Spells (was: god legends)

Alex Koponen akoponen at MOSQUITONET.COM
Wed Jan 28 07:52:37 CET 2004

On Tue, 27 Jan 2004 18:47:54 -0500, Scott Adams <longshot at DARKTECH.ORG>
>True.  One thing about body damage I like in other systems like
>Fringeworthy, while a sci-fi game, are accurate body charts for damage (ie
>leg, neck, etc.)
>Course it just adds to complexity for players/GMs.

   If you start using a system where hits do damage to specific body parts
you will also have to revise upwards the total hit points of a character as
no body part would have all the hit points. Otherwise limbs become way too
easy to chop off. Alternatively you could decrease the damage various
things do ; )
   Not that I think one should go this route, but if you really wish to,
the RuneQuest system isn't bad.
   Of course then you have to worry about questions like what to do about
area-affect weapons (fireballs etc.) as to whether each body part takes the
damage (minus the armor on that body part) or not and if a particular
poison is local or general.
   Basically I think it would hurt the playability more than it would help
the 'reality'.

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