[PnP] pnp Digest, Vol 154, Issue 1: the badge

Alex Koponen alexkoponen at gmail.com
Wed Jan 9 05:42:43 CET 2019


Blood magic....see Permanent Magics, Enchanted Dedication. Blood is often
used as the agent.



On Tue, Jan 8, 2019 at 2:59 PM Scott Adams <longshotgm at comcast.net> wrote:

>
> I just thought it was neat item.  Very Bond Q level stuff.
> Blood magic - None in pnp per se.  Its like
> needing hair or blood to tie say a Tracking spell to a item.
> MEL19 wow.  that's higher than folks in party. ;)
> I'd lower it by 5-6.
> As to badge goign to HQ a simple series of teleports is possible.
> How about before it gets sent after X days.
> It TPs to next superior or associate?
> Say Agent has 4 in team.  Agent gets kidnapped
> for 3 days.  Badge goes ot head of party.
> It can thorugh magic (tracking, etc.) lead party to Agent.
> If no asosciates then his boss/station head.
> If not then HQ.
> Also maybe have Badge send reports to HQ.
> It could store a very brief report and use Sending or Mana Powers to send
> it.
> Issue is range for sending.
> I got around this for ....ahh..someone and i'll keep that private for now.
> John our Priest is a good source of that
> topic.  He has a good grasp at times even better than me.
> You can contact him for ideas.
> As to Hasbro I'd send a certified letter.  So they have to sign for it.
> Advised final attempt to contact.  if no contact in X days (say 90)
> then will pubilsh as is.  Fully.   No edits.
> Frankly i doubt they care.
> In the end magic is not mechanical.  We in pnp love the magic.
> But for you the author use license.  Who cares how it was made. :)
> 90% readers wonlt.
> 10% of us who read and know pnp will but you are working for a larger
> audience.
>
>
>
>
> At 04:26 PM 1/7/2019, you wrote:
> >lol - I made it by soaking my mind in P&P, using
> >a writer's creative license. However, you made
> >many good points. So, here is my thinking
> >concerning the making/structure of the badge's
> >magic: Ward to detect Owner: a ward of
> >recognition/permission to carry/use that
> >prevents non-owner magics from triggering (I
> >will have to read up on blood magics, if can
> >find where the info is) New Owner transfer: An
> >additional ward triggered by loss of contact
> >with Owner due to recognizing loss of life, or
> >mentally-stated trigger word given by original
> >Owner. This designated new owner has already
> >been 'shown' to the badge (a mental image made
> >while watching that person talking). This ward
> >is strong enough for 2 uses; the badge must then
> >be replaced with a new one, as it won't
> >recognize further Owner transfers. New Owners
> >are supposed to return to HQ to have badge
> >turned in & receive their own new badge asap.
> >Since agents carrying these badges are
> >often  far from home, enough magical energy was
> >used in its creation to allow the time to get
> >back home. It seems to me that there would also
> >be a homing spell on the badge that's triggered
> >by the loss of the two Owner renewals; it will
> >eventually, seemingly by accident return to HQ.
> >HQ is notified of a badge's Owner change by a
> >mana spell of Communication - a 5-word phrase.
> >the badge seeks the closest qualified person, if
> >out of range of HQ. ALL members of this
> >organization have taken a solemn oath to serve
> >their Queen & agree to send this message through
> >the Temple of Potah, so the message may be
> >received by an member agent (as a mental picture
> >of the old & new Owners) or the closest Temple
> >of Potah. [This was definitely author's literary
> >freedom - lol, but all the suggestions made are
> >appreciated, as I need to learn more about
> >magic, anyway] Goes rusty/dead on unuse by
> >non-owner: an Illusion spell that is permanent
> >until new Owner can be recognized, &/or it gets
> >itself returned to HQ by devious homing-spell
> >means. There is also a small transmutation spell
> >attached (the feeling by touch of rust's
> >roughness) that will fade when badge retrieved
> >by Owner. Glows to show Owner when being held:
> >Ward activated by Owner's active use of badge.
> >My feeling is that the amount of magics in one
> >of these badges almost, but not quite, makes it
> >semi-intelligent or semi-aware. Making one uses
> >the magics that can only be bought by a Queen &
> >the high-ranking priests involved in the solemn
> >oath-taking of the secret society involved. [You
> >can see I used literary license, but really
> >wanted it based upon P&P world. I have not been
> >able to keep up on all the changes in spells
> >presented, especially with priests, witches etc,
> >but studied what I could find for the NPC
> >magic-users. For example, in Book 2 of my
> >trilogy, I created a 51-year old priest for the
> >Temple of Potah, a Mashmasha Kah (Rank 8),
> >called a Masha Mah, who is  MnL 19/MEL 9, whom
> >our heroes meet during teh crisis of the book.
> >He (after all others have left the area),
> >secretly summons one of his superiors who has
> >the spell knowledge needed to solve the problems
> >the heroes have now left to them. Between the
> >two priests, spells of a similar strength to the
> >badge are able to be performed in a most holy
> >environment, created by their devotion to their
> >god &, secondarily to their nation's Queen, a
> >good ruler.] Sorry the books aren't available
> >unless I send a copy, but can't sell them that
> >way - at least until I figure out a way that I
> >can afford. I need some way to get the books
> >published - Hasbro is unresponsive so far. If I
> >leave a picture of the official map(s) out of
> >the book, I might be okay - but not sure.
> >Trying, at intervals, to find out more. Bess L.
> >Hadley
> >-------------------------------------------- On
> >Mon,
> >1/7/19,  <pnp-request at list.powersandperils.org>
> >wrote: Subject: pnp Digest, Vol 154, Issue 1 To:
> >pnp at list.powersandperils.org Date: Monday,
> >January 7, 2019, 3:00 AM Send pnp mailing list
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> >replying, please edit your Subject line so it is
> >more specific than "Re: Contents of pnp
> >digest..." Today's Topics: Â Â  1. Badge (Scott
> >Adams) Â Â  2. Re: Badge (Hsingai Altaica)
> >----------------------------------------------------------------------
> >Message: 1 Date: Sun, 06 Jan 2019 21:17:03 -0500
> >From: Scott Adams <longshotgm at comcast.net> To:
> >pnp at list.powersandperils.org Subject: [PnP]
> >Badge Message-ID:
> ><mailman.2.1546858802.27865.pnp at list.powersandperils.org>
> >Content-Type: text/plain; charset="us-ascii";
> >format=flowed We don't need no stinkin' badges!
> >Bess I'm reading your book. Good stuff so far.
> >Your magical badge intrigues me!  As a good
> >topic here. If you wish to share. How do you
> >handle it? -Â  Â Â Â  Ward to detect owner. Â
> >Â  Probably using blood magic. Ward. Detection
> >spell. - New owner transfer. Telepathic Power
> >probably mind Read, Shell Ward?  A unused Ward
> >that activates fr new owner? Takes picture -
> >Illusion?  Detection. Notify Society -
> >Sending  yet this range is very short range so
> >I find this hard. Â Â  So probably a mana powers
> >spell - like Kiet uses. - Goes Rusty/dead on
> >unuse by non owner Transmutate? Ward.  Illusion
> >probably. - Glows to show owner holdng it.
> >Illusion or light power? Ward. Interesting
> >magical item. I know for dramatic book reasons
> >the mechanics are vague. But curious. ;) Â Â
> >Â  ------------------------------ Message: 2
> >Date: Mon, 7 Jan 2019 02:56:09 +0000 (UTC) From:
> >Hsingai Altaica <draltaica at yahoo.com> To: The
> >Powers and Perils Mailing List
> ><pnp at list.powersandperils.org> Subject: Re:
> >[PnP] Badge Message-ID:
> ><265720617.15378548.1546829769834 at mail.yahoo.com>
> >  Content-Type: text/plain; charset="utf-8" No
> >fair talking about your private stories in
> >public. Now I really want to read the book and
> >find out what your talking about. :P?--- It is
> >with books as with the fire in our hearths; we
> >go to a neighbor to get the embers and light it
> >when we return home, pass it on to others, and
> >it belongs to everyone. Â  Â  Â  From: Scott
> >Adams <longshotgm at comcast.net> Â  To:
> >pnp at list.powersandperils.org   Sent: Sunday,
> >January 6, 2019 8:17 PM Â  Subject: [PnP] Badge
> >Â Â  We don't need no stinkin' badges! Bess I'm
> >reading your book. Good stuff so far. Your
> >magical badge intrigues me!? As a good topic
> >here. If you wish to share. How do you handle
> >it? -? ??? Ward to detect owner. ? Probably
> >using blood magic. Ward. Detection spell. - New
> >owner transfer. Telepathic Power probably mind
> >Read, Shell Ward?? A unused Ward that activates
> >fr new owner? Takes picture - Illusion??
> >Detection. Notify Society - Sending? yet this
> >range is very short range so I find this hard. ?
> >So probably a mana powers spell - like Kiet
> >uses. - Goes Rusty/dead on unuse by non owner
> >Transmutate? Ward.? Illusion probably. - Glows
> >to show owner holdng it. Illusion or light
> >power? Ward. Interesting magical item. I know
> >for dramatic book reasons the mechanics are
> >vague. But curious. ;) ???
> >_______________________________________________
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