Dynamic Spell Creation System
Longshot at FRINGE.DIGINC.XG.COM
Thu Jan 28 19:26:37 CET 1999
*** Quoting Powers and Perils Fantasy Rolepl... from a message to Longshot ***
PaPF> generic, and the system is far too complicated and contains far too ma
PaPF> objective elements and requires many arbitrary rulings by the gamemast
PaPF> So, I present it here. How would _you_ handle this problem?
Could you give a detailed example? Why not just use the PNP magic system?
does the players do this for each game? I mean if they know they might need a
certain spell for an adventure then they'll create it. So it could lead to
~~~ Telegard v3.09.b24/mL
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