[PnP] bows also MCV & range fraction idea
akoponen at mosquitonet.com
Fri Dec 24 21:21:38 CET 2004
One thing I've noticed several times over the years is the limited info
P&P has about Elven Bows.
They have a +2WSB and take 90 days to make. They can be used by weak
individuals. They only weigh half as much (as a regular bow?).
Presumably because they are elven they cost 40 times as much as a
regular bow. Availability of 10%.
Nothing about ranges. Are there longbow and composite bow versions of
elven bows? Even (gasp!) crossbow versions?
Logically a (non-magical) missile that does more damage does so by a
change in the missile, by being more accurate or by having greater
kinetic energy. Nothing indicates that there is any change in the
missile (arrow) from one bow to the next. Accuracy is covered by other
The greater WSB implies that Elven bows, and to a lesser extent
longbows, impart a greater amount of kinetic energy than composite or
regular bows and that all of them impart more energy than shortbows.
If more energy is imparted, it makes sense that the effective range will
be longer as well having greater damage at any particular range. Thus
high strength and magical bows should have their ranges increased,
perhaps 10% per +1 to the WSB.
Indeed, I believe we could simplify missiles and have one generic range
for arrows, another for sling bullets (with a shorter range for rocks
than for lead), etc. These ranges would then be modified by the WSB
[Sidenote: The * marking for bows on the weapon table, indicating that
they need both hands to load but can be fired with one hand I believe is
incorrect. Firing of a selfbow takes both hands. Also, since bolts fired
from a repeating crossbow can't have fletching (else they jam) the range
should be fairly short, shorter than 16.]
Another concept I am pondering is to have the line on the combat table
for missiles be determined by: MCV - DCV
MCV = CEL + EL + 6 - range fraction.
where range fraction is measured in increments of tenths of the range of
the weapon with the archer's EL subtracting from the roll and the
target's shield EL adding to the roll. [Yes, this counts EL twice. Sort
of like EL in spells is also doubled.]
CEL is useful for anticipating where the target will be when the
missile reaches that range (or for anticipating where the missiles will
hit and avoiding that spot).
If one discounts CEL + EL in determining Missile Combat Value you
are left with 6 - range fraction. This translates into line 5 at ranges
of 1/10th or less of the bow's range (point blank); line 0 at 6/10ths of
the bow's range; line -4 at the bow's base range and continues at lower
lines at extended ranges.
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