : 1) For Divination trance if drinker is magic user 
get future dreams
			  2) If drinker not Magic User (MU) and MU nearby mu can force 
dreams of what he desires
	    		  3) If no MU present drinker suffers MEL10/eL4 Insanity 
Nightmares trance for 6 hours
	6.29 Betony Juice
	    Ingredients : 4 oz of Betony powder Unenhanced or Enhanced
	    Creation    : Mix with 4 oz of Water
	    Create time : 10-Herbalist EL/10 minutes
	    Time        : Lasts 48 Hours
	    Effect      : Unenhanced-Str+10 for 24 hours; Enhanced-Trance 
for 2D6 Hours
	    Availability: 80% City, 60% Other
	    Doses       : 2 (4 oz)
	    Value 	: 60+Herbalist EL/10 SC (61-68)
	    Notes       : 1) Trance-Once wake any Mental, Physical Disease is cured
			  2) Trance-if no disease before drinking then Str+20, MDV+2 for 20 hours
	6.30 Bindweed juice
	    Ingredients : 4 oz of Bindweed powdered unenhanced
	    Creation    : Mix with 8 oz of Wine
	    Create time : 10-Herbalist EL/10 minutes
	    Time        : Lasts 12 Hours
	    Effect      : Total immune to pain for 48 hours (Female drinkers 
only)_ Impossible to feel pain
	    Availability: 80% City, 60% Other
	    Doses       : 2 (4 oz)
	    Value 	: 20+Herbalist EL/10 SC (21-28)
	6.31 Black Cat Blood
	    Ingredients : 4 oz of Black Cat Blood (4 doses) Enhanced
	    Creation    : Mix with 4 oz of Fine Wine in Brass Goblet
	    Create time : 10-Herbalist EL/10 minutes
	    Time        : Lasts 24 Hours
	    Effect      : BL7 Cure for any Disease
	    Availability: 80% City, 60% Other
	    Doses       : 2 (4 oz)
	    Value 	: 42+Herbalist EL/10 SC (43-50)
	6.32 Chimedon
	    Ingredients : 4 oz of Chimedon grinded Sei gland, Unenhanced or Enhanced
	    Creation    : Mix with 6 oz of Wine
	    Create time : 10-Herbalist EL/10 minutes
	    Time        : Lasts 24 Hours
	    Effect      : Unenhanced-Sleeper talks in sleep giving secrets, 
Enhanced-As Unenhanced but can Q&A sleeper
	    Availability: 80% City, 60% Other
	    Doses       : 2 (4 oz)
	    Value 	: 20+Herbalist EL/10 SC (21-28)
	    Notes       : 1) Drinker must sleep within 2 hours for effect
	6.33 Cock Feather
	    Ingredients : 1-5 Cock Feathers burnt as ashes 	 Enhanced each
	    Creation    : Mix with 7 oz of Wine
	    Create time : 20-Herbalist EL/10 minutes
	    Time        : Lasts 24 Hours
	    Effect      : Cures any insanity or being drunk
	    Availability: 90% City, 80% Other
	    Doses       : 2 (4 oz)
	    Value 	: (10+Herbalist EL/10)x# of Feathers SC (11-90)
	    Notes       : 1) 1 Feather per Food Point of drinker
	6.34 Darba Grass
	    Ingredients : 4 oz of Darba Grass (4 doses) grinded, Unenhanced
	    Creation    : Mix with 6 oz of Goideli Wine, 0.5 oz of Blueberry 
juice to soften taste
	    Create time : 10-Herbalist EL/10 minutes
	    Time        : Lasts 24 Hours
	    Effect      : Negates Terror/Disorder spells
	    Availability: 70% City, 40% Other
	    Doses       : 2 (4 oz)
	    Value 	: 30+Herbalist EL/10 SC (31-38)
	    Notes       : 1) Must drink within 8 hours of spell on victim 
Terror/Disease.
	6.35 Dragon's Blood
	    Ingredients : 4 oz of Dragon's Blood (4 doses) already magical
	    Creation    : Mix with 4 oz of Goideli Wine in a Gold Goblet
	    Create time : 20-Herbalist EL/10 minutes (blood should be 
handled with care can burn (acidic like))
	    Time        : Lasts 24 Hours
	    Effect      : Unshakeable courage-48 hours, Str/St +15 (48 
hours), See in any darkness (48 hrs), MDVx2 vs Fire Spells (48 hrs)
	    Availability: 10% City, 5% Other
	    Doses       : 1 (8 oz)
	    Value 	: 102+Herbalist EL/10 SC (103-110)
	    Notes       : 1) Must take from living Dragon
			  2) Must create within 72 hours of taking blood unless preserved
			  3) Effects ARE Additive per potion
			  4) Roll BL0 +PR% to roll if success drops dead (1 phase) so 
dangerous to drink
                           5) Different Dragons are aid to have other 
effects but those details are lost to history.
	6.36 Fern Seed
	    Ingredients : 1-4 oz of Fern Seeds (1-4 doses) grinded, enhanced
	    Creation    : Mix with 6 oz of Ale
	    Create time : 10-Herbalist EL/10 minutes
	    Time        : Lasts 48 Hours
	    Effect      : EL3 Invisibility for 12 hours to end must magically end it
	    Availability: 80% City, 60% Other
	    Doses       : 1 (8 oz)
	    Value 	: 32+Herbalist EL/10 SC (33-40)
	    Notes       : 1) 1 Fern Seed per FP of drinker 1 = 1 oz
			  2) Herbalist (40-EL)% chance of wrong seeds collected, if so EL3 
Immunity vs Invisibility
	6.37 Firestone
	    Ingredients : 1 Firestone Enhanced stone
	    Creation    : Mix with 8 oz of Hot Tea, 0.5 oz of pepper
	    Create time : 10-Herbalist EL/10 minutes
	    Time        : Lasts 24 Hours
	    Effect      : 1) EL4 Fire spell immunity 2) Combustion immunity 
to Fiery Spirit 3) Speak Tongue of Younger Chaos EL60.  1-3 for 12 hours
	    Availability: 50% City, 30% Other
	    Doses       : 2 (4 oz)
	    Value 	: 36+Herbalist EL/10 SC (37-44)
	    Notes       : 1) Jeweled eye of Fiery Spirit is firestone
	6.38 Bella Worlds
	    Ingredients : 2 oz of Bellandona Enhanced, Enhanced Garlic 2 Oz grinded
	    Creation    : Mix with 6 oz of Wine
	    Create time : 10-Herbalist EL/10 minutes
	    Time        : Lasts 24 Hours
	    Effect      : Strange visions of strange worlds and reality of 
the 3 True Worlds. Can remember if roll Will<D100.
	    Availability: 80% City, 60% Other
	    Doses       : 1 (8 oz)
	    Value 	: 30+Herbalist EL/10 SC (31-38)
	6.39 Garlic
	    Ingredients : 4 oz of Garlic grinded unenhanced/enhanced
	    Creation    : Mix with 6 oz of Wine, 0.5 oz Peppermint
	    Create time : 12-Herbalist EL/10 minutes
	    Time        : Lasts 24 Hours
	    Effect      : Unenhanced-MEL3/EL2 Cure for Insanity, 
Enhanced-MEL10/EL10 Cure for all emotional problems
	    Availability: 80% City, 60% Other
	    Doses       : 1 (8 oz)
	    Value 	: 20+Herbalist EL/10 SC (21-28), Enhanced- x2 value of unenhanced.
	6.40 Great Serpent
	    Ingredients : 4 oz of Great Serpent blood unenhanced
	    Creation    : Mix with 4 oz of Wine
	    Create time : 10-Herbalist EL/10 minutes
	    Time        : Lasts 24 Hours
	    Effect      : Total Immunity to Paralytic poison for 24 hours
	    Availability: 60% City, 40% Other
	    Doses       : 1 (8 oz)
	    Value 	: 30+Herbalist EL/10 SC (31-38)
	6.41 Heliotrophius Defense
	    Ingredients : 1 Heliotrophius stone
	    Creation    : Mix with 8 oz of Water
	    Create time : 10-Herbalist EL/10 minutes
	    Time        : Lasts 24 Hours
	    Effect      : MDV+5 vs Disease for 12 hours
	    Availability: 60% City, 40% Other
	    Doses       : 2 (4 oz)
	    Value 	: 15+Herbalist EL/10 SC (16-23)
	6.42 Hellebore
	    Ingredients : 4 oz of Helebore (4 doses)
	    Creation    : Mix with 4 oz of Wine
	    Create time : 10-Herbalist EL/10 minutes
	    Time        : Lasts 24 Hours
	    Effect      : Unenhanced-EL6 Cure for Insanity/mental problems 
from demons; Enhanced-Vision of the hells	
	    Availability: 60% City, 40% Other
	    Doses       : 1 (8 oz)
	    Value 	: 18+Herbalist EL/10 SC (19-26), x3 if have magical rites 
(see notes)
	    Notes       : 1) Enhanced-If have correct magical rites taken 
(transported) to Chaos Regions of Upper World at 0 Mana cost
	6.43 Houseleek
	    Ingredients : 4 oz of Houseleek powder grinded enhanced
	    Creation    : Mix with 6 oz of Red Wine
	    Create time : 10-Herbalist EL/10 minutes
	    Time        : Lasts 48 Hours
	    Effect      : 1) MDVx2 vs Storm Powers, 2) MDVx2 vs Fire Powers 
3) Energy/Mana Regen x2. 1-3 for 48 hours
	    Doses       : 2 (4 oz)
	    Value 	: 44+Herbalist EL/10 SC (45-52)
	6.44 Hypercium
	    Ingredients : 4 oz of Hypercium (4 doses) unenhanced
	    Creation    : Mix with 6 oz of Wine
	    Create time : 10-Herbalist EL/10 minutes
	    Time        : Lasts 48 Hours
	    Effect      : MDV+3 vs all magic, -10 to dispel/negate magic 
only for magic users for 24 hours both
	    Doses       : 2 (4 oz)
	    Value 	: 28+Herbalist EL/10 SC (29-36)
	6.45 Jacinth
	    Ingredients : 1 Jacinth Large, Flawless Unenhanced/Enhanced, 2 
oz grinded clam meat powder
	    Creation    : Mix with 8 oz of Water
	    Create time : 10-Herbalist EL/10 minutes
	    Time        : Lasts 24 Hours
	    Effect      : Unenhanced-MDV+3 vs Fascination; 
Enhanced-Influence Chance +10 on business operations		
	    Doses       : 2 (4 oz)
	    Value 	: 32+Herbalist EL/10 SC (33-40), Enhanced- +18
	    Notes       : 1) Can sense at 10" (100') any one capable of 
Storm Powers and any intent they will do
			  2) Effects last for 24 hours (+6 for good, +12 for Fine Quality)
	6.46 Jade
	    Ingredients : 1 Jade Large, Flawless Enhanced
	    Creation    : Mix with 8 oz of Water in silver goblet
	    Create time : 10-Herbalist EL/10 minutes
	    Time        : Lasts 48 Hours
	    Effect      : 1) Str+10 St+10 2) Potion cures any disease 3) EL7 
Immunity to Disease, Corruption, Decay 1-3 for 12 hours
	    Doses       : 2 (4 oz)
	    Value 	: 84+Herbalist EL/10 SC (85-92)
	6.47 Jet
	    Ingredients : 1 Jet Large, Flawless Enhanced, 2 oz soaked 
grinded peist glitter
	    Creation    : Mix with 8 oz of Water in Gold goblet
	    Create time : 10-Herbalist EL/10 minutes
	    Time        : Lasts 24 Hours
	    Effect      : 1) Total Immunity vs Disease 2) Appearance+10 
1+2-24 hours duration
	    Doses       : 2 (4 oz)
	    Value 	: 60+Herbalist EL/10 SC (61-68)
	    Notes       : 1) Potion must be stored in gold bottle within 15 
turns or drunk else worthless
	6.48 Memphis
	    Ingredients : 4 oz (4 doses) of Memphis Unenhanced OR enhanced 
grinded powder
	    Creation    : Mix with 6 oz of Water
	    Create time : 10-Herbalist EL/10 minutes
	    Time        : Lasts 24 Hours
	    Effect      : Unenhanced-Total insensible to pain & EL3 immunity 
to magical pain
	    Doses       : 1 (8 oz)
	    Value 	: 27+Herbalist EL/10 SC (28-35), Enhanced- x2
	    Notes       : 1) Enhanced-As Unenhanced, also Mental Pain 
included, loss of concentration and disorder
			  2) Duration-Unenhanced-2 hours, Enhanced-4 hours
	6.49 Moon Rose
	    Ingredients : 4 oz (4 doses) of Moon Rose grinded petals
	    Creation    : Mix with 6 oz of Water
	    Create time : 10-Herbalist EL/10 minutes
	    Time        : Lasts 24 Hours
	    Effect      : EL8 Suggestion to drinker, roll BL12 on Magic 
table for success
	    Doses       : 2 (4 oz)
	    Value 	: 24+Herbalist EL/10 SC (25-32) Enhanced- x2
	    Notes       : 1) Black flower grows under full light of full 
moon dies once dawn breaks
	6.50 Topaz
	    Ingredients : 1 Large Flawless Topaz Gem Enhanced
	    Creation    : Mix with 8 oz of Water in Crystal Chalice
	    Create time : 10-Herbalist EL/10 minutes
	    Time        : Lasts 24 Hours
	    Effect      : BL10 Cure for Insanity and Emotional Curse
	    Doses       : 1 (8 oz)
	    Value 	: 40+Herbalist EL/10 SC (41-48)
	
    
    
More information about the pnp
mailing list