[PnP] pnp Digest, Vol 154, Issue 1: the badge
Scott Adams
longshotgm at comcast.net
Wed Jan 9 00:58:58 CET 2019
I just thought it was neat item. Very Bond Q level stuff.
Blood magic - None in pnp per se. Its like
needing hair or blood to tie say a Tracking spell to a item.
MEL19 wow. that's higher than folks in party. ;)
I'd lower it by 5-6.
As to badge goign to HQ a simple series of teleports is possible.
How about before it gets sent after X days.
It TPs to next superior or associate?
Say Agent has 4 in team. Agent gets kidnapped
for 3 days. Badge goes ot head of party.
It can thorugh magic (tracking, etc.) lead party to Agent.
If no asosciates then his boss/station head.
If not then HQ.
Also maybe have Badge send reports to HQ.
It could store a very brief report and use Sending or Mana Powers to send it.
Issue is range for sending.
I got around this for ....ahh..someone and i'll keep that private for now.
John our Priest is a good source of that
topic. He has a good grasp at times even better than me.
You can contact him for ideas.
As to Hasbro I'd send a certified letter. So they have to sign for it.
Advised final attempt to contact. if no contact in X days (say 90)
then will pubilsh as is. Fully. No edits.
Frankly i doubt they care.
In the end magic is not mechanical. We in pnp love the magic.
But for you the author use license. Who cares how it was made. :)
90% readers wonlt.
10% of us who read and know pnp will but you are working for a larger audience.
At 04:26 PM 1/7/2019, you wrote:
>lol - I made it by soaking my mind in P&P, using
>a writer's creative license. However, you made
>many good points. So, here is my thinking
>concerning the making/structure of the badge's
>magic: Ward to detect Owner: a ward of
>recognition/permission to carry/use that
>prevents non-owner magics from triggering (I
>will have to read up on blood magics, if can
>find where the info is) New Owner transfer: An
>additional ward triggered by loss of contact
>with Owner due to recognizing loss of life, or
>mentally-stated trigger word given by original
>Owner. This designated new owner has already
>been 'shown' to the badge (a mental image made
>while watching that person talking). This ward
>is strong enough for 2 uses; the badge must then
>be replaced with a new one, as it won't
>recognize further Owner transfers. New Owners
>are supposed to return to HQ to have badge
>turned in & receive their own new badge asap.
>Since agents carrying these badges are
>often far from home, enough magical energy was
>used in its creation to allow the time to get
>back home. It seems to me that there would also
>be a homing spell on the badge that's triggered
>by the loss of the two Owner renewals; it will
>eventually, seemingly by accident return to HQ.
>HQ is notified of a badge's Owner change by a
>mana spell of Communication - a 5-word phrase.
>the badge seeks the closest qualified person, if
>out of range of HQ. ALL members of this
>organization have taken a solemn oath to serve
>their Queen & agree to send this message through
>the Temple of Potah, so the message may be
>received by an member agent (as a mental picture
>of the old & new Owners) or the closest Temple
>of Potah. [This was definitely author's literary
>freedom - lol, but all the suggestions made are
>appreciated, as I need to learn more about
>magic, anyway] Goes rusty/dead on unuse by
>non-owner: an Illusion spell that is permanent
>until new Owner can be recognized, &/or it gets
>itself returned to HQ by devious homing-spell
>means. There is also a small transmutation spell
>attached (the feeling by touch of rust's
>roughness) that will fade when badge retrieved
>by Owner. Glows to show Owner when being held:
>Ward activated by Owner's active use of badge.
>My feeling is that the amount of magics in one
>of these badges almost, but not quite, makes it
>semi-intelligent or semi-aware. Making one uses
>the magics that can only be bought by a Queen &
>the high-ranking priests involved in the solemn
>oath-taking of the secret society involved. [You
>can see I used literary license, but really
>wanted it based upon P&P world. I have not been
>able to keep up on all the changes in spells
>presented, especially with priests, witches etc,
>but studied what I could find for the NPC
>magic-users. For example, in Book 2 of my
>trilogy, I created a 51-year old priest for the
>Temple of Potah, a Mashmasha Kah (Rank 8),
>called a Masha Mah, who is MnL 19/MEL 9, whom
>our heroes meet during teh crisis of the book.
>He (after all others have left the area),
>secretly summons one of his superiors who has
>the spell knowledge needed to solve the problems
>the heroes have now left to them. Between the
>two priests, spells of a similar strength to the
>badge are able to be performed in a most holy
>environment, created by their devotion to their
>god &, secondarily to their nation's Queen, a
>good ruler.] Sorry the books aren't available
>unless I send a copy, but can't sell them that
>way - at least until I figure out a way that I
>can afford. I need some way to get the books
>published - Hasbro is unresponsive so far. If I
>leave a picture of the official map(s) out of
>the book, I might be okay - but not sure.
>Trying, at intervals, to find out more. Bess L.
>Hadley
>-------------------------------------------- On
>Mon,
>1/7/19, <pnp-request at list.powersandperils.org>
>wrote: Subject: pnp Digest, Vol 154, Issue 1 To:
>pnp at list.powersandperils.org Date: Monday,
>January 7, 2019, 3:00 AM Send pnp mailing list
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>digest..." Today's Topics: Â Â 1. Badge (Scott
>Adams) Â Â 2. Re: Badge (Hsingai Altaica)
>----------------------------------------------------------------------
>Message: 1 Date: Sun, 06 Jan 2019 21:17:03 -0500
>From: Scott Adams <longshotgm at comcast.net> To:
>pnp at list.powersandperils.org Subject: [PnP]
>Badge Message-ID:
><mailman.2.1546858802.27865.pnp at list.powersandperils.org>
>Content-Type: text/plain; charset="us-ascii";
>format=flowed We don't need no stinkin' badges!
>Bess I'm reading your book. Good stuff so far.
>Your magical badge intrigues me! As a good
>topic here. If you wish to share. How do you
>handle it? -Â Â Â Â Ward to detect owner. Â
>Â Probably using blood magic. Ward. Detection
>spell. - New owner transfer. Telepathic Power
>probably mind Read, Shell Ward? A unused Ward
>that activates fr new owner? Takes picture -
>Illusion? Detection. Notify Society -
>Sending yet this range is very short range so
>I find this hard. Â Â So probably a mana powers
>spell - like Kiet uses. - Goes Rusty/dead on
>unuse by non owner Transmutate? Ward. Illusion
>probably. - Glows to show owner holdng it.
>Illusion or light power? Ward. Interesting
>magical item. I know for dramatic book reasons
>the mechanics are vague. But curious. ;) Â Â
>Â ------------------------------ Message: 2
>Date: Mon, 7 Jan 2019 02:56:09 +0000 (UTC) From:
>Hsingai Altaica <draltaica at yahoo.com> To: The
>Powers and Perils Mailing List
><pnp at list.powersandperils.org> Subject: Re:
>[PnP] Badge Message-ID:
><265720617.15378548.1546829769834 at mail.yahoo.com>
> Content-Type: text/plain; charset="utf-8" No
>fair talking about your private stories in
>public. Now I really want to read the book and
>find out what your talking about. :P?--- It is
>with books as with the fire in our hearths; we
>go to a neighbor to get the embers and light it
>when we return home, pass it on to others, and
>it belongs to everyone. Â Â Â From: Scott
>Adams <longshotgm at comcast.net> Â To:
>pnp at list.powersandperils.org  Sent: Sunday,
>January 6, 2019 8:17 PM Â Subject: [PnP] Badge
>Â Â We don't need no stinkin' badges! Bess I'm
>reading your book. Good stuff so far. Your
>magical badge intrigues me!? As a good topic
>here. If you wish to share. How do you handle
>it? -? ??? Ward to detect owner. ? Probably
>using blood magic. Ward. Detection spell. - New
>owner transfer. Telepathic Power probably mind
>Read, Shell Ward?? A unused Ward that activates
>fr new owner? Takes picture - Illusion??
>Detection. Notify Society - Sending? yet this
>range is very short range so I find this hard. ?
>So probably a mana powers spell - like Kiet
>uses. - Goes Rusty/dead on unuse by non owner
>Transmutate? Ward.? Illusion probably. - Glows
>to show owner holdng it. Illusion or light
>power? Ward. Interesting magical item. I know
>for dramatic book reasons the mechanics are
>vague. But curious. ;) ???
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