Phoenix - spell variability
Sylverrs_ dragon
abnaric at HOTMAIL.COM
Sun Oct 19 23:21:26 CEST 2003
The way it is supposed to work is that a caster can use a spell at his EL in
it or any EL lower than that. If he is EL5, he can cast at 5, 4, 3, 2, etc.
Rules for refining and alteration (what I see as the meaning of variability)
never made it into the finished product. Started my road through hell, with
AH dumping the game and me, before the spell research concept was ready to
publish. Will be working on the idea in future.
>From: Alex Koponen <akoponen at MOSQUITONET.COM>
>Reply-To: Powers and Perils Fantasy Roleplaying Game Mailing List
><POWERS-AND-PERILS at GEO.CITG.TUDELFT.NL>
>To: POWERS-AND-PERILS at GEO.CITG.TUDELFT.NL
>Subject: Phoenix - spell variability
>Date: Sun, 19 Oct 2003 12:35:45 -0800
>
>Another option to be discussed is whether and how a spell caster may vary
>one (or more) of the spells effects at a given EL.
>
>The factors that can be varied are such things as range, duration and MDV
>limit.
>
>Each EL adds 2 mana to the cost. One should not be able to match the
>effects of a higher EL at a cheaper (or even the same) cost. It should be
>hazardous to increase the effect of a spell when one doesn't have the EL
>in it to cast the increased effect normally. One should be able to cast
>decreased effects as well.
>
>Okay, the floor is open for proposals (preferably elegant) on how to do
>this.
>
> Alex K
>
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