[PnP] Magic user balancing
Scott Adams
longshotgm at comcast.net
Tue May 6 01:36:59 CEST 2014
Interesting rule.
I do that sort of with crits with even 100+ chance. But I use the
basic ABy charts I think Burotn dd up. I like those. A bit more
cruel but fun.
Losing energy seems...I dunno....not something I'd do.
At 11:34 PM 5/2/2014, you wrote:
>I do consider magic users overpowered in P&P.
>
>The balancing factor that I implement in my game is to make it more
>dangerous to cast spells. It does require more paperwork for the GM.
>I thought that I had put it on the website, but I just found out I hadn't.
>
>Unless the character has mana sensing they aren't told what their
>current casting ability and energy levels are. These are kept track
>of by the GM.
>Each spell is rolled in secret by the GM, with an extra die roll if
>the spell is not a success.
>If the roll is success, congratulations the spell is a success.
>Standard costs and effects apply.
>If the roll is an abysmal failure then the usual penalties apply.
>If the spell is a failure then reroll:
> reroll a success = the spell is a normal failure. As per the book.
> reroll a failure = normal failure + lose a point of energy
> from EnL and lose an additional 1d6 or BMC+EL (whichever is lower)
> mana points as if cast.
> reroll an abysmal failure = lose 1d10 from EnL and lose 1d6
> + BMC+EL mana points as if cast.
>Note that if mana points are too low one completes the spell casting
>from their EnL. If EnL gets to 0 the character is dead and unresurrectable.
>
>I do allow wizards to wear armor.
>
> Alex Koponen
>
>On 5/2/2014 3:05 PM, Paul L. Ming wrote:
>>Hiya.
>>
>> On a side note...
>>
>> Has anyone else implemented some sort of 'balancing factor' with
>> regards to wizards & armor?
>
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