[PnP] pnp Digest, Vol 135, Issue 10: Familiar/Binding

Bessie Hadley eleabess at sbcglobal.net
Fri Jan 27 18:45:25 CET 2017


haven't yet tried either. It seems that an animal familiar would be to be a friend (trusting that works both ways), and perhaps enhanced intelligence. Enhancing intelligence I could figure out - I'm sure the spell is there somewhere (don't have books handy). But would you want to have even a friendly spirit/demon living in your cat/owl, etc? Maybe so - what does anyone else think? (Hhmmm - spirit? a ghost of a passed friend or family member? - that could be friendly, but what about the magical part?) - these are just my first thoughts about it.

Binding seems like an anti-dispell/banish type of spell. Can an existing spell be reversed, or can a characteristic be bound to cause such a result (Empathy for "good" vs "evil"?) I admit binding demons just isn't my thing. Capturing an intelligent creature feels cruel, somehow, to me. Guess that's why I have no necromancers in WoW - lol. Are there small or tiny servants of the "good" gods that would be willing to serve?

(How's that for starting a discussion? - hee hee)

(another subject): Meanwhile I'm trying to figure out how to move a portal from one place to another, without someone being at the distal end (perhaps I need to have someone close to that distal spot? - and how far could it be moved?) I've already created an older priest (in 50's) to do this, but he's not strong enough per game rules re PC/NPC creation, so gonna create a much older priest (probably in 70's). That a lot of points to divide and figure up for skills, spells ,etc. It has to feel real per the game.

Will be watching to see what folks come up with.
(P.S. - I cannot find where "Talents" are found. Can you be more specific? (much more!) I'd like to see if useful, or if a handicap for my PCs at this point.

Always fun to be here!


Bess L. Hadley 

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On Fri, 1/27/17, pnp-request at list.powersandperils.org <pnp-request at list.powersandperils.org> wrote:

 Subject: pnp Digest, Vol 135, Issue 10
 To: pnp at list.powersandperils.org
 Date: Friday, January 27, 2017, 3:00 AM
 
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 Today's Topics:
 
    1. Familiar/Binding (Scott Adams)
    2. Re: Familiar/Binding ( Thomas O. Magann
 Jr.)
    3. Re: Familiar/Binding ( Thomas O. Magann
 Jr.)
 
 
 ----------------------------------------------------------------------
 
 Message: 1
 Date: Thu, 26 Jan 2017 19:30:26 -0500
 From: Scott Adams <longshotgm at comcast.net>
 To: pnp at list.powersandperils.org
 Subject: [PnP] Familiar/Binding
 Message-ID: <mailman.2.1485514801.29445.pnp at list.powersandperils.org>
 Content-Type: text/plain; charset="us-ascii"; format=flowed
 
 
 Let's stir up the pot and get some chat chat going on!
 
 1) Familiar - Ala Black Cat/Witch.  Classic. 
 Aside form Witchcraft 
 having a Imp Familiar there is little rules on it.
 What if a wizard wants a cat? A owl? Sure there are Tonah
 rules and 
 pets like Firesnake.  But has anyone come up with
 Familiar rules?
 
 2) Binding - Stormbringer leecher of life.  Life Sword?
 If i recall 
 that sorta had something like it.  We do have rules
 (though I can't 
 reclal directly since books not handy) on adding Intellect
 to like a 
 Suit of Armor to make a automaton guard.  A smart broom
 to clean 
 up.  But what about direct binding?  Add a demon
 to a sword like 
 stormbringer to leech life?
 
 Or use a ring to hold a demon you can fling out and capture
 
 again?  Shamans and Priests have magic for
 holding/trapping things 
 like spirits.  But not wizards if i recall.
 
 In Elric a game I run the system uses bindings as common as
 there are 
 magic items in pnp.
 
 Any come up with these 2 set of rules?
 
 
 
 
 ------------------------------
 
 Message: 2
 Date: Thu, 26 Jan 2017 17:44:13 -0800 (GMT-08:00)
 From: " Thomas O. Magann Jr." <tmagann at earthlink.net>
 To: The Powers and Perils Mailing List <pnp at list.powersandperils.org>,
     pnp at list.powersandperils.org
 Subject: Re: [PnP] Familiar/Binding
 Message-ID:
     <23421062.16677.1485481453386 at elwamui-muscovy.atl.sa.earthlink.net>
 Content-Type: text/plain; charset=UTF-8
 
 
 The following answers/opinions are all based on V1
 because..well, that's what I still use, so it's what I'm
 most familiar with.I assume of V1 can do it, V2 probably
 can.
 
 >1) Familiar - Ala Black Cat/Witch.  Classic. 
 Aside form Witchcraft 
 >having a Imp Familiar there is little rules on it.
 >What if a wizard wants a cat? A owl? Sure there are
 Tonah rules and 
 >pets like Firesnake.  But has anyone come up with
 Familiar rules?
 
 Book 4,page 32, the Familiar item. It's a summoning device
 keyed to a specific being. Summonable beings, of course,
 which limits choices a bit, but if you want a normal animal,
 Tonah are summonable and boosted versions of normal animals.
 Assuming the maker learns a decent level of Summons aligned
 to Shamanic Elder, of course. If not, there are plenty of
 other options.
 
 
 >2) Binding - Stormbringer leecher of life.  Life
 Sword? If i recall 
 >that sorta had something like it.  We do have rules
 (though I can't 
 >reclal directly since books not handy) on adding
 Intellect to like a 
 >Suit of Armor to make a automaton guard.  A smart
 broom to clean 
 >up.  But what about direct binding?  Add a
 demon to a sword like 
 >stormbringer to leech life?
 >
 
 Actually, that's exactly how it's done. Last paragraph of
 the Soul Daiva page 51 of Book 3. But it's energy it drains,
 equal to the damage done. Converting it to hits would simply
 require a Healing spell added to the sword, with a Ward Pact
 to cast it whenever there is any absorbed energy. That will
 keep the bearer healed up while he has opponents to damage.
 
 >Or use a ring to hold a demon you can fling out and
 capture 
 >again?  Shamans and Priests have magic for
 holding/trapping things 
 >like spirits.  But not wizards if i recall.
 
 Well, the Familiar item from Book 4 can do this, too. You
 just have to make each item for a specific being. Much Like
 the original Elric rules, actually, except that it's an
 actual summons each time, rather than just a use of the
 critter's powers (which was how Elric faked traditional
 magic using their summons system).
 
 But it you want something that can trap a creature
 repeatedly, rather than just give control over a specific
 creature, all I see is Spirit Cage. Assuming you can get a
 Shaman or Druid (or Natural Mage) to Enchant a small wicker
 cage (probably gilded or plated for durability) with the
 spell permanently, that's possible, too. Obviously this
 version would be quite rare.
 
 You'd probably want a Command spell added to the second
 type, simply to have a chance to get the same critter back.
 That means each item would be most useful against a specific
 Alignment, and not as much against others. 
 
 
 
 
 ------------------------------
 
 Message: 3
 Date: Thu, 26 Jan 2017 20:44:16 -0800 (GMT-08:00)
 From: " Thomas O. Magann Jr." <tmagann at earthlink.net>
 To: The Powers and Perils Mailing List <pnp at list.powersandperils.org>
 Subject: Re: [PnP] Familiar/Binding
 Message-ID:
     <18295545.17484.1485492256768 at elwamui-muscovy.atl.sa.earthlink.net>
 Content-Type: text/plain; charset=UTF-8
 
 As I think on it, a Soul Daiva bound into a dagger would
 make a perfect classical sacrificial dagger. Every point of
 damage done to the bound victim becomes stored energy for
 fueling spells. Really big spells require multiple
 sacrifices.
 
 Mind you, I'm not recommending this for the good guys, but
 as something the evil priests and necromancers they're going
 up against might use. 
 
 
 >
 >Actually, that's exactly how it's done. Last paragraph
 of the Soul Daiva page 51 of Book 3. But it's energy it
 drains, equal to the damage done. Converting it to hits
 would simply require a Healing spell added to the sword,
 with a Ward Pact to cast it whenever there is any absorbed
 energy. That will keep the bearer healed up while he has
 opponents to damage.
 >
 
 
 
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